Difference between revisions of "Danger Mission"

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Danger Missions become available to knights after they reach Rank 4-1. These especially hazardous missions contain three levels, the third level being a [[treasure floor]]. Note that you cannot invite players or join parties on the second depth of these missions since it is considered a boss level. This final level, like a Clockworks Terminal, costs no energy to enter, and equipment can be changed freely.
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#REDIRECT [[Mission#Prestige Missions]]
  
Currently, there are four Danger Missions available.
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[[Category:Redirects]]
 
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==Danger Missions==
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===Legion of Almire===
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This danger mission is styled like [[Graveyard]] levels and thus contain mostly [[undead]]. The only statuses present in these levels are [[stun]] from dust zombies and [[curse]] from cursed deadnaughts. It is recommended that you bring armor that protect against shadow damage and have weapons that do elemental damage. It is also recommended that you bring a weapon that can kill deadnaughts in one strike since the resurrection ring on them continually revive the surrounding zombies.
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Monsters include:
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*[[Howlitzer]]s
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*[[Kat#Spookat|Spookat]]s
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*[[Zombie#Dust_Zombie|Dust Zombie]]s
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*[[Almirian Crusader]]s
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*[[Bombie]]s
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*[[Wing#Silkwing|Silkwing]]s
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*[[Deadnaught#Deadnaught|Deadnaught]]s
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*[[Deadnaught#Cursed_Deadnaught|Cursed Deadnaught]]s
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===Compound 42===
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===Heart of Ice===
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===Ghost in the Machine===
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Latest revision as of 16:09, 6 January 2016

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