Difference between revisions of "The Imperial Machine (Guild)"

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(added Kennythebassist to members list)
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| type = jpeg
 
| type = jpeg
 
| name = The Imperial Machine
 
| name = The Imperial Machine
| motto = [Motto still pending]
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| motto = Keep the gears turning towards our victory.
| founder = [[Hoodedskeleton]]
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| founder = Hooded-Skeleton (formerly Hoodedskeleton)
 
| officers =
 
| officers =
*[[Garagara]] '''(Cofounder)'''
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| pop = 1
*[[Fishavengerone]] '''(Cofounder)'''
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*[[The-Demoman]] (Garagara's atlernate)
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| pop = 7
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}}
 
}}
The Imperial Machine is a guild founded by [[Hoodedskeleton]] on December 12, 2012 at 12:12 am.
 
  
 
===[[File:Icon_Map_Unknown.png | 50px]] About The Imperial Machine===
 
===[[File:Icon_Map_Unknown.png | 50px]] About The Imperial Machine===
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The Imperial Machine is a close-knit, exclusive guild. The guild functions as more of a friend ring, rather than a large scale guild. The Imperial Machine started off as one of Hoodedskeleton's ideas when he was helping out his companions in mid November, 2012. He discussed the idea with Garagara and it was decided then that Hoodedskeleton would be the Guild Master, since he had the most experience; however, it was also decided that he would pay for all the costs of its construction. His first order as Guild Master was to find more members, and that once the guild was at four members he would create it. The fourth member was found, and on December 12, 2012 at 12:12 am The Imperial Machine was born. (Screenshot can be found below)
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The Imperial Machine was founded December 12, 2012 at 12:12 am, by Hoodedskeleton (Screenshot can be found below). It was built for easier convenience among his group, but ended up going inactive as all the original members stopped playing the game. Now it floats dormant waiting for a revival.
  
 
{{showhide| Guild Creation on 12/12/12 at 12:12 am |content=
 
{{showhide| Guild Creation on 12/12/12 at 12:12 am |content=
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{{SKWindow/NewRow}}
 
{{SKWindow/NewRow}}
 
{{SKWindow/Cell|
 
{{SKWindow/Cell|
[[File:theimperialmachinecreation|300px]]
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[[File:theimperialmachinecreation.png|300px]]
 
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The Imperial Machine's main purpose is to be a group for close friends to be able to adventure more easily. It works much more like a small club, and there are NO intentions for The Imperial Machine to grow large. However, The Imperial Machine is not only for the members to use. If any of the members have outside friends and would like The Imperial Machine to accompany or assist them, the guild will by all means try to help if possible. The Imperial Machine will be home to it's members, but help knights everywhere.
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[filler text]
  
  
==={{{ icon | [[File:Gate-Fear-The-Dark.png | 50px]] }}}Rankings===
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==={{{ icon | [[File:Gate-Candlestick Keep-Fear the Dark.png | 50px]] }}}Rankings===
  
 
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*{{{ icon | [[File:Equipment-Proto_Sword_icon.png | 35px]]}}} '''Recruit'''
 
*{{{ icon | [[File:Equipment-Proto_Sword_icon.png | 35px]]}}} '''Recruit'''
Recruits are knights who have just joined the guild, and have yet to gain Tier 2 clearance. Recruits have very limited privileges, and are not yet allowed to host any events, partake in any voting for guild matters, or attend guild meetings. This rank is also used as punishment for misbehavior.
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Recruits are knights who have just joined the guild, and have yet to gain Tier 2 clearance. Recruits have very limited privileges, and are not yet allowed to host any guild events, partake in any voting for guild matters, or attend guild meetings. This rank is also used as punishment for misbehavior.
  
 
*{{{ icon | [[File:Equipment-Calibur_icon.png | 35px]]}}} '''Member'''
 
*{{{ icon | [[File:Equipment-Calibur_icon.png | 35px]]}}} '''Member'''
Members are knights who have gained Tier 2 clearance. Members have much more privileges than Recruits. Members are allowed to partake in voting for most guild matters and attend guild meeting; however, they cannot host any events, will be left out in certain guild matters in voting and meetings, and are not allowed to promote or demote any knight.
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Members are knights who have gained Tier 2 clearance. Members have more privileges than Recruits. Members are allowed to partake in a few of the votings for guild matters and attend some of the guild meetings; however, they cannot host any guild events.
  
