Difference between revisions of "Guild Hall"
From SpiralKnights
m (expand note on entering other's halls) |
(→Upkeep: Updated upkeep costs.) |
||
(67 intermediate revisions by 15 users not shown) | |||
Line 1: | Line 1: | ||
− | + | [[Image:Guild_Hall-Haven.png|thumb|right|Entering a Guild Hall from the Garrison.]] | |
− | Each [[ | + | Each [[Guild]] has its own '''Guild Hall''' — a customizable area where guild members can congregate. |
− | + | The Guild Hall is the nerve center for any Spiral Knights guild. Here, guild members can relax, plan future missions, and take advantage of various Guild Hall amenities at their disposal. The Guild Hall is extremely customizable, and can be expanded to fit guilds of many sizes. It can also contain a wide variety of furniture and room types, so coordinate with your friends to make your Guild Hall a true reflection of your guild! When a Guild Hall is first opened, it consists of two areas: a lobby, and the Command Console room. | |
− | + | Guilds wishing for more space can purchase expansions to increase the size of their guild hall. These are available from the Command Console while in Design Mode. Guilds that have expanded can fill certain spaces with a variety of different rooms. These rooms can be as simple as a styled empty room for placing furniture, or they can contain one of a number of different guild amenities, such as alchemy terminals, shops, and more! Guild Halls require a large amount of resources to decorate and maintain - maintenance involves a weekly Upkeep cost in Crowns. As a Guild Hall gains more expansions, this upkeep cost increases, so make sure there's enough Crowns in your Guild Treasury to pay for everything - or your guild will go into Default. | |
− | The Guild Hall is the nerve center | + | == Command Console == |
+ | [[Image:Command_console.png|thumb|left|The Command Console interface.]] [[Image:Command_console_overworld.png|thumb|right|Command Console in a Guild Hall.]] | ||
+ | The Command Console is a special object that comes free inside all guild halls. It acts as the nerve center of a guild, opening up a unique interface that provides a host of options for guild members, changing based on the rank of the member interacting with it. All main features of a guild hall can be accessed through the Command Console, such as the Guild Treasury. It cannot be moved elsewhere. | ||
+ | {{clearright}} | ||
+ | === Birdsong Emporium === | ||
+ | [[Image:Birdsong_emporium.png|thumb|right|Birdsong Emporium]] | ||
+ | The Birdsong Emporium allows high-ranking guild members to purchase items for the guild using funds from the Guild Treasury. These items include various Guild Hall furniture items and upgrades. Purchased items go directly into the Guild Treasury, and thus cannot ever be removed from the guild. Furniture comes in a variety of types and sizes and is used to decorate your Guild Hall's rooms and halls to make them feel more like home. Some furniture even has special effects when activated! Any furniture currently in your Guild Treasury can be placed into the Guild Hall using Design Mode. The Birdsong Emporium is also where you purchase rooms to fill out new expansions, or replace existing rooms with new and different ones. As a Guild Hall's size increases by adding expansions, the selection of items available in the Birdsong Emporium's catalog also increases. Be sure to check back often to see what's available! | ||
− | + | The Birdsong Emporium and Design Mode can be accessed from the Command Console. | |
− | + | A list of available Birdsong Emporium furniture can be found [[Birdsong Emporium Furniture|here]]. Some [[Snipe (Furniture)|snipes]] are also available from the Birdsong Emporium. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
{{clearright}} | {{clearright}} | ||
− | |||
− | |||
− | |||
− | + | === Guild Record === | |
+ | [[Image:Guild_record.png|thumb|right|Guild Record]] | ||
+ | The Guild Record logs important recent activity within the guild, such as donations to the Guild Treasury, deposits to and withdrawals from the various Guild Storages, and promotions, additions or departures of guild members. They allow higher-ranked guild members to track who is donating or taking a lot from the guild, and act accordingly. | ||
− | + | Guild Masters or Officers may save the current Guild Log to their Desktop for viewing in an external program. The file will be a CSV format which can be opened with programs like Microsoft Office Excel or LibreOffice Spreadsheet. | |
− | + | ||
− | + | ||
{{clearright}} | {{clearright}} | ||
+ | |||
=== Guild Storage === | === Guild Storage === | ||
