Difference between revisions of "Template:ArmorInfo"
From SpiralKnights
m |
m (cat) |
||
(120 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
− | {{SKWindow | + | <includeonly>{{SKWindow |
| width = 300px | | width = 300px | ||
| align = right | | align = right | ||
| margin = 0px 0px 20px 20px | | margin = 0px 0px 20px 20px | ||
− | | | + | | title = <div style="font-size:68%; text-align:center;">{{{name}}}</div> |
− | + | ||
− | + | ||
| body = | | body = | ||
− | {{ | + | {{SKWindow/NewRow}}{{SKWindow/EmptyCell|{{#ifexist:File:{{{name}}}-Equipped.png|[[File:{{{name}}}-Equipped.png]]|[[File:Image Wanted.png|link=File:{{{name|}}}-Equipped.png]] |
− | {{ | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | {{ | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | {{ | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
}} | }} | ||
− | + | |2 = center | |
− | + | |3 = middle | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | | | + | |
}} | }} | ||
− | </ | + | {{SKWindow/NewRow}} |
− | |} | + | {{SKWindow/Cell| |
+ | |1 = {{star|{{{star|0}}}}} | ||
+ | |2 = center | ||
+ | |3 = middle | ||
+ | }} | ||
+ | {{SKWindow/NewRow}} | ||
+ | {{SKWindow/Cell|'''[[Damage|Defenses]]''':[[File:Icon-notice.png|20px|right|Defense and Status resistance bars tell you different things. The number of segments don't represent the same low, medium, high, etc. values. See the Defense and Abilities pages for details.]]{{clearright}}{{{stats|[[Image:Equipment-{{{name|Unknown}}}_Stats.png|center|stats]]}}}|left}}<br/> | ||
+ | {{SKWindow/NewRow}} | ||
+ | {{SKWindow/Cell|'''[[Abilities]]''':[[File:Icon-notice.png|20px|right|Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.]]{{clearright}} | ||
+ | {{#switch: {{{abilities|}}} | ||
+ | | #default = This item doesn't have any special abilities. | ||
+ | | yes = [[File:Equipment-{{{name|}}} Abilities.png|center|link=Abilities]]<br/> | ||
+ | }} | ||
+ | }} | ||
+ | {{SKWindow/NewRow}} | ||
+ | {{SKWindow/Cell|'''[[Health|Health Pips]]''': [[File:Icon-notice.png|20px|right|Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.]] {{clearright}}{{{health}}}|left}}<br/> | ||
+ | {{SKWindow/NewRow}} | ||
+ | {{SKWindow/Cell|'''[[Accessory|Accessory Positions]]''':<br/> | ||
+ | {{#switch:{{{type|armor}}} | ||
+ | |helmet= | ||
+ | {{#switch:{{{helmet_top|no}}}{{{helmet_side|no}}}{{{helmet_front|no}}}{{{helmet_back|no}}}|nononono=*[[:Category:No attachment|None]] [[Category:No attachment]] | ||
+ | }}{{#switch: {{{helmet_top|}}} |#default =| yes = [[Image:Icon-accessory-helmet_top.png|16px|link=Helmet Top]] [[Category:Helmet top attachment]] | ||
+ | }}{{#switch: {{{helmet_side|}}} |#default =| yes = [[Image:Icon-accessory-helmet_side.png|16px|link=Helmet Side]] [[Category:Helmet side attachment]] | ||
+ | }}{{#switch: {{{helmet_front|}}} |#default =| yes = [[Image:Icon-accessory-helmet_front.png|16px|link=Helmet Front]] [[Category:Helmet front attachment]] | ||
+ | }}{{#switch: {{{helmet_back|}}} |#default =| yes = [[Image:Icon-accessory-helmet_back.png|16px|link=Helmet Back]] [[Category:Helmet back attachment]] | ||
+ | }} | ||
+ | |armor= | ||
+ | {{#switch:{{{armor_front|no}}}{{{armor_back|no}}}{{{armor_rear|no}}}{{{armor_aura|no}}}|nononono=*[[:Category:No attachment|None]] [[Category:No attachment]] | ||
+ | }}{{#switch: {{{armor_front|}}} |#default =| yes = [[Image:Icon-accessory-armor_front.png|16px|link=Armor Front]] [[Category:Armor front attachment]] | ||
+ | }}{{#switch: {{{armor_back|}}} |#default =| yes = [[Image:Icon-accessory-armor_back.png|16px|link=Armor Back]] [[Category:Armor back attachment]] | ||
+ | }}{{#switch: {{{armor_rear|}}} |#default =| yes = [[Image:Icon-accessory-armor_rear.png|16px|link=Armor Rear]] [[Category:Armor rear attachment]] | ||
+ | }}{{#switch: {{{armor_aura|}}} |#default =| yes = [[Image:Icon-accessory-armor_aura.png|16px|link=Armor Aura]] [[Category:Armor aura attachment]] | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | {{SKWindow/NewRow}} | ||
+ | {{SKWindow/Cell|'''[[List of sets|Set]]''': | ||
+ | {{#if:{{{set|}}} | ||
