Difference between revisions of "Lancer Knightz (Guild)/Bomb Damage (Depth 19)"
From SpiralKnights
(finished 0, +2, +4, +6 on these bombs) |
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The guild [[Lancer Knightz (Guild)|Lancer Knightz]] has a long-running [[Lancer Knightz (Guild)/Data|project]] to collect data on the speed and damage of various weapons. If you'd like to help, then please contact [[User:Vroom|Donkeyhaute]]. | The guild [[Lancer Knightz (Guild)|Lancer Knightz]] has a long-running [[Lancer Knightz (Guild)/Data|project]] to collect data on the speed and damage of various weapons. If you'd like to help, then please contact [[User:Vroom|Donkeyhaute]]. | ||
− | + | Here, the data marked <sup>Z</sup> were collected by Zeddy, and the other data were collected by Donkeyhaute. The tables show the damage dealt by many of the 5-star bombs, at heat level 10, against every kind of monster, at every level of [[Abilities|damage bonus]] from -2 (Medium penalty) to +6 (Maximum!). These data are from depth 19; see also the [[Lancer Knightz (Guild)/Bomb Damage (Depth 24)|depth-24 data]]. | |
− | [[Nitronome]]: | + | [[Nitronome]] and [[Dark Briar Barrage]]: |
{{User:Vroom/start}} | {{User:Vroom/start}} | ||
{{User:Vroom/header|Aspect}} | {{User:Vroom/header|Aspect}} | ||
Line 19: | Line 19: | ||
{{User:Vroom/cell|explosion}} | {{User:Vroom/cell|explosion}} | ||
− | {{User:Vroom/cell| | + | {{User:Vroom/cell|vulnerable}} |
+ | {{User:Vroom/cell9| | | 211 | | 231 | | 252 | | 272}} | ||
+ | {{User:Vroom/row}} | ||
+ | |||
+ | {{User:Vroom/cell|explosion}} | ||
+ | {{User:Vroom/cell|neutral}} | ||
{{User:Vroom/cell9| | | 166 | | 186 | | 207 | | 227}} | {{User:Vroom/cell9| | | 166 | | 186 | | 207 | | 227}} | ||
+ | {{User:Vroom/row}} | ||
+ | |||
+ | {{User:Vroom/cell|explosion}} | ||
+ | {{User:Vroom/cell|resistant}} | ||
+ | {{User:Vroom/cell9| | | 34 | | 37 | | 40 | | 44}} | ||
{{User:Vroom/end}} | {{User:Vroom/end}} | ||
− | [[ | + | [[Big Angry Bomb]]<sup>Z</sup>: |
+ | {{User:Vroom/start}} | ||
+ | {{User:Vroom/header|Aspect}} | ||
+ | {{User:Vroom/header|Target}} | ||
+ | {{User:Vroom/header|-2}} | ||
+ | {{User:Vroom/header|-1}} | ||
+ | {{User:Vroom/header|0}} | ||
+ | {{User:Vroom/header|+1}} | ||
+ | {{User:Vroom/header|+2}} | ||
+ | {{User:Vroom/header|+3}} | ||
+ | {{User:Vroom/header|+4}} | ||
+ | {{User:Vroom/header|+5}} | ||
+ | {{User:Vroom/header|+6}} | ||
+ | {{User:Vroom/row}} | ||
+ | |||
+ | {{User:Vroom/cell|explosion}} | ||
+ | {{User:Vroom/cell|neutral}} | ||
+ | {{User:Vroom/cell9| | | 204 | | 228 | | 251 | | 275}} | ||
+ | {{User:Vroom/end}} | ||
+ | |||
+ | [[Irontech Destroyer]]<sup>Z</sup>: | ||
+ | {{User:Vroom/start}} | ||
+ | {{User:Vroom/header|Aspect}} | ||
+ | {{User:Vroom/header|Target}} | ||
+ | {{User:Vroom/header|-2}} | ||
+ | {{User:Vroom/header|-1}} | ||
+ | {{User:Vroom/header|0}} | ||
+ | {{User:Vroom/header|+1}} | ||
+ | {{User:Vroom/header|+2}} | ||
+ | {{User:Vroom/header|+3}} | ||
+ | {{User:Vroom/header|+4}} | ||
+ | {{User:Vroom/header|+5}} | ||
+ | {{User:Vroom/header|+6}} | ||
+ | {{User:Vroom/row}} | ||
+ | |||
+ | {{User:Vroom/cell|explosion}} | ||
+ | {{User:Vroom/cell|neutral}} | ||
+ | {{User:Vroom/cell9| | | 185 | | 207 | | 229 | | 251}} | ||
+ | {{User:Vroom/end}} | ||
+ | |||
+ | [[Scintillating Sun Shards]]: | ||
{{User:Vroom/start}} | {{User:Vroom/start}} | ||
{{User:Vroom/header|Aspect}} | {{User:Vroom/header|Aspect}} | ||
Line 40: | Line 90: | ||