[[Image:Member_storage.png|thumb|right|Member Storage]] | [[Image:Member_storage.png|thumb|right|Member Storage]] | ||
− | The Guild Storage acts like a shared [[Arsenal]] amongst all guild members where items can be deposited and withdrawn freely. There are separate storages for members+ and officers+. Guild members of the appropriate rank can add or remove equipment or items to the Storage as they see fit. It's a great way to share resources between guildmates, or to help out newer members! The Guild Storage can be accessed from the Command Console once the guild hall has been expanded. | + | The Guild Storage acts like a shared [[Arsenal]] amongst all guild members where items can be deposited and withdrawn freely. There are separate storages for members+, veterans+, and officers+. Guild members of the appropriate rank can add or remove equipment or items to the Storage as they see fit. It's a great way to share resources between guildmates, or to help out newer members! The Guild Storage can be accessed from the Command Console once the guild hall has been expanded to include the second floor. |
'''WARNING:''' Items placed in Guild Storage can be removed and claimed by any guild member with access to Guild Storage. Do not put items into Guild Storage that you want to keep for yourself! | '''WARNING:''' Items placed in Guild Storage can be removed and claimed by any guild member with access to Guild Storage. Do not put items into Guild Storage that you want to keep for yourself! | ||
{{clearright}} | {{clearright}} | ||
− | === | + | === Guild Treasury === |
− | [[Image: | + | [[Image:Guild_treasury.png|thumb|right|Guild Treasury]] |
− | The | + | The Guild Treasury contains all the items and crowns collectively owned by the guild. In order for furniture to be placed within a Guild Hall, furniture must first be added to the Treasury. The costs of new rooms, items from the Birdsong Emporium and upkeep are also paid from the Treasury, so guild members will have to be certain to keep the Guild Treasury full of crowns! The Guild Treasury can be accessed from the Command Console. |
− | The | + | Each guild has a 'Guild Treasury' that represents the money and valuables owned by the guild. Anything deposited into the treasury: crowns, furnishings, etc. becomes property of the guild and '''cannot be withdrawn''', not even by the guild master. Funds in the guild treasury are automatically withdrawn regularly to pay guild hall upkeep. The larger your guild hall, the more upkeep will be required. Upkeep is paid in crowns on a weekly basis. |
+ | |||
+ | Removing expansions will lower upkeep but will also remove any installed rooms that required that expansion. Any furnishings placed in the removed expansion will be returned to the Guild Treasury. Additionally, you might lose unlocks to relevant room types - these will be removed from your guild hall if they were installed and required that expansion, no matter if they were installed within the removed Wing or another Wing. Their installation cost will not be waved for the future - you must pay it again in full if you wish to re-install. | ||
+ | |||
+ | [[File:Icon-alert.png|20px]] '''WARNING:''' Anything added to the Guild Treasury can never be removed by any member of the guild, including the guild master. By adding items or crowns to the Guild Treasury, they forever become property of the guild. There are no exceptions. | ||
{{clearright}} | {{clearright}} | ||
− | + | ||
+ | == Design Mode == | ||
[[Image:Design_mode.png|thumb|right|Design Mode]] | [[Image:Design_mode.png|thumb|right|Design Mode]] | ||
Designing the hall of your dreams is a snap with our 'design mode.' While the rest of the guild is happily hanging out in the hall, other members can be busily working together in a duplicate instance arranging furniture, swapping out rooms, or expanding the hall itself. Design mode uses a completely intuitive means of design- everything is done as if you're playing the game. Want to move that table? Pick it up like a heavy statue and place it where you want it. No cumbersome editors, just cooperative play. Design Mode can be accessed from the Command Console. | Designing the hall of your dreams is a snap with our 'design mode.' While the rest of the guild is happily hanging out in the hall, other members can be busily working together in a duplicate instance arranging furniture, swapping out rooms, or expanding the hall itself. Design mode uses a completely intuitive means of design- everything is done as if you're playing the game. Want to move that table? Pick it up like a heavy statue and place it where you want it. No cumbersome editors, just cooperative play. Design Mode can be accessed from the Command Console. | ||