+ | | {{{set}}} | ||
+ | |*[[File:Equipment-{{{name|}}} icon.png|36px|{{{name}}}]] isn't in a set. | ||
+ | }} | ||
+ | |padding = 5px 0px 5px 5px}} | ||
+ | }} | ||
+ | The '''{{{name}}}''' is a {{{star}}}-star [[{{lcfirst:{{{type}}}}}]].<includeonly>[[Category:Equipment]]{{#switch: {{{type}}} | ||
+ | | helmet = [[Category:Helmets|{{{star}}}-{{{name}}}]] | ||
+ | | armor = [[Category:Armor|{{{star}}}-{{{name}}}]] | ||
+ | | #default = [[Category:Needs type]] | ||
+ | }}{{#switch:{{{defense 1}}} | ||
+ | | = | ||
+ | | Normal = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing {{#switch:{{{defense 2|}}}|=only|none=only}} Normal defense|{{{star}}}-{{{name}}}]] | ||
+ | | Elemental = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing {{#switch:{{{defense 2|}}}|=only|none=only}} Elemental defense|{{{star}}}-{{{name}}}]] | ||
+ | | Piercing = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing {{#switch:{{{defense 2|}}}|=only|none=only}} Piercing defense|{{{star}}}-{{{name}}}]] | ||
+ | | Shadow = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing {{#switch:{{{defense 2|}}}|=only|none=only}} Shadow defense|{{{star}}}-{{{name}}}]] | ||
+ | }}{{#switch:{{{defense 2}}} | ||
+ | | = | ||
+ | | Normal = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing Normal defense|{{{star}}}-{{{name}}}]] | ||
+ | | Elemental = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing Elemental defense|{{{star}}}-{{{name}}}]] | ||
+ | | Piercing = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing Piercing defense|{{{star}}}-{{{name}}}]] | ||
+ | | Shadow = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing Shadow defense|{{{star}}}-{{{name}}}]] | ||
+ | }}{{#if: {{{status 1|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} providing {{{status 1}}} resistance|{{{star}}}-{{{name}}}]]| | ||
+ | }}{{#if: {{{status 2|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} providing {{{status 2}}} resistance|{{{star}}}-{{{name}}}]]| | ||
+ | }}{{#if: {{{status 3|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} providing {{{status 3}}} resistance|{{{star}}}-{{{name}}}]]| | ||
+ | }}{{#if: {{{status 4|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} providing {{{status 4}}} resistance|{{{star}}}-{{{name}}}]]| | ||
+ | }}{{#if: {{{status 5|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} providing {{{status 5}}} resistance|{{{star}}}-{{{name}}}]]| | ||
+ | }}{{#if: {{{status 6|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} providing {{{status 6}}} resistance|{{{star}}}-{{{name}}}]]| | ||
+ | }}{{#if: {{{weakness 1|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} weak to {{{weakness 1}}}|{{{star}}}-{{{name}}}]]| | ||
+ | }}{{#if: {{{weakness 2|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} weak to {{{weakness 2}}}|{{{star}}}-{{{name}}}]]| | ||
+ | }}{{#if: {{{weakness 3|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} weak to {{{weakness 3}}}|{{{star}}}-{{{name}}}]]| | ||
+ | }}{{#if: {{{weakness 4|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} weak to {{{weakness 4}}}|{{{star}}}-{{{name}}}]]| | ||
+ | }}{{#if: {{{weakness 5|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} weak to {{{weakness 5}}}|{{{star}}}-{{{name}}}]]| | ||
+ | }}{{#if: {{{weakness 6|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} weak to {{{weakness 6}}}|{{{star}}}-{{{name}}}]]| | ||
+ | }}{{#switch:{{{promotional}}} | ||
+ | | yes = [[Category:Promotional items]] | ||
+ | | #default = | ||
+ | }}</includeonly><noinclude> | ||
+ | {{documentation}}[[Category:Infobox templates|{{PAGENAME}}]] | ||
</noinclude> | </noinclude> |
Latest revision as of 20:34, 12 September 2015
[edit] [ ] Template documentation
- Documentation pending
For details on this overall project, see:
- forum node 107506 (comment request for help here)
The above documentation is transcluded from Template:ArmorInfo/doc. (edit | history) Editors can experiment in this template's sandbox (edit | diff) and testcases (create) pages. Please add categories and interwikis to the /doc subpage. Subpages of this template. |