Difference between revisions of "Danger Mission"

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Danger Missions become available to knights after they reach Rank 4-1. These especially hazardous missions contain three levels, the third level being a [[Treasure Floor]]. Note that you cannot invite players or join parties on the second depth of these missions since it is considered a boss level. This final level, like a Clockworks Terminal, costs no energy to enter, and equipment can be changed freely.
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#REDIRECT [[Mission#Prestige Missions]]
  
Currently, there are four Danger Missions available.
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[[Category:Redirects]]
 
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==Danger Missions==
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===Legion of Almire===
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This danger mission is styled like [[Graveyard]] levels and thus contain mostly [[undead]]. The only statuses present in these levels are [[stun]] from dust zombies and [[curse]] from cursed deadnaughts. It is recommended that you bring armor that protect against shadow damage and have weapons that do elemental damage. It is also recommended that you bring a weapon that can kill deadnaughts in one strike since the resurrection ring on them continually revive the surrounding zombies.
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Monsters include:
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*[[Howlitzer]]s
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*[[Kat#Spookat|Spookat]]s
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*[[Zombie#Dust_Zombie|Dust Zombie]]s
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*[[Almirian Crusader]]s
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*[[Bombie]]s
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*[[Wing#Silkwing|Silkwing]]s
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*[[Deadnaught#Deadnaught|Deadnaught]]s
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*[[Deadnaught#Cursed_Deadnaught|Cursed Deadnaught]]s
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===Compound 42===
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This danger mission is composed of slimes and gremlins. The levels are filled with monsters and traps that will inflict poison and fire. It is ideal for knights to wear the {{SetLink|Dragon Scale}} due to its protection against elemental and pierce damage along with its poison and fire resist. The ideal weapons for these levels are ones that do shadow damage.
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Monsters include:
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===Heart of Ice===
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This ice themed danger mission contains mostly fiends and beasts. Knights should wear armor that grants them freeze resist along with shadow and pierce protection. Unfortunately there is no armor or shield that will grant you maximum protection against all 3 threats therefore most knights choose to skip pierce protection. Knights should bring a pierce weapon and an elemental gun due to the threat of howlitzers in the center of freeze grates.
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Monsters include:
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===Ghosts in the Machine===
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Ghosts in the machine is shock themed, containing exploding shock souls (the bubbles found in the soldier's graveyard, only shock themed), frankenzoms, and mainly constuct and undead. Recommended equipment: any armor giving you shock resist, and shadow/elem defense. Bring elemental damage and elemental only!!!!!!!!
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Latest revision as of 16:09, 6 January 2016

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