− | Design Mode allows a guild member of | + | Design Mode allows a guild member of Veteran rank or higher to rearrange the furniture and other infrastructure within a Guild Hall. Once in Design Mode, furniture items can be picked up and put back down again much like a Gold Key or Heavy Statue, and by default they can be rotated while held by using the Mouse Wheel. When you are happy with your rearranging, a guild member of Officer rank or higher can Publish the changes from the Command Console and make them visible to the rest of the guild. |
A full list of available furniture can be found [[Furniture|here]]. | A full list of available furniture can be found [[Furniture|here]]. | ||
{{clearright}} | {{clearright}} | ||
− | === | + | ===Environments=== |
− | {{main| | + | [[File:Change-Environment.png|thumb|right|Change Environment]] |
+ | {{main|Environment (Guild Hall)}} | ||
+ | Environments are unlocked via expansions and add aesthetic effects to a guild hall. | ||
+ | |||
+ | Environments change the weather and other ambient effects of the Guild Hall. | ||
+ | |||
+ | If the required expansion is removed, any non-default environment will be restored to the default. | ||
+ | {{clearright}} | ||
+ | ===Expansions=== | ||
+ | {{main|Expansion (Guild Hall)}} | ||
[[Image:Expand_guild_hall.png|thumb|right|Expand Guild Hall]] | [[Image:Expand_guild_hall.png|thumb|right|Expand Guild Hall]] | ||
− | Guild Halls can be expanded by purchasing expansions. Expansions | + | Guild Halls can be expanded by purchasing expansions. Wing Expansions contain narrow pathways and two ''rooms''. Other expansions serve the purpose of linking the East and West sides of the Guild Hall together, and have variable sizes and properties. |
− | Your Guild Hall's progress is tied to expansions. The more of them you have, the more rooms and features you will have available as a guild, such as increasing guild member limits. | + | Your Guild Hall's progress is tied to expansions. The more of them you have, the more rooms, upgrades, and features you will have available as a guild, such as increasing guild member limits. |
− | + | When an expansion is installed, an installation fee is paid and Upkeep is affected. Should an expansion be removed for any reason, the installation fee must be paid again to install the room or expansion once more. | |
− | + | If an expansion is removed, any rooms that were 'unlocked' as a result of installing the expansion are also removed. | |
+ | {{clearright}} | ||
+ | ===Rooms=== | ||
+ | [[Image:Install_a_Room-card.png|thumb|right|Install a Room]] | ||
+ | {{main|Room (Guild Hall)}} | ||
+ | Each Wing-type expansion is simply two connected [[Empty Room]]s. By default, all rooms are 'empty rooms' that can be filled with any furnishings that have stored in the Guild Treasury, or have specific (a.k.a "featured" and so on) rooms installed within. | ||
+ | |||
+ | Examples of featured rooms include easy access to select merchants, services, and even peaceful hang out spots such as a snipe garden. You're still free to decorate a featured room, but they tend to include special props and decorations on their own and have limited spaces for furniture to be placed. | ||
+ | |||
+ | When a specific room is installed, an installation fee is paid and Upkeep is unaffected. Should a room be removed for any reason, the installation fee must be paid again to re-install the room. | ||
− | A | + | A Room can have a [[Room (Guild Hall)#Doors|Door]] installed to limit player access to that space. |
{{clearright}} | {{clearright}} | ||
+ | ===Themes=== | ||
+ | [[File:Change-Theme.png|thumb|right|Change Theme]] | ||
+ | {{main|Theme (Guild Hall)}} | ||
+ | Themes are unlocked via expansions and add aesthetic effects to a guild hall. | ||
− | + | Themes change the lighting, walls, floor, fog and background of the Guild Hall. | |
− | + | ||
− | + | If the required expansion is removed, any non-default theme will be restored to the default. | |
{{clearright}} | {{clearright}} | ||
− | == | + | == General Guild Hall == |
− | + | === Upgrades === | |
+ | Below is a list of miscellaneous upgrades and other useful things that apply to a guild and guild hall. Most of these are unlocked by installing Expansions. | ||
+ | |||
+ | Note: mouseover icons for the upgrade's official description, just like in-game. | ||
+ | {{GuildHall-Components-Table/start}} | ||
+ | |||
+ | {{GuildHall-Components-Table | ||
+ | |name = Guild Storage | ||
