Difference between revisions of "Lancer Knightz (Guild)/Bomb Damage (Depth 24)"

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The guild [[Lancer Knightz (Guild)|Lancer Knightz]] has a long-running [[Lancer Knightz (Guild)/Data|project]] to collect data on the speed and damage of various weapons. If you'd like to help, then please contact [[User:Vroom|Donkeyhaute]].
 
The guild [[Lancer Knightz (Guild)|Lancer Knightz]] has a long-running [[Lancer Knightz (Guild)/Data|project]] to collect data on the speed and damage of various weapons. If you'd like to help, then please contact [[User:Vroom|Donkeyhaute]].
  
These particular data were collected by Donkeyhaute. The tables show the damage dealt by many of the 5-star bombs, at heat level 10, against every kind of monster, at every level of [[Abilities|damage bonus]] from -2 (Medium penalty) to +6 (Maximum!). These data are from depth 24; see also the [[Lancer Knightz (Guild)/Bomb Damage (Depth 19)|depth-19 data]].
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Here, the data marked <sup>Z</sup> were collected by Zeddy, and the other data were collected by Donkeyhaute. The tables show the damage dealt by many of the 5-star bombs, at heat level 10, against every kind of monster, at every level of [[Abilities|damage bonus]] from -2 (Medium penalty) to +6 (Maximum!). These data are from depth 24; see also the [[Lancer Knightz (Guild)/Bomb Damage (Depth 19)|depth-19 data]].
  
 
[[Nitronome]] and [[Dark Briar Barrage]]:
 
[[Nitronome]] and [[Dark Briar Barrage]]:
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{{User:Vroom/cell|resistant}}
 
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{{User:Vroom/cell9|  |  | 46 |  | 50 |  | 54 |  | 59}}
 
{{User:Vroom/cell9|  |  | 46 |  | 50 |  | 54 |  | 59}}
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[[Big Angry Bomb]]<sup>Z</sup>:
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{{User:Vroom/cell|explosion}}
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{{User:Vroom/cell|neutral}}
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{{User:Vroom/cell9|  |  | 269 |  | 301 |  | 333 |  | 365}}
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{{User:Vroom/end}}
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[[Irontech Destroyer]]<sup>Z</sup>:
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{{User:Vroom/cell|explosion}}
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{{User:Vroom/cell|neutral}}
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{{User:Vroom/cell9|  |  | 243 |  | 273 |  | 303 |  | 333}}
 
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{{User:Vroom/cell|resistant}}
 
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{{User:Vroom/cell9|  |  | 26 |  | 29 |  | 31 |  | 33}}
 
{{User:Vroom/cell9|  |  | 26 |  | 29 |  | 31 |  | 33}}
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[[Deadly Splinter Bomb]], [[Deadly Crystal Bomb]], [[Deadly Dark Matter Bomb]]<sup>Z</sup>:
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{{User:Vroom/cell9|  |  | 166 |  | 184 |  | 203 |  | 221}}
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{{User:Vroom/cell9|  |  | 95 |  | 113 |  | 137 |  | 156}}
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{{User:Vroom/cell9|  |  | 29 |  | 31 |  | 34 |  | 37}}
 
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This plot shows one way of thinking about damage bonuses. On the ''x''-axis are damage numbers with damage bonus +0, +2, +4. On the ''y''-axis are the corresponding damage numbers with damage bonus +2, +4, +6. For example, Nitronome's 217 and 245 numbers plot at the point (217, 245). The plot is nearly linear. The slope of the best-fit line of the form ''y'' = ''m'' ''x'' has slope ''m'' = 1.10029, suggesting that each two levels of damage bonus increase damage by 10.029%. The square root of 1.10029 is 1.04895, suggesting that each level of damage bonus increases damage by 4.895%.
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This plot shows one way of thinking about damage bonuses. On the ''x''-axis are damage numbers with damage bonus +0, +2, +4. On the ''y''-axis are the corresponding damage numbers with damage bonus +2, +4, +6. For example, Nitronome's four numbers 283, 310, 338, and 366 plot at the three points (283, 310), (310, 338), and (338, 366). The plot is nearly linear. The best-fit line of the form ''y'' = ''m'' ''x'' has slope ''m'' = 1.10029, suggesting that each two levels of damage bonus increase damage by 10.029%. The square root of 1.10029 is 1.04895, suggesting that each level of damage bonus increases damage by 4.895%. The Zeddy data are not yet included in this plot or these calculations.
  
 
[[File:Bombdamagebonus24.png]]
 
[[File:Bombdamagebonus24.png]]
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[[Category:Guild Subpages]]

Latest revision as of 08:14, 10 February 2015

The guild Lancer Knightz has a long-running project to collect data on the speed and damage of various weapons. If you'd like to help, then please contact Donkeyhaute.

Here, the data marked Z were collected by Zeddy, and the other data were collected by Donkeyhaute. The tables show the damage dealt by many of the 5-star bombs, at heat level 10, against every kind of monster, at every level of damage bonus from -2 (Medium penalty) to +6 (Maximum!). These data are from depth 24; see also the depth-19 data.

Nitronome and Dark Briar Barrage:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
explosion vulnerable 283 310 338 366
explosion neutral 217 245 273 301
explosion resistant 46 50 54 59

Big Angry BombZ:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
explosion neutral 269 301 333 365

Irontech DestroyerZ:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
explosion neutral 243 273 303 333

Scintillating Sun Shards:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
explosion vulnerable 128 143 159 174
shard vulnerable 147 164 181 198
explosion neutral 70 79 89 102
shard neutral 81 93 109 132
explosion resistant 24 26 28 30
shard resistant 26 29 31 33

Deadly Splinter Bomb, Deadly Crystal Bomb, Deadly Dark Matter BombZ:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
explosion vulnerable
shard vulnerable 166 184 203 221
explosion neutral
shard neutral 95 113 137 156
explosion resistant
shard resistant 29 31 34 37

Ash of Agni, Shivermist Buster, Venom Veiler, and Voltaic Tempest (and probably Stagger Storm):

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
explosion vulnerable 239 263 288 312
explosion neutral 174 198 222 247
explosion resistant 39 43 46 50

Graviton Vortex:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
explosion all 5 6 6 7
collapse vulnerable 266 293 319 346
collapse neutral 201 227 254 280
collapse resistant 43 47 51 56

Dark Retribution:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
explosion vulnerable 77 82 88 94 99 105 111
explosion neutral 46 50 55 61
explosion resistant 17 19 20 22

This plot shows one way of thinking about damage bonuses. On the x-axis are damage numbers with damage bonus +0, +2, +4. On the y-axis are the corresponding damage numbers with damage bonus +2, +4, +6. For example, Nitronome's four numbers 283, 310, 338, and 366 plot at the three points (283, 310), (310, 338), and (338, 366). The plot is nearly linear. The best-fit line of the form y = m x has slope m = 1.10029, suggesting that each two levels of damage bonus increase damage by 10.029%. The square root of 1.10029 is 1.04895, suggesting that each level of damage bonus increases damage by 4.895%. The Zeddy data are not yet included in this plot or these calculations.

Bombdamagebonus24.png

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