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− | {{AreaInfo|version=new
| + | #REDIRECT [[Compound]] |
− | |cat = no
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− | |name = Compound
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− | |theme =
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− | *Monsters: {{Monster_Icons|Beast}} {{Monster_Icons|Construct}} {{Monster_Icons|Fiend}} {{Monster_Icons|Gremlin}} {{Monster_Icons|Slime}} {{Monster_Icons|Undead}}
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− | *Status: {{status|fire}} {{status|freeze}} {{status|poison}} {{status|shock}}
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− | }}
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− | ==Description==
| + | Project possibilities settled. Version data retained in this page's history for reference. See node 111949 for format discussion details. |
− | ''The Compounds feature the remains of some sort of unknown facility, where more intelligent monsters await, harvesting resources or perhaps attempting to power up the derelict machinery. However, just outside the confines of the facilities, hordes of mini monsters await in the brush, waiting to strike.''
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− | ==Notes==
| + | [[Category:Redirects]] |
− | The Compound has been available for exploration since {{release|2013-04-10}}.
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− | Its floors are composed of random map segments. Compounds are floating islands, similar to other areas such as the Wolver Den. They only appear in Tier 2 and 3 of the Clockworks. [[Curse]] (and [[Sleep]]) are the only status themes not encountered in these levels.
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− | Monster population consists of many monster families. The more organic "brush" areas are always populated by [[Slime]]s, [[Wolver]]s, and a large number of minis. The type of monsters populating the "facilities" is indicated by the color of the gate's monster icon. Infinite numbers of minis will spawn in the facility areas, despite the area's description. [[Shankle]]s, [[Wisp]]s, and minis populate both facility and brush. Every monster family can spawn in a single Compound if it is a Ravenous Warrens or Creeping Colony with a Fiend theme. The beast/slime minis will spawn, as well as their accompanying pierce-damaging family. Gremlins and Constructs almost always spawn in Compounds by default. On top of this, fiends will spawn, and in some places where a turret is designated to spawn, a Howlitzer will appear, since the Fiend family has no turrets. A rare [[Scenario Room]] will even spawn a [[Stalker#Ghostmane Stalker|Ghostmane Stalker]].
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− | To help keep track of the diversity the player will encounter in a compound: "Chittering Burrows" = Scarabs, "Creeping Colony" = Drops, "Ravenous Warrens" = Bunnies.
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− | As with most gate icons, [[File:Gate-Ruined Compound-(Fiend).png|16px]] Blue monster icon = fiends, [[File:Gate-Ruined Compound-(Construct).png|16px]] Grey monster icon = constructs, [[File:Gate-Ruined Compound-(Gremlin).png|16px]] Orange monster icon = gremlins (for compounds, this indicates population in the facility segments). The background colors of the icon indicate status.
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− | Bunnies, Drops, and Scarabs are members of the Beast, Slime, and Undead family, respectively. The only monster icons used in compound gate maps are for families that do not have a compound-associated mini class: Construct, Fiend, and Gremlin. For example, there are no compound icons that use a pink monster symbol for slimes. This pattern includes all monster families in relation to compounds.
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− | ===Strategy===
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− | [[Damage#Damage_Types|Normal]] weapons and/or crowd control weapons such as [[bomb]]s are recommended.
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− | ==Levels==
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− | {{showhide|width=500px|1=[[File:Icon Map Theme Normal.png|16px]] Ruined Compound: Chittering Burrows|content={{:Ruined Compound: Chittering Burrows}}}}
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− | {{showhide|width=500px|1=[[File:Icon Map Theme Normal.png|16px]] Ruined Compound: Creeping Colony|content={{:Ruined Compound: Creeping Colony}}}}
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− | {{showhide|width=500px|1=[[File:Icon Map Theme Normal.png|16px]] Ruined Compound: Ravenous Warrens|content={{:Ruined Compound: Ravenous Warrens}}}}
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− | {{showhide|width=500px|1=[[File:Icon Map Theme Fire.png|16px]] Charred Compound: Chittering Burrows|content={{:Charred Compound: Chittering Burrows}}}}
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− | {{showhide|width=500px|1=[[File:Icon Map Theme Fire.png|16px]] Charred Compound: Creeping Colony|content={{:Charred Compound: Creeping Colony}}}}
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− | {{showhide|width=500px|1=[[File:Icon Map Theme Fire.png|16px]] Charred Compound: Ravenous Warrens|content={{:Charred Compound: Ravenous Warrens}}}}
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− | {{showhide|width=500px|1=[[File:Icon Map Theme Freeze.png|16px]] Frozen Compound: Chittering Burrows|content={{:Frozen Compound: Chittering Burrows}}}}
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− | {{showhide|width=500px|1=[[File:Icon Map Theme Freeze.png|16px]] Frozen Compound: Creeping Colony|content={{:Frozen Compound: Creeping Colony}}}}
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− | {{showhide|width=500px|1=[[File:Icon Map Theme Freeze.png|16px]] Frozen Compound: Ravenous Warrens|content={{:Frozen Compound: Ravenous Warrens}}}}
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− | {{showhide|width=500px|1=[[File:Icon Map Theme Poison.png|16px]] Blighted Compound: Chittering Burrows|content={{:Blighted Compound: Chittering Burrows}}}}
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− | {{showhide|width=500px|1=[[File:Icon Map Theme Poison.png|16px]] Blighted Compound: Creeping Colony|content={{:Blighted Compound: Creeping Colony}}}}
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− | {{showhide|width=500px|1=[[File:Icon Map Theme Poison.png|16px]] Blighted Compound: Ravenous Warrens|content={{:Blighted Compound: Ravenous Warrens}}}}
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− | {{showhide|width=500px|1=[[File:Icon Map Theme Shock.png|16px]] Shocked Compound: Chittering Burrows|content={{:Shocked Compound: Chittering Burrows}}}}
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− | {{showhide|width=500px|1=[[File:Icon Map Theme Shock.png|16px]] Shocked Compound: Creeping Colony|content={{:Shocked Compound: Creeping Colony}}}}
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− | {{showhide|width=500px|1=[[File:Icon Map Theme Shock.png|16px]] Shocked Compound: Ravenous Warrens|content={{:Shocked Compound: Ravenous Warrens}}}}
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− | ==Gallery==
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− | *Sortable list of map segments, including phenomenon such as scenario rooms
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− | ==See Also==
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− | {{exploration see also}}
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