+ | |description = Permanently adds Member Storage, Veteran Storage and Officer Storage options to the Guild Command Console. Storages allow guild members of sufficient rank to exchange unbound items with other guild members. | ||
+ | |requirements = Either 2F Wing | ||
+ | |cost = 20,000 Crowns | ||
+ | |type = Upgrade (Storage) | ||
+ | }} | ||
+ | |||
+ | {{GuildHall-Components-Table | ||
+ | |name = Membership Limit 100 | ||
+ | |description = Allows your guild to recruit up to 100 members! | ||
+ | |requirements = Available with Hall | ||
+ | |cost = 0 Crowns | ||
+ | |type = Standard Component | ||
+ | }} | ||
+ | |||
+ | {{GuildHall-Components-Table | ||
+ | |name = Membership Limit 150 | ||
+ | |description = Allows your guild to recruit up to 150 members! | ||
+ | |requirements = Either 2F Wing | ||
+ | |cost = 150,000 Crowns | ||
+ | |type = Upgrade (Membership) | ||
+ | }} | ||
+ | |||
+ | {{GuildHall-Components-Table | ||
+ | |name = Membership Limit 200 | ||
+ | |description = Allows your guild to recruit up to 200 members! | ||
+ | |requirements = Either 3F Wing | ||
+ | |cost = 150,000 Crowns | ||
+ | |type = Upgrade (Membership) | ||
+ | }} | ||
+ | |||
+ | {{GuildHall-Components-Table | ||
+ | |name = Membership Limit 250 | ||
+ | |description = Allows your guild to recruit up to 250 members! | ||
+ | |requirements = Either 4F Wing | ||
+ | |cost = 150,000 Crowns | ||
+ | |type = Upgrade (Membership) | ||
+ | }} | ||
+ | |||
+ | {{GuildHall-Components-Table | ||
+ | |name = Membership Limit 300 | ||
+ | |description = Allows your guild to recruit up to 300 members! | ||
+ | |requirements = Either 5F Wing | ||
+ | |cost = 150,000 Crowns | ||
+ | |type = Upgrade (Membership) | ||
+ | }} | ||
+ | |||
+ | {{GuildHall-Components-Table | ||
+ | |name = Guild Bond 5000 crowns | ||
+ | |description = Deposit in your guild's treasury to redeem the crowns. | ||
+ | |requirements = Available with Hall | ||
+ | |cost = Not tradeable | ||
+ | |type = Guild Bond | ||
+ | }} | ||
+ | |||
+ | {{GuildHall-Components-Table | ||
+ | |name = Guild Bond 10000 crowns | ||
+ | |description = Deposit in your guild's treasury to redeem the crowns. | ||
+ | |requirements = Available with Hall | ||
+ | |cost = Not tradeable | ||
+ | |type = Guild Bond | ||
+ | }} | ||
+ | |||
+ | {{GuildHall-Components-Table | ||
+ | |name = Guild Bond 20000 crowns | ||
+ | |description = Deposit in your guild's treasury to redeem the crowns. | ||
+ | |requirements = Available with Hall | ||
+ | |cost = Not tradeable | ||
+ | |type = Guild Bond | ||
+ | }} | ||
+ | |||
+ | {{Table/End}} | ||
+ | |||
+ | {{clearleft}} | ||
+ | |||
+ | ==Notes== | ||
+ | [[:File:Biscotti Alchemy Machine.png|This Sprite Food Alchemy Machine]] in the [[Lab]] seems to have a map of a Guild Hall above it. | ||
+ | |||
+ | ===Interacting With Guild Halls=== | ||
+ | Officers and Guild Masters can set their guild hall to be 'open to the public' and host gatherings for recruitment, strategize with other guilds, or just hang out. Visitors have restricted abilities within a guild hall so they cannot simply run off with an item from storage or take from a mist well, for example. | ||
+ | |||
+ | A Guild Hall is automatically locked if all members of that guild are offline. It will not automatically open to the public if a member of the guild logs on, and must be reopened manually. | ||
+ | |||
+ | To enter your own guild hall either access it via the [[Garrison]], or click on the [[Image:Icon-social.png|25px]] Social icon and scroll down to the "Guild" tab, then click on the "Guild Options" bar and select "Go To Guild Hall." | ||
+ | |||
+ | To exit the guild hall, walk south to the exit to Haven. Alternatively, click on the [[Image:Icon-settings.png|25px]] Main Menu icon, select "Options" (or use the ESC hotkey), and then use the "Return to Haven" button. | ||
+ | |||
+ | To enter someone else's Guild Hall, you must go to the Guild Hall building in the Garrison and select their hall from the list of public halls. A member in their guild with adequate permission must set their hall as public or you will not be able to enter it. | ||
+ | |||
+ | === Upkeep === | ||
+ | [[Image:Guild Hall-Upkeep.png|frame|right|This section of the command console interface displays upkeep data.]] | ||
+ | |||
+ | Upkeep is the weekly crown payment that is automatically deducted from the hall's treasury once every seven days to keep the guild and its hall open and functional. It is separate from installation fees and other costs the guild might encounter while managing their hall. If upkeep is unable to be paid, the hall will go into [[Guild Hall#Default|default]]. | ||
