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− | <!--===============================
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− | List/To Do
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− | ===============================-->
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− | {{Showhide|To Do list|content=
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− | *Tweak acc lists so that recolors are always on bottom.
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− | *Fix [[Haven]] and associated pages.
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− | *Finish organizing color theme categories/category tags on pages.
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− | *Make gallery mimic templates have more similar inputs, documentation for them.
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− | *Gallery for prize box pages?
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− | *Make [[Confetti]] page betterer. This includes table format and animations.
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− | *Fix Lockbox stuff to be like Prize Box stuff
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− | *Bother Icytea about icons for [[Gun Pup Helm]], Node Slime, and a few others.
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− | *Notes column of [[Costume]] page (make it like accessory page)
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− | *Fix [[List of sets|Sets]] (consistent file naming for sets) and get pics of kat stuff.
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− | :Fix various set inputs on several costume pages (regarding hyphens especiall) so images show up once established+moved/reuploaded (in lists)
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− | :Figure out what a "set" is (vs. collection, family, group)
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− | :Move set info into infobox for combat gear pages.
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− | *Infobox project: focus on Missions and Mission pages
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− | *(mini sandbox): [[Talk:Exploration|Exploration]]
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− | *Finish GearList project
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− | *Maps
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− | :-name these correctly
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− | :-Fix map names for SW and GA (my bad)
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− | :-Work with [[User:HexZyle|HexZyle]] on this to make epic
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− | *Fix this nonsense: [[:Template:Tip-Mouseover-Description]]
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− | *Furniture
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− | :standardize list format
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− | :reorganize - don't do pages by group, that's not flexible enough
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− | *Guild Hall
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− | :standardize list format
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− | *NPC page standardization
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− | :Make a page for misc NPCs and merge wayward pages
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− | *Add "<nowiki>{{Prismatic Aspect}}</nowiki>" information to all relevant pages.
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− | *Overhaul weapon pages.
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− | *Add animation (ifexist) to image tags for convenience? Only after we get most/all of these uploaded.
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− | *Fix template naming convention for costume recolors to match accessory - not a priority cause redirect is working, but the internal editor tips should be accurate.
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− | }}<br>
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− | <!--===============================
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− | List/Done
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− | ===============================-->
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− | {{Showhide|Done list|content =
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− | *Lots of other things I didn't keep track of in here until I started keeping track of things in here.
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− | ::Never Done, our duty is unending.
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− | *Battle Sprite "gallery" code mimic. Ask Clotho to move sprite images to better names once established.
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− | ::Done: 27 February 2015
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− | *Fix informative text area of [[Accessory]] page
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− | ::Done: 01 March 2015
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− | *Fix switch for category regarding "obsolete" in-game official stuff vs. "retired" guilds. <strike>Or just make retired guilds obsolete? idk. Must decide later.</strike> Decided to go with switch.
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− | ::Done: 03 March 2015
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− | *Alchemy Paths update (Thanks [[User:BlarghBlargh|Skepticraven]] for making template)
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− | ::Done: 11 March 2015
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− | *Make a single plug-n-chug template for linking SE and another for linking Color themes (instead of one template per SE and one template per Theme)...<strike>Maybe even a single category linking template for all these aesthetic things. switchy switchy</strike> - nah...also, fix "[[Prismatic Aspect]]" information on individual item pages. <strike>Maybe make a [[:Category:Linking Templates|linking template]] for this too</strike> -nah.
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− | ::Done: 12 March 2015
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− | *Add date of release information to accessory lists. This should aid in clarity - what should users expect? New players should get an idea right away about how/when things are put into the game...
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− | ::Done: 20 March 2015
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− | }}
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| ==Maps== | | ==Maps== |
− | :[[:Template:MapList/doc]] - Documentation for the template of the list below:
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− | {{MapList/Start}}
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− | {{MapList
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− | |location = Compound
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− | |type = L
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− | |# = 1
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− | |variant = A
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− | |description =
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− | |notes = ACTUALLY THIS IS AN I. I'm too tired to fix it right now, and I've made about 15 mistakes in the past hour, so it's time to give this a rest. This module features four spike traps. It potentially has a small med cache to the right.
