Difference between revisions of "Catalyzer"

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{{WeaponInfo
 
{{WeaponInfo
| name = {{PAGENAME}}
+
| name     = {{PAGENAME}}
| type = handgun
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| type     = handgun
| star = 2
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| star     = 2
| abilities =  
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| damage 1  = Normal
 +
| abilities = no
 
}}
 
}}
 +
 
== Description ==
 
== Description ==
An advanced alchemical armament adapted from Gremlin mining and demolition devices. Charged Catalyzer bullets envelop the enemy in an energy field that explodes on contact with regular shots.
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{{Quote|An advanced alchemical armament adapted from Gremlin mining and demolition devices. Catalyzer bullets envelop the enemy in an energy field that explodes after taking damage.|Tooltip}}
  
== Attacks ==
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== Acquisition ==
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{{Handgun/Acquisition}}
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=== Alchemy Path ===
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{{:Catalyzer/alchemy path}}
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== Combat ==
 
=== Basic Attack ===
 
=== Basic Attack ===
Up to three energy pellets per reload. Bullets are slow moving projectiles.
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Fires a very slow moving blue projectile up to 9 squares away, allowing up to 3 shots before reload. Bullets from this gun tags any enemy it touches. The energy field only explodes when contacted by charged shot.
  
 
=== Charge Attack ===
 
=== Charge Attack ===
Fires a large shot, but if a regular shot hits it before it makes contact with anything, it explodes!
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Fires a very slow moving energy orb that has a range of 9 squares. The recoil from the attack pushes back the player's Knight 2/3 of a square when firing. If the enemy is struck by a charge attack from this weapon while the orb is in orbit, it will detonate, damaging and knocking back the target and all nearby enemies. Having an enemy tagged with multiple orbs will increase the size of the explosion. Any undetonated orbs will expire after 20 seconds. Orbs that are not yours are not restricted to your own gun, meaning any player with any level of the Catalyzer can detonate the orbs.
  
== Vendors ==
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=== Damage ===
Vendors who sell this item:
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{{Damage Disclaimer}}
* [[Brinks]]
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Normal shots will do only 1 point of damage against all enemies.
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{{SKDamageTable|
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{{SKDamageRow|Charge Attack  |43 - 54|64 - 73|114 - 134|126 - 113|98 - 73|66 - 58}}
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{{SKDamageRow|Charge Explosion|10 - 12|14 - 17| 24 - 28 | 27 - 25 |23 - 21|20 - 19}}
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}}
  
== Recipe ==
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== Gallery ==
None
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<gallery>
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File:Bullets.jpg|Basic attack '''before''' being ignited by charge shot.
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File:Explosion.jpg|Basic attack '''after''' being ignited by charge shot.
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</gallery>
  
== Alchemy Path ==
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== Notes ==
{{SKWindowsmall
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Previously, this weapon would produce the circling orbs with the charge attack, which were then able to be detonated with the regular attack. This was reversed with {{release|2014-12-03}}.
| width = 50%
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| title = {{PAGENAME}}'s alchemy path
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| body = {{alchemy paths header}}
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{{Alchemy path
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== See Also ==
|stage0=
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{{equipment see also}}
|stage1=
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|stage2=Catalyzer
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[[Category:No Recipe]]
|stage3=Industrial Catalyzer
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|stage4=Volatile Catalyzer
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|stage5=Neutralizer
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}}
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{{Alchemy path
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|stage0=
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|stage1=
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|stage2=Catalyzer
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|stage3=Toxic Catalyzer
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|stage4=Virulent Catalyzer
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|stage5=Biohazard
+
}}
+
}}
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Latest revision as of 07:01, 1 May 2020

Catalyzer
Catalyzer-Equipped.png
★★☆☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

This item doesn't have any special abilities.

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Catalyzer is a 2-star handgun.

Description

An advanced alchemical armament adapted from Gremlin mining and demolition devices. Catalyzer bullets envelop the enemy in an energy field that explodes after taking damage. — Tooltip

Acquisition

Equipment-Catalyzer icon.png: Brinks - Always in stock for 15 Token-Bark Module.png Bark Modules (bound)

Alchemy Path

Catalyzer's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Catalyzer
Catalyzer
Industrial Catalyzer
Industrial Catalyzer
Volatile Catalyzer
Volatile Catalyzer
Neutralizer
Neutralizer
Toxic Catalyzer
Toxic Catalyzer
Virulent Catalyzer
Virulent Catalyzer
Biohazard
Biohazard

Combat

Basic Attack

Fires a very slow moving blue projectile up to 9 squares away, allowing up to 3 shots before reload. Bullets from this gun tags any enemy it touches. The energy field only explodes when contacted by charged shot.

Charge Attack

Fires a very slow moving energy orb that has a range of 9 squares. The recoil from the attack pushes back the player's Knight 2/3 of a square when firing. If the enemy is struck by a charge attack from this weapon while the orb is in orbit, it will detonate, damaging and knocking back the target and all nearby enemies. Having an enemy tagged with multiple orbs will increase the size of the explosion. Any undetonated orbs will expire after 20 seconds. Orbs that are not yours are not restricted to your own gun, meaning any player with any level of the Catalyzer can detonate the orbs.

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum. Normal shots will do only 1 point of damage against all enemies.

Catalyzer's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Charge Attack 43 - 54 64 - 73 114 - 134 126 - 113 98 - 73 66 - 58
Charge Explosion 10 - 12 14 - 17 24 - 28 27 - 25 23 - 21 20 - 19

Gallery

Notes

Previously, this weapon would produce the circling orbs with the charge attack, which were then able to be detonated with the regular attack. This was reversed with release 2014-12-03.

See Also

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