+ | |||
+ | This "weekly cycle" is not uniform for every guild, meaning not all guilds pay their upkeep on the same day. The cycle's inception is determined by two factors: when the guild was founded<!--whether or not the Guild Hall is loaded into doesn't matter, it is the moment of creation, thoroughly tested with an advanced scientific wonder-tool known as a stopwatch-->, and whether or not the guild has been in and recovered from default. | ||
+ | |||
+ | [[Pro-rated upkeep]] occurs when an expansion is installed and influences the hall's upkeep for that cycle. | ||
+ | |||
+ | Treasury deduction history in relation to these fees can be viewed in the guild's record log. They are categorized as "Upkeep" in purple for upkeep fees and "Treasury" in pink for expansion installation + their pro-rated upkeep fees. | ||
+ | |||
+ | {{Showhide|The hall's total upkeep is determined by installed [[Expansion (Guild Hall)|expansions]]:|content= | ||
+ | <br> | ||
+ | [[File:Map-Guild Hall-1F-0.png|250px]] 0 Crowns | ||
+ | |||
+ | [[File:Map-Guild Hall-2F-2-WR.png|250px]] 3,000 Crowns | ||
+ | |||
+ | [[File:Map-Guild Hall-5F-1.png|250px]] 30,000 Crowns | ||
+ | |||
+ | [[File:Map-Guild Hall-5F-2.png|250px]] 40,000 Crowns | ||
+ | <br> | ||
+ | <!--Should put more maps in here with more upkeep data and in better format--> | ||
+ | }} | ||
+ | |||
+ | === Default === | ||
+ | [[Image:Guild_hall_doors.png|150px|thumb|right|Restrictive doors appear when the hall is in default.]] | ||
+ | |||
+ | If a guild is unable to pay upkeep, their hall will go into default: | ||
+ | *Upgrades, furnishings, expansions, rooms, and so on are not directly affected. They are not removed or put back into the treasury etc. | ||
+ | *Doors similar to [[:File:Exploration-Door.png|the ones encountered while exploring the Clockworks]] will appear at the entrances to any installed first floor expansions. These doors prevent players from accessing the rest of the hall. | ||
+ | *The guild is unable to add new guild members. | ||
+ | *The lobby and Command Console remain accessible, enabling guild members to get out of default if desired. | ||
+ | *The hall will remain in default until a fee is paid, with no additional penalties or costs accrued. The fee will not increase with time. | ||
+ | <!--does the upkeep take all the crowns remaining in the treasury, even if there's not enough, and go into default anyway, leaving the treasury at 0? Or can a hall be in default with a small amount of crowns still present in the treasury? Does the exact amount (or greater) have to be deposited all at once to get out of default or can it be done gradually?--> | ||
+ | |||
+ | To get out of default, a number of crowns must be paid equal to twice the amount of upkeep that was owed the moment before the hall went into default. The restrictive doors disappear and the guild and hall can function normally. The hall's upkeep cycle restarts at the time the default fee was paid. Upkeep is the standard rate determined by installed expansions and must be paid in full by the end of the new week on a weekly basis, or the hall will go into default again. | ||
+ | ===History=== | ||
+ | *{{Release|2012-11-14}}: All guild halls were replaced with the base version of the expandable, decorate-able guild hall. | ||
+ | <!--Gallery of the old hall here for historical note?--> | ||
+ | *{{Release|2012-12-12}}: Guild halls added new changes and items, such as the Hunter's Lodge, Boss Trophies, and Guild Hall Doors. | ||
+ | *{{Release|2016-07-27}}: The '''Iron Guild Hall Update''' added new items and changes to guild halls, E.G., new Divine Guild Hall theme, new Rain Storm environment, new Chess Board empty room, and so on. | ||
− | == | + | ==Gallery== |
− | + | <gallery heights=200px widths=250px perrow=3> | |
+ | File:Loading Screen-Guild Hall.png|The special loading screen for the Guild Hall. | ||
+ | File:Loading Screen-Guild Hall-Design Mode.png|The special loading screen for Design Mode. | ||
+ | File:Loading Screen-Guild Hall-Training Hall.png|The special loading screen for the Private Training Hall. | ||
+ | </gallery> | ||
− | == | + | ==See Also== |
*{{de|Gildenhalle}} | *{{de|Gildenhalle}} | ||
− | *{{es| | + | *{{es|Salón del Gremio}} |
− | *{{fr| | + | *{{fr|Siège de guilde}} |
[[Category:Terminology]] | [[Category:Terminology]] | ||
[[Category:Guilds|*]] | [[Category:Guilds|*]] | ||
+ | [[Category:Guild Hall|*]] |
Latest revision as of 15:10, 27 July 2021
Each Guild has its own Guild Hall — a customizable area where guild members can congregate.