{{User:Vroom/cell|explosion}} | {{User:Vroom/cell|explosion}} | ||
{{User:Vroom/cell|vulnerable}} | {{User:Vroom/cell|vulnerable}} | ||
− | {{User:Vroom/cell9| | | | + | {{User:Vroom/cell9| | | 87 | | 98 | | 108 | | 119}} |
+ | {{User:Vroom/row}} | ||
+ | |||
+ | {{User:Vroom/cell|shard}} | ||
+ | {{User:Vroom/cell|vulnerable}} | ||
+ | {{User:Vroom/cell9| | | 103 | | 115 | | 127 | | 139}} | ||
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
{{User:Vroom/cell|explosion}} | {{User:Vroom/cell|explosion}} | ||
{{User:Vroom/cell|neutral}} | {{User:Vroom/cell|neutral}} | ||
− | {{User:Vroom/cell9| | | | + | {{User:Vroom/cell9| | | 51 | | 57 | | 64 | | 72}} |
+ | {{User:Vroom/row}} | ||
+ | |||
+ | {{User:Vroom/cell|shard}} | ||
+ | {{User:Vroom/cell|neutral}} | ||
+ | {{User:Vroom/cell9| | | 60 | | 69 | | 80 | | 94}} | ||
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
{{User:Vroom/cell|explosion}} | {{User:Vroom/cell|explosion}} | ||
{{User:Vroom/cell|resistant}} | {{User:Vroom/cell|resistant}} | ||
− | {{User:Vroom/cell9| | | | + | {{User:Vroom/cell9| | | 17 | | 18 | | 19 | | 21}} |
+ | {{User:Vroom/row}} | ||
+ | |||
+ | {{User:Vroom/cell|shard}} | ||
+ | {{User:Vroom/cell|resistant}} | ||
+ | {{User:Vroom/cell9| | | 19 | | 20 | | 22 | | 23}} | ||
+ | {{User:Vroom/end}} | ||
+ | |||
+ | [[Deadly Splinter Bomb]], [[Deadly Crystal Bomb]], [[Deadly Dark Matter Bomb]]<sup>Z</sup>: | ||
+ | {{User:Vroom/start}} | ||
+ | {{User:Vroom/header|Aspect}} | ||
+ | {{User:Vroom/header|Target}} | ||
+ | {{User:Vroom/header|-2}} | ||
+ | {{User:Vroom/header|-1}} | ||
+ | {{User:Vroom/header|0}} | ||
+ | {{User:Vroom/header|+1}} | ||
+ | {{User:Vroom/header|+2}} | ||
+ | {{User:Vroom/header|+3}} | ||
+ | {{User:Vroom/header|+4}} | ||
+ | {{User:Vroom/header|+5}} | ||
+ | {{User:Vroom/header|+6}} | ||
+ | {{User:Vroom/row}} | ||
+ | |||
+ | {{User:Vroom/cell|explosion}} | ||
+ | {{User:Vroom/cell|vulnerable}} | ||
+ | {{User:Vroom/cell9| | | | | | | | |}} | ||
+ | {{User:Vroom/row}} | ||
+ | |||
+ | {{User:Vroom/cell|shard}} | ||
+ | {{User:Vroom/cell|vulnerable}} | ||
+ | {{User:Vroom/cell9| | | 117 | | 130 | | 143 | | 156}} | ||
+ | {{User:Vroom/row}} | ||
+ | |||
+ | {{User:Vroom/cell|explosion}} | ||
+ | {{User:Vroom/cell|neutral}} | ||
+ | {{User:Vroom/cell9| | | | | | | | |}} | ||
+ | {{User:Vroom/row}} | ||
+ | |||
+ | {{User:Vroom/cell|shard}} | ||
+ | {{User:Vroom/cell|neutral}} | ||
+ | {{User:Vroom/cell9| | | 71 | | 83 | | 98 | | 111}} | ||
+ | {{User:Vroom/row}} | ||
+ | |||
+ | {{User:Vroom/cell|explosion}} | ||
+ | {{User:Vroom/cell|resistant}} | ||
+ | {{User:Vroom/cell9| | | | | | | | |}} | ||
+ | {{User:Vroom/row}} | ||
+ | |||
+ | {{User:Vroom/cell|shard}} | ||
+ | {{User:Vroom/cell|resistant}} | ||
+ | {{User:Vroom/cell9| | | 20 | | 22 | | 24 | | 26}} | ||
{{User:Vroom/end}} | {{User:Vroom/end}} | ||
Line 147: | Line 257: | ||
{{User:Vroom/cell9| | | 12 | | 13 | | 14 | | 15}} | {{User:Vroom/cell9| | | 12 | | 13 | | 14 | | 15}} | ||
{{User:Vroom/end}} | {{User:Vroom/end}} | ||
+ | |||
+ | This plot shows one way of thinking about damage bonuses. On the ''x''-axis are damage numbers with damage bonus +0, +2, +4. On the ''y''-axis are the corresponding damage numbers with damage bonus +2, +4, +6. For example, Nitronome's four numbers 211, 231, 252, and 272 plot at the three points (211, 231), (231, 252), and (252, 272). The plot is nearly linear. The best-fit line of the form ''y'' = ''m'' ''x'' has slope ''m'' = 1.09784, suggesting that each two levels of damage bonus increase damage by 9.784%. The square root of 1.09784 is 1.04778, suggesting that each level of damage bonus increases damage by 4.778%. The Zeddy data are not yet included in this plot or these calculations. | ||