 
*{{{ icon | [[File:Equipment-Cold_Iron_Carver_icon.png| 35px]]}}} '''Veteran'''
 
*{{{ icon | [[File:Equipment-Cold_Iron_Carver_icon.png| 35px]]}}} '''Veteran'''
Veterans are knights who have gained Tier 3 clearance. Veterans have practically all the privileges that are not Officer related. Veterans are allowed to host events, partake in all voting (Except council polls), and attend guild meetings (Except council meetings). Veterans, however, are NOT allowed to promote or demote any knight. As a Veteran, it is highly encouraged to not mistreat the lower ranks as this will result in a temporary demotion as punishment.
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Veterans are knights who have gained Tier 3 clearance. Veterans have practically all the privileges that are not Officer related. Veterans are allowed to host guild events, partake in all voting (excluding council polls), and attend guild meetings (excluding council meetings). Veterans, however, are NOT allowed to promote or demote any knight without Officer approval first. As a Veteran, it is highly encouraged to not mistreat the lower ranks as this will result in a temporary demotion as punishment, but instead to guide and help them grow stronger.
  
 
*{{{ icon | [[File:Equipment-Lionheart_Honor_Blade_icon.png| 35px]]}}} '''Officer'''
 
*{{{ icon | [[File:Equipment-Lionheart_Honor_Blade_icon.png| 35px]]}}} '''Officer'''
Officers are knights hand-selected by the Guild Master or council-voted to run important matters of the guild. Tier clearance is not taken into account for Officers. Officers are given the same privileges as Veterans, but are given the duty to serve as a council for very important guild matters. They also will generally lead expeditions if the Guild Master is not present. Officers are the only rank besides Guild Master that may promote any knight and may demote any knight if proper reason is given. If any Officer is seen as corrupt, it is encouraged to report their misbehavior to Hoodedskeleton and a trial by the council will be held to determine if demotion is necessary.
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Officers are hand-selected by the Guild Master. Tier clearance is not taken into account for Officers. Officers are given the same privileges as Veterans, but are also given the duty to serve as a council for important guild matters. Officers are the only rank besides Guild Master that may promote or demote any knight if proper reason is given. If an Officer is ever abusing their power, it is encouraged to report their misbehavior to the guild master and a trial by the council will be held to determine if a demotion is necessary.
  
 
*{{{ icon | [[File:Equipment-Crown_of_Summer_icon.png| 35px]]}}} '''Guild Master'''
 
*{{{ icon | [[File:Equipment-Crown_of_Summer_icon.png| 35px]]}}} '''Guild Master'''
The Guild Master is a rank held typically by only one knight in the guild. The Guild Master runs most of the guild, and is the appointed leader of the guild and its operations. The Guild Master has any and all privileges that can be thought of, and as such is a very important position to hold. There may be multiple Guild Masters if the guild is chosen to run in some sort of co-leadership. The Guild Master may be impeached by any Member or higher rank in the guild if found to be corrupt, and a trial will be held by the council. If found guilty, a new Guild Master will be selected via poll for Members and higher. If found innocent, the accuser's punishment will be decided by the Guild Master. As a Guild Master, they MUST agree to these terms.
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The Guild Master is the exclusive rank currently held by the founder of the guild, Hooded-Skeleton. The Guild Master runs most of the guild, and is the appointed leader of the guild and its operations. This position has any of the privileges that can be thought of, and as such is a very important position to hold.
As of December 12, 2012 the current Guild Master is Hoodedskeleton, the founder of The Imperial Machine.
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[[File:Equipment-Static_Flash_icon.png| 20px]] '''Miscellaneous Titles'''
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*Hoodedskeleton is the Interior Designer for the Guild Hall and General Event Planner
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*Garagara is the Treasurer for the guild
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==={{{ icon | [[File:Gate-Clockwork-Fiend.png | 50px]] }}}Exploration Operations===
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Any exploration of the Clockworks conducted by the guild will follow these basic rules:
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*The party leader must be a Veteran or higher rank
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*It is HIGHLY recommended, but not required, that an Officer or the Guild Master to attend most explorations
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*After finishing an exploration, the results must be reported to the treasurer Garagara
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*A 5% tax (Or more if under punishment) will be taken from every member's profits gained from an exploration. This will be put into the Guild Treasury and will be used to pay for upkeep and improve the Guild Hall.
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'''Rules'''
 
'''Rules'''
*No begging will be tolerated
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*Begging will not be tolerated
 
*Foul play or grieving will not be tolerated
 
*Foul play or grieving will not be tolerated
 
*Spamming the chat is forbidden
 
*Spamming the chat is forbidden
*Failure to pay tax will result in immediate demotion
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*Exceeding any of your rank's privileges (primarily through attempting to promote or demote knights without proper approval) is not allowed in any form
*Exceeding any of your rank's privileges (Primarily promotions and demotions) is not allowed in any form
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*Excessive disobedience of orders from Officers or the Guild Master result in punishment
*Excessive disobedience from Officers or the Guild Master will be punished
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Punishments for breaking the rules will result in temporary demotions or being kicked from the guild entirely
Punishments for breaking the rules include temporary demotions, increased tax, or any other punishments decided by the council or Guild Master.
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'''Joining'''
 