The Guild Hall is the nerve center for any Spiral Knights guild. Here, guild members can relax, plan future missions, and take advantage of various Guild Hall amenities at their disposal. The Guild Hall is extremely customizable, and can be expanded to fit guilds of many sizes. It can also contain a wide variety of furniture and room types, so coordinate with your friends to make your Guild Hall a true reflection of your guild! When a Guild Hall is first opened, it consists of two areas: a lobby, and the Command Console room.
Guilds wishing for more space can purchase expansions to increase the size of their guild hall. These are available from the Command Console while in Design Mode. Guilds that have expanded can fill certain spaces with a variety of different rooms. These rooms can be as simple as a styled empty room for placing furniture, or they can contain one of a number of different guild amenities, such as alchemy terminals, shops, and more! Guild Halls require a large amount of resources to decorate and maintain - maintenance involves a weekly Upkeep cost in Crowns. As a Guild Hall gains more expansions, this upkeep cost increases, so make sure there's enough Crowns in your Guild Treasury to pay for everything - or your guild will go into Default.
Contents
Command Console
The Command Console is a special object that comes free inside all guild halls. It acts as the nerve center of a guild, opening up a unique interface that provides a host of options for guild members, changing based on the rank of the member interacting with it. All main features of a guild hall can be accessed through the Command Console, such as the Guild Treasury. It cannot be moved elsewhere.
Birdsong Emporium
The Birdsong Emporium allows high-ranking guild members to purchase items for the guild using funds from the Guild Treasury. These items include various Guild Hall furniture items and upgrades. Purchased items go directly into the Guild Treasury, and thus cannot ever be removed from the guild. Furniture comes in a variety of types and sizes and is used to decorate your Guild Hall's rooms and halls to make them feel more like home. Some furniture even has special effects when activated! Any furniture currently in your Guild Treasury can be placed into the Guild Hall using Design Mode. The Birdsong Emporium is also where you purchase rooms to fill out new expansions, or replace existing rooms with new and different ones. As a Guild Hall's size increases by adding expansions, the selection of items available in the Birdsong Emporium's catalog also increases. Be sure to check back often to see what's available!
The Birdsong Emporium and Design Mode can be accessed from the Command Console.
A list of available Birdsong Emporium furniture can be found here. Some snipes are also available from the Birdsong Emporium.
Guild Record
The Guild Record logs important recent activity within the guild, such as donations to the Guild Treasury, deposits to and withdrawals from the various Guild Storages, and promotions, additions or departures of guild members. They allow higher-ranked guild members to track who is donating or taking a lot from the guild, and act accordingly.
Guild Masters or Officers may save the current Guild Log to their Desktop for viewing in an external program. The file will be a CSV format which can be opened with programs like Microsoft Office Excel or LibreOffice Spreadsheet.
Guild Storage
The Guild Storage acts like a shared Arsenal amongst all guild members where items can be deposited and withdrawn freely. There are separate storages for members+, veterans+, and officers+. Guild members of the appropriate rank can add or remove equipment or items to the Storage as they see fit. It's a great way to share resources between guildmates, or to help out newer members! The Guild Storage can be accessed from the Command Console once the guild hall has been expanded to include the second floor.