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− | }}
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− | {{MapList
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− | |location = Clockwork Tunnels
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− | |type = L
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− | |# = 1
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− | |variant = A
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− | |notes = There is a button hidden in the area, likely under one of the six individual crystal blocks.
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− | }}
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− | {{MapList
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− | |location = Clockwork Tunnels
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− | |type = I
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− | |# = 1
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− | |variant = A
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− | |notes = This visual was found in depth BLAH of Clockwork Tunnels: BLAH. Puzzle potential here, with rocket puppies - use their rockets to hit switches if this version is encountered.
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− | }}
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− | {{MapList
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− | |location = Clockwork Tunnels
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− | |type = L
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− | |# = 2
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− | |variant = A
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− | |notes = Spikes retract after all turrets are defeated.
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− | }}
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− | {{MapList
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− | |location = Clockwork Tunnels
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− | |type = L
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− | |# = 3
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− | |variant = A
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− | |notes = This example was found in: [[Clockwork Tunnels]]: Wild Path (Depth 19).
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− | Several [[shankle]]s patrol the first and last sections of this area. The middle section always has spike traps, though these are not always operational. Sometimes the areas are cluttered with destructible blocks.
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− | {{Opinion/Small}} This area is quite hazardous, perhaps it would be a good idea to lure enemies out of it, then fight them.
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− | }}
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− | {{MapList
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− | |location = Clockwork Tunnels
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− | |type = +
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− | |# = 1
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− | |variant = A
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− | |notes = There are two statues somewhere in the area. They should be placed on top of pressure plates. This provides access to the center, where there is a button that opens the rest of the gates.
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− | }}
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− | {{MapList
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− | |location = Clockwork Tunnels
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− | |type = +
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− | |# = 2
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− | |variant = A
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− | |notes = This visual was found in depth BLAH of Clockwork Tunnels: BLAH.
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− | }}
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− | {{MapList
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− | |location = Clockwork Tunnels
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− | |type = L
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− | |# = 4
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− | |variant = A
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− | |notes = Monsters spawn when entering the area. Pressing the button spawns more monsters and opens the gate.
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− | }}
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− | {{MapList
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− | |location = Clockwork Tunnels
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− | |type = I
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− | |# = 2
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− | |variant = A
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− | |notes = This example was found in: [[Clockwork Tunnels]]: Wild Path (Depth 19).
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− | Turrets spawn when entering the area. Go around the perimeter to access switches. Defeat monsters in center to continue.
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− | {{Opinion/Small}} Take advantage of the layout. Go to the perimeter and shoot across the gap to defeat enemies, instead of fighting in the center.
| + | ==Tests== |
− | }}
| + | |
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− | {{Table/End}}
| + | ==Important OCH notes== |
| + | Notes for when we can edit the page, or when we ask staff to do so if they do not make a billing sub page: |
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− | Ah, it would be "[[Clockwork Tunnels]]," not "clockworks tunnel." I think I need to make a bunch of redirects for exploration entities (button) etc. If you look at [http://wiki.spiralknights.com/Talk:Exploration the discussion page] of the [[exploration]] page, you can see another project growing there.
| + | Besides the entire mission page format, importantly: |
− | Unless you did that "clockworks tunnel" to be clever so it's not the actual thing when we publish :P -[[User:Novaster|Novaster]] 13:49, 14 March 2015 (UTC)
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− | :No, it was unintentional. It's late here. --[[User:HexZyle|HexZyle]] 14:23, 14 March 2015 (UTC)
| + | "Operation Crimson Hammer" is not [[:Category:geography]], it is the name of the mission. The floors within the mission are geography. |
Notes for when we can edit the page, or when we ask staff to do so if they do not make a billing sub page: