Difference between revisions of "Template:GearList/Offensive"

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m (swap so non status abilities sort first)
m (fix to show "good" abilities first, bad abilities second, as in-game (left to right = top to bottom))
 
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|{{#if:{{{ability 1|}}}{{{stat src|}}}
 
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|both    = {{{intensity|}}} [[{{{status|}}}]] (both regular/combos and charge attack, chance value might differ)
 
|both    = {{{intensity|}}} [[{{{status|}}}]] (both regular/combos and charge attack, chance value might differ)
 
|bomb    = {{{intensity|}}} [[{{{status|}}}]] (bombs only have charge attacks)
 
|bomb    = {{{intensity|}}} [[{{{status|}}}]] (bombs only have charge attacks)
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}}{{#if:{{{penalty 1|}}}|,&nbsp;|}}
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}}{{#if:{{{penalty 1|}}}
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}}<span style="display: none;">0</span><noinclude>
 
}}<span style="display: none;">0</span><noinclude>
 
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{{documentation}}</noinclude>
 
{{documentation}}</noinclude>

Latest revision as of 23:26, 9 July 2015

[edit] [purge] Template documentation

Usage

This template is part of the Gear List System.

This template should be used to organize armor and helmet items into a sortable list with other items of the same type. Use in junction with Template:GearList/Defensive/Start.

Code

{{GearList/Defensive
| name      = 
| normal    = 
| piercing  = 
| elemental = 
| shadow    = 
| as        =
| status    =
| intensity =
| stat src  =
| ability 1 = 
| ability 2 = 
| ability 3 = 
| penalty 1 = 
| penalty 2 = 
| penalty 3 = 
}}

Examples

{{GearList/Offensive
| name      = Fang of Vog
| normal    = 5.02
| elemental = 5.02
| as        = 4.06
| status    = fire
| intensity = Good chance of causing strong
| stat src  = both
| penalty 1 = Chance of receiving Fire (with charge)
| combat    = Calibur
}}

Notes

For general entry:

  • Please add new items to the bottom of the list. This is because the list is ordered by Date of Release when in default.
  • If items are released at the same time, just group them together alphabetically, then add 'em all to the bottom of the established list.

For defense data entry:

  • WikiTool-DefenseBars.png

For ability entry:

  • Please only use parameters that apply to the item. For example, if the item does not have any chance to inflict status, leave out | status = | intensity = | stat src = entirely.
  • If the item has no abilities or penalties, don't include any ability 1 or penalty 1 parameters, and so on. Several parts of the template use #if: conditions for these parameters.
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