WARNING: Items placed in Guild Storage can be removed and claimed by any guild member with access to Guild Storage. Do not put items into Guild Storage that you want to keep for yourself!
Guild Treasury
The Guild Treasury contains all the items and crowns collectively owned by the guild. In order for furniture to be placed within a Guild Hall, furniture must first be added to the Treasury. The costs of new rooms, items from the Birdsong Emporium and upkeep are also paid from the Treasury, so guild members will have to be certain to keep the Guild Treasury full of crowns! The Guild Treasury can be accessed from the Command Console.
Each guild has a 'Guild Treasury' that represents the money and valuables owned by the guild. Anything deposited into the treasury: crowns, furnishings, etc. becomes property of the guild and cannot be withdrawn, not even by the guild master. Funds in the guild treasury are automatically withdrawn regularly to pay guild hall upkeep. The larger your guild hall, the more upkeep will be required. Upkeep is paid in crowns on a weekly basis.
Removing expansions will lower upkeep but will also remove any installed rooms that required that expansion. Any furnishings placed in the removed expansion will be returned to the Guild Treasury. Additionally, you might lose unlocks to relevant room types - these will be removed from your guild hall if they were installed and required that expansion, no matter if they were installed within the removed Wing or another Wing. Their installation cost will not be waved for the future - you must pay it again in full if you wish to re-install.
WARNING: Anything added to the Guild Treasury can never be removed by any member of the guild, including the guild master. By adding items or crowns to the Guild Treasury, they forever become property of the guild. There are no exceptions.
Design Mode
Designing the hall of your dreams is a snap with our 'design mode.' While the rest of the guild is happily hanging out in the hall, other members can be busily working together in a duplicate instance arranging furniture, swapping out rooms, or expanding the hall itself. Design mode uses a completely intuitive means of design- everything is done as if you're playing the game. Want to move that table? Pick it up like a heavy statue and place it where you want it. No cumbersome editors, just cooperative play. Design Mode can be accessed from the Command Console.
Design Mode allows a guild member of Veteran rank or higher to rearrange the furniture and other infrastructure within a Guild Hall. Once in Design Mode, furniture items can be picked up and put back down again much like a Gold Key or Heavy Statue, and by default they can be rotated while held by using the Mouse Wheel. When you are happy with your rearranging, a guild member of Officer rank or higher can Publish the changes from the Command Console and make them visible to the rest of the guild.
A full list of available furniture can be found here.
Environments
Environments are unlocked via expansions and add aesthetic effects to a guild hall.
Environments change the weather and other ambient effects of the Guild Hall.
If the required expansion is removed, any non-default environment will be restored to the default.
Expansions
Guild Halls can be expanded by purchasing expansions. Wing Expansions contain narrow pathways and two rooms. Other expansions serve the purpose of linking the East and West sides of the Guild Hall together, and have variable sizes and properties.
Your Guild Hall's progress is tied to expansions. The more of them you have, the more rooms, upgrades, and features you will have available as a guild, such as increasing guild member limits.
When an expansion is installed, an installation fee is paid and Upkeep is affected. Should an expansion be removed for any reason, the installation fee must be paid again to install the room or expansion once more.
If an expansion is removed, any rooms that were 'unlocked' as a result of installing the expansion are also removed.
Rooms
Each Wing-type expansion is simply two connected Empty Rooms. By default, all rooms are 'empty rooms' that can be filled with any furnishings that have stored in the Guild Treasury, or have specific (a.k.a "featured" and so on) rooms installed within.
Examples of featured rooms include easy access to select merchants, services, and even peaceful hang out spots such as a snipe garden. You're still free to decorate a featured room, but they tend to include special props and decorations on their own and have limited spaces for furniture to be placed.
When a specific room is installed, an installation fee is paid and Upkeep is unaffected. Should a room be removed for any reason, the installation fee must be paid again to re-install the room.
A Room can have a Door installed to limit player access to that space.
Themes
Themes are unlocked via expansions and add aesthetic effects to a guild hall.
Themes change the lighting, walls, floor, fog and background of the Guild Hall.
If the required expansion is removed, any non-default theme will be restored to the default.
General Guild Hall
Upgrades
Below is a list of miscellaneous upgrades and other useful things that apply to a guild and guild hall. Most of these are unlocked by installing Expansions.