'''Joining'''
*The Imperial Machine is a very exclusive guild, as such it is recommended not to ask to join. If you are deemed worthy to join, one of the Officers or the Guild Master will ask you to join. Unfortunately for most, this means there is a generally low chance to be qualified to join.
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*There are no requirements for joining; however, do take note that inactive members will be kicked from the guild. Simply ask any of the members of The Imperial Machine for an invite to join.
  
  
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*[[Hoodedskeleton]] - Founded The Imperial Machine on 12/12/12 at 12:12 am
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*'''Hooded-Skeleton''' (Formerly Hoodedskeleton) - Founded The Imperial Machine on December 12, 2012
*[[Garagara]] - joined on 12/12/12
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*[[The-Demoman]] - joined on 12/12/12 (Garagara's alternate)
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*[[Fishavengerone]] - joined on 12/12/12
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*[[Kennythebassist]] - joined on 12/12/12
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Latest revision as of 04:01, 19 January 2016

The Imperial Machine
File:GuildLogo-The Imperial Machine.jpeg

Keep the gears turning towards our victory.

Guild Founder: Hooded-Skeleton (formerly Hoodedskeleton)
Approx. Population: 1

Icon Map Unknown.png About The Imperial Machine


The Imperial Machine was founded December 12, 2012 at 12:12 am, by Hoodedskeleton (Screenshot can be found below). It was built for easier convenience among his group, but ended up going inactive as all the original members stopped playing the game. Now it floats dormant waiting for a revival.


Gate-Robo Rampage.pngPurpose of The Imperial Machine


[filler text]


Gate-Candlestick Keep-Fear the Dark.png Rankings


Ranks will be assigned by any of the Officers unless otherwise stated. The ranking system is as follows:

  • Equipment-Proto Sword icon.png Recruit

Recruits are knights who have just joined the guild, and have yet to gain Tier 2 clearance. Recruits have very limited privileges, and are not yet allowed to host any guild events, partake in any voting for guild matters, or attend guild meetings. This rank is also used as punishment for misbehavior.

  • Equipment-Calibur icon.png Member

Members are knights who have gained Tier 2 clearance. Members have more privileges than Recruits. Members are allowed to partake in a few of the votings for guild matters and attend some of the guild meetings; however, they cannot host any guild events.

  • Equipment-Cold Iron Carver icon.png Veteran

Veterans are knights who have gained Tier 3 clearance. Veterans have practically all the privileges that are not Officer related. Veterans are allowed to host guild events, partake in all voting (excluding council polls), and attend guild meetings (excluding council meetings). Veterans, however, are NOT allowed to promote or demote any knight without Officer approval first. As a Veteran, it is highly encouraged to not mistreat the lower ranks as this will result in a temporary demotion as punishment, but instead to guide and help them grow stronger.

  • Equipment-Lionheart Honor Blade icon.png Officer

Officers are hand-selected by the Guild Master. Tier clearance is not taken into account for Officers. Officers are given the same privileges as Veterans, but are also given the duty to serve as a council for important guild matters. Officers are the only rank besides Guild Master that may promote or demote any knight if proper reason is given. If an Officer is ever abusing their power, it is encouraged to report their misbehavior to the guild master and a trial by the council will be held to determine if a demotion is necessary.

  • Equipment-Crown of Summer icon.png Guild Master

The Guild Master is the exclusive rank currently held by the founder of the guild, Hooded-Skeleton. The Guild Master runs most of the guild, and is the appointed leader of the guild and its operations. This position has any of the privileges that can be thought of, and as such is a very important position to hold.


Gate-Terminal.png Rules & Joining


Rules

  • Begging will not be tolerated
  • Foul play or grieving will not be tolerated
  • Spamming the chat is forbidden
  • Exceeding any of your rank's privileges (primarily through attempting to promote or demote knights without proper approval) is not allowed in any form
  • Excessive disobedience of orders from Officers or the Guild Master result in punishment

Punishments for breaking the rules will result in temporary demotions or being kicked from the guild entirely

Joining

  • There are no requirements for joining; however, do take note that inactive members will be kicked from the guild. Simply ask any of the members of The Imperial Machine for an invite to join.


Gate-Scarlet Fortress.png Members List


  • Hooded-Skeleton (Formerly Hoodedskeleton) - Founded The Imperial Machine on December 12, 2012
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