+ | |||
+ | [[File:Bombdamagebonus19.png]] | ||
+ | |||
+ | [[Category:Guild Subpages]] |
Latest revision as of 08:13, 10 February 2015
The guild Lancer Knightz has a long-running project to collect data on the speed and damage of various weapons. If you'd like to help, then please contact Donkeyhaute.
Here, the data marked Z were collected by Zeddy, and the other data were collected by Donkeyhaute. The tables show the damage dealt by many of the 5-star bombs, at heat level 10, against every kind of monster, at every level of damage bonus from -2 (Medium penalty) to +6 (Maximum!). These data are from depth 19; see also the depth-24 data.
Nitronome and Dark Briar Barrage:
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
explosion | vulnerable | 211 | 231 | 252 | 272 | |||||
explosion | neutral | 166 | 186 | 207 | 227 | |||||
explosion | resistant | 34 | 37 | 40 | 44 |
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
explosion | neutral | 204 | 228 | 251 | 275 |
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
explosion | neutral | 185 | 207 | 229 | 251 |
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
explosion | vulnerable | 87 | 98 | 108 | 119 | |||||
shard | vulnerable | 103 | 115 | 127 | 139 | |||||
explosion | neutral | 51 | 57 | 64 | 72 | |||||
shard | neutral | 60 | 69 | 80 | 94 | |||||
explosion | resistant | 17 | 18 | 19 | 21 | |||||
shard | resistant | 19 | 20 | 22 | 23 |
Deadly Splinter Bomb, Deadly Crystal Bomb, Deadly Dark Matter BombZ:
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
explosion | vulnerable | |||||||||
shard | vulnerable | 117 | 130 | 143 | 156 | |||||
explosion | neutral | |||||||||
shard | neutral | 71 | 83 | 98 | 111 | |||||
explosion | resistant | |||||||||
shard | resistant | 20 | 22 | 24 | 26 |
Ash of Agni, Shivermist Buster, Venom Veiler, and Voltaic Tempest (and probably Stagger Storm):
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
explosion | vulnerable | 173 | 190 | 208 | 225 | |||||
explosion | neutral | 128 | 145 | 163 | 180 | |||||
explosion | resistant | 28 | 31 | 33 | 36 |
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
explosion | all | 6 | 7 | 7 | 7 | |||||
collapse | vulnerable | 195 | 214 | 233 | 252 | |||||
collapse | neutral | 150 | 169 | 188 | 207 | |||||
collapse | resistant | 31 | 34 | 37 | 40 |
Aspect | Target | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
explosion | vulnerable | 51 | 59 | 62 | 66 | 74 | ||||
explosion | neutral | 33 | 37 | 40 | 44 | |||||
explosion | resistant | 12 | 13 | 14 | 15 |
This plot shows one way of thinking about damage bonuses. On the x-axis are damage numbers with damage bonus +0, +2, +4. On the y-axis are the corresponding damage numbers with damage bonus +2, +4, +6. For example, Nitronome's four numbers 211, 231, 252, and 272 plot at the three points (211, 231), (231, 252), and (252, 272). The plot is nearly linear. The best-fit line of the form y = m x has slope m = 1.09784, suggesting that each two levels of damage bonus increase damage by 9.784%. The square root of 1.09784 is 1.04778, suggesting that each level of damage bonus increases damage by 4.778%. The Zeddy data are not yet included in this plot or these calculations.