Note: mouseover icons for the upgrade's official description, just like in-game.
Name | Requirements | Cost | Type |
Guild Storage | Either 2F Wing | 20,000 Crowns | Upgrade (Storage) |
Membership Limit 100 | Available with Hall | 0 Crowns | Standard Component |
Membership Limit 150 | Either 2F Wing | 150,000 Crowns | Upgrade (Membership) |
Membership Limit 200 | Either 3F Wing | 150,000 Crowns | Upgrade (Membership) |
Membership Limit 250 | Either 4F Wing | 150,000 Crowns | Upgrade (Membership) |
Membership Limit 300 | Either 5F Wing | 150,000 Crowns | Upgrade (Membership) |
Guild Bond 5000 crowns | Available with Hall | Not tradeable | Guild Bond |
Guild Bond 10000 crowns | Available with Hall | Not tradeable | Guild Bond |
Guild Bond 20000 crowns | Available with Hall | Not tradeable | Guild Bond |
Notes
This Sprite Food Alchemy Machine in the Lab seems to have a map of a Guild Hall above it.
Interacting With Guild Halls
Officers and Guild Masters can set their guild hall to be 'open to the public' and host gatherings for recruitment, strategize with other guilds, or just hang out. Visitors have restricted abilities within a guild hall so they cannot simply run off with an item from storage or take from a mist well, for example.
A Guild Hall is automatically locked if all members of that guild are offline. It will not automatically open to the public if a member of the guild logs on, and must be reopened manually.
To enter your own guild hall either access it via the Garrison, or click on the Social icon and scroll down to the "Guild" tab, then click on the "Guild Options" bar and select "Go To Guild Hall."
To exit the guild hall, walk south to the exit to Haven. Alternatively, click on the Main Menu icon, select "Options" (or use the ESC hotkey), and then use the "Return to Haven" button.
To enter someone else's Guild Hall, you must go to the Guild Hall building in the Garrison and select their hall from the list of public halls. A member in their guild with adequate permission must set their hall as public or you will not be able to enter it.
Upkeep
Upkeep is the weekly crown payment that is automatically deducted from the hall's treasury once every seven days to keep the guild and its hall open and functional. It is separate from installation fees and other costs the guild might encounter while managing their hall. If upkeep is unable to be paid, the hall will go into default.
This "weekly cycle" is not uniform for every guild, meaning not all guilds pay their upkeep on the same day. The cycle's inception is determined by two factors: when the guild was founded, and whether or not the guild has been in and recovered from default.
Pro-rated upkeep occurs when an expansion is installed and influences the hall's upkeep for that cycle.
Treasury deduction history in relation to these fees can be viewed in the guild's record log. They are categorized as "Upkeep" in purple for upkeep fees and "Treasury" in pink for expansion installation + their pro-rated upkeep fees.
Default
If a guild is unable to pay upkeep, their hall will go into default:
- Upgrades, furnishings, expansions, rooms, and so on are not directly affected. They are not removed or put back into the treasury etc.
- Doors similar to the ones encountered while exploring the Clockworks will appear at the entrances to any installed first floor expansions. These doors prevent players from accessing the rest of the hall.
- The guild is unable to add new guild members.
- The lobby and Command Console remain accessible, enabling guild members to get out of default if desired.
- The hall will remain in default until a fee is paid, with no additional penalties or costs accrued. The fee will not increase with time.
To get out of default, a number of crowns must be paid equal to twice the amount of upkeep that was owed the moment before the hall went into default. The restrictive doors disappear and the guild and hall can function normally. The hall's upkeep cycle restarts at the time the default fee was paid. Upkeep is the standard rate determined by installed expansions and must be paid in full by the end of the new week on a weekly basis, or the hall will go into default again.
History
- release 2012-11-14: All guild halls were replaced with the base version of the expandable, decorate-able guild hall.
- release 2012-12-12: Guild halls added new changes and items, such as the Hunter's Lodge, Boss Trophies, and Guild Hall Doors.
- release 2016-07-27: The Iron Guild Hall Update added new items and changes to guild halls, E.G., new Divine Guild Hall theme, new Rain Storm environment, new Chess Board empty room, and so on.
Gallery
See Also
- Deutscher Artikel: Gildenhalle
- Artículo en español: del Gremio Salón del Gremio
- Article en français: de guilde Siège de guilde