Difference between revisions of "Template:GearList/Offensive"

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m (more intuitive input)
m (fix to show "good" abilities first, bad abilities second, as in-game (left to right = top to bottom))
 
(13 intermediate revisions by the same user not shown)
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|style="background: #114255; padding: 0px 0px 0px 0px; border-radius: 5px;" |
 
|style="background: #114255; padding: 0px 0px 0px 0px; border-radius: 5px;" |
  
|style="background: #8F9EA8; color: #338033; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{normal|}}}
+
|style="background: #8F9EA8; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{normal|}}}
 
|{{GearList/Columns
 
|{{GearList/Columns
 
|stats = damage
 
|stats = damage
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}}
 
}}
  
|style="background: #8F9EA8; color: #338033; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{elemental|}}}
+
|style="background: #8F9EA8; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{elemental|}}}
 
|{{GearList/Columns
 
|{{GearList/Columns
 
|stats = damage
 
|stats = damage
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}}
 
}}
  
|style="background: #8F9EA8; color: #338033; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{piercing|}}}
+
|style="background: #8F9EA8; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{piercing|}}}
 
|{{GearList/Columns
 
|{{GearList/Columns
 
|stats = damage
 
|stats = damage
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}}
 
}}
  
|style="background: #8F9EA8; color: #338033; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{shadow|}}}
+
|style="background: #8F9EA8; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{shadow|}}}
 
|{{GearList/Columns
 
|{{GearList/Columns
 
|stats = damage
 
|stats = damage
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|style="background: #114255; padding: 0px 0px 0px 0px; border-radius: 5px;" |
 
|style="background: #114255; padding: 0px 0px 0px 0px; border-radius: 5px;" |
  
|style="background: #A5B1B9; color: #0000; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{as|}}}
+
|style="background: #A5B1B9; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{as|}}}
 
|{{GearList/Columns
 
|{{GearList/Columns
 
|stats  = attack speed
 
|stats  = attack speed
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|style="background: #114255; padding: 0px 0px 0px 0px; border-radius: 5px;" |
 
|style="background: #114255; padding: 0px 0px 0px 0px; border-radius: 5px;" |
  
|style="background: #A5B1B9; color: #A30052; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{status|}}}
+
|style="background: #A5B1B9; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{status|}}}
 
|{{GearList/Columns
 
|{{GearList/Columns
 
|stats  = status inflict  
 
|stats  = status inflict  
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}}{{#if:{{{ability 1|}}}{{{stat src|}}}
 
}}{{#if:{{{ability 1|}}}{{{stat src|}}}
 
|<span style="display: none;">-1</span>
 
|<span style="display: none;">-1</span>
|
 
}}{{#if:{{{stat src|}}}
 
|{{#switch:{{{stat src|}}}
 
|#default = {{{stat src|}}}
 
|regular  = {{{intensity|}}} {{{status|}}} (chance is for regular attack only)
 
|charge  = {{{intensity|}}} {{{status|}}} (chance is for charge attack only)
 
|both    = {{{intensity|}}} {{{status|}}} (chance is for both regular and charge attack)
 
}}
 
 
|
 
|
 
}}{{#if:{{{ability 1|}}}
 
}}{{#if:{{{ability 1|}}}
|{{{ability 1|}}}
+
|{{{ability 1|}}}{{#if:{{{stat src|}}}|,&nbsp;|}}
 
|
 
|
 
}}{{#if:{{{ability 2|}}}
 
}}{{#if:{{{ability 2|}}}
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}}{{#if:{{{ability 3|}}}
 
}}{{#if:{{{ability 3|}}}
 
|, {{{ability 3|}}}
 
|, {{{ability 3|}}}
 +
|
 +
}}{{#if:{{{stat src|}}}
 +
|{{#switch:{{{stat src|}}}
 +
|#default = {{{stat src|}}}
 +
|regular  = {{{intensity|}}} [[{{{status|}}}]] (regular attack/combos only)
 +
|charge  = {{{intensity|}}} [[{{{status|}}}]] (charge attack only)
 +
|both    = {{{intensity|}}} [[{{{status|}}}]] (both regular/combos and charge attack, chance value might differ)
 +
|bomb    = {{{intensity|}}} [[{{{status|}}}]] (bombs only have charge attacks)
 +
}}{{#if:{{{penalty 1|}}}|,&nbsp;|}}
 
|
 
|
 
}}{{#if:{{{penalty 1|}}}
 
}}{{#if:{{{penalty 1|}}}
|{{#if:{{{ability 1|}}}{{{stat src|}}}
+
|{{#if:{{{ability 1|}}}
 
|,&nbsp;
 
|,&nbsp;
|}}<span style="color:#BA2F72">{{{penalty 1|}}}
+
|}}<span style="color:#BA2F72">{{{penalty 1|}}}</span>
 
|
 
|
 
}}{{#if:{{{penalty 2|}}}
 
}}{{#if:{{{penalty 2|}}}
|, {{{penalty 2|}}}
+
|, <span style="color:#BA2F72">{{{penalty 2|}}}</span>
 
|
 
|
}}{{#if:{{{penalty 3|}}}|, {{{penalty 3|}}}</span>
+
}}{{#if:{{{penalty 3|}}}|, <span style="color:#BA2F72">{{{penalty 3|}}}</span>
 
|
 
|
 
}}<span style="display: none;">0</span><noinclude>
 
}}<span style="display: none;">0</span><noinclude>
 
|}</noinclude></includeonly><noinclude>
 
|}</noinclude></includeonly><noinclude>
 
{{documentation}}</noinclude>
 
{{documentation}}</noinclude>

Latest revision as of 23:26, 9 July 2015

[edit] [purge] Template documentation

Usage

This template is part of the Gear List System.

This template should be used to organize armor and helmet items into a sortable list with other items of the same type. Use in junction with Template:GearList/Defensive/Start.

Code

{{GearList/Defensive
| name      = 
| normal    = 
| piercing  = 
| elemental = 
| shadow    = 
| as        =
| status    =
| intensity =
| stat src  =
| ability 1 = 
| ability 2 = 
| ability 3 = 
| penalty 1 = 
| penalty 2 = 
| penalty 3 = 
}}

Examples

{{GearList/Offensive
| name      = Fang of Vog
| normal    = 5.02
| elemental = 5.02
| as        = 4.06
| status    = fire
| intensity = Good chance of causing strong
| stat src  = both
| penalty 1 = Chance of receiving Fire (with charge)
| combat    = Calibur
}}

Notes

For general entry:

  • Please add new items to the bottom of the list. This is because the list is ordered by Date of Release when in default.
  • If items are released at the same time, just group them together alphabetically, then add 'em all to the bottom of the established list.

For defense data entry:

  • WikiTool-DefenseBars.png

For ability entry:

  • Please only use parameters that apply to the item. For example, if the item does not have any chance to inflict status, leave out | status = | intensity = | stat src = entirely.
  • If the item has no abilities or penalties, don't include any ability 1 or penalty 1 parameters, and so on. Several parts of the template use #if: conditions for these parameters.
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