Difference between revisions of "Talk:Zapper"

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(Shock Damage)
 
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==Damage Values Testing Records==
+
== Raw Damage Values ==
{| border="1"
+
{| border="1" align="right" style="text-align:center" class="sortable"
!colspan="7"|Versus Gremlin Menders (Data discarded on main page)
+
|+ '''Shock Damage (Up to 3 Ticks)'''
 +
|- style="background-color:#ADFFAD"
 +
! rowspan="2"|Type !! rowspan="2"|Class !! rowspan="2"|Name !! class="unsortable" rowspan="26" style="background-color:#000000"|
 +
! colspan="7" class="unsortable"|Tier 1 !! class="unsortable" rowspan="26" style="background-color:#000000"|
 +
! colspan="9" class="unsortable"|Tier 2 !! class="unsortable" rowspan="26" style="background-color:#000000"|
 +
! colspan="10" class="unsortable" |Tier 3 !! class="unsortable" rowspan="26" style="background-color:#000000"|
 +
|- class="unsortable" style="background-color:#ADFFAD"
 +
! D01 !! D02 !! D03 !! rowspan="25" style="background-color:#000000"| !! D05 !! D06 !! D07
 +
! D09 !! D10 !! D11 !! D12 !! rowspan="25" style="background-color:#000000"| !! D14 !! D15 !! D16 !! D17
 +
! D19 !! D20 !! D21 !! D22 !! rowspan="25" style="background-color:#000000"| !! D24 !! D25 !! D26 !! D27 !! D28
 
|-
 
|-
|||| Depth 1 || Depth 2 || Depth 3 || Depth 4 || Depth 5 || Depth 6
+
| align="left" style="background-color:#A09C99"| Weak || align="left" style="background-color:#E7BE4A"| Beast || align="left"| Alpha Wolvers
 +
|  ||  ||  ||  ||  || 
 +
| 3 ||   || 3 ||  || 3 ||  ||  || 
 +
|  ||  ||  ||  ||  ||  ||  ||   ||
 
|-
 
|-
|Basic Attack || 10 || ? || 14 || 16 || 17 || 20
+
| align="left" style="background-color:#C6F6FF"| Neutral || align="left" style="background-color:#E765C6"| Slime || align="left"| Blast Cubes
 +
|  ||  ||  ||  ||  ||  
 +
|   ||   ||   ||   ||   || 6 || 6 || 
 +
|  ||  ||  ||  ||  ||  ||  ||  || 
 +
|-
 +
| align="left" style="background-color:#A09C99"| Weak || align="left" style="background-color:#E7BE4A"| Beast || align="left"| Chromalisks
 +
|  ||  ||  ||  ||  ||
 +
|  ||  || 3 ||  ||  ||  ||  || 
 +
|  ||  ||  ||  ||  ||  ||  ||  || 
 +
|-
 +
| align="left" style="background-color:#A09C99"| Weak || align="left" style="background-color:#EF9A42"| Gremlin || align="left"| Demos
 +
|  ||  ||  ||  || 2 || 3
 +
|  ||  ||  ||  ||  ||  ||  || 
 +
|  ||  ||  ||  ||  ||  ||  ||  || 
 +
|-
 +
| align="left" style="background-color:#C6F6FF"| Neutral || align="left" style="background-color:#294994"| Fiend || align="left"| Devilites
 +
|  ||  ||  ||  ||  ||
 +
|  || 7 ||  ||  ||  ||  ||  || 
 +
|  ||  ||  ||  ||  ||  ||  ||  || 
 +
|-
 +
| align="left" style="background-color:#C6F6FF"| Neutral || align="left" style="background-color:#294994"| Fiend || align="left"| Greavers
 +
|  ||  ||  ||  ||  || 
 +
|  ||  ||  ||  ||  ||  ||  || 
 +
|  ||  ||  ||  ||  ||  ||  ||  || 
 +
|-
 +
| align="left" style="background-color:#FFD7A2"| Strong || align="left" style="background-color:#9C8A73"| Construct || align="left"| Gun Puppies
 +
|  || 4 ||  ||  ||  || 
 +
| 8 ||  ||  ||  ||  || 7 ||  || 
 +
|  ||  ||  ||  ||  ||  ||  ||  || 
 +
|-
 +
| align="left" style="background-color:#FFD7A2"| Strong || align="left" style="background-color:#B5BAD6"| Undead || align="left"| Howlitzer
 +
|  ||  ||  ||  ||  || 
 +
|  || 8 ||  ||  ||  ||  ||  || 
 +
|  ||  ||  ||  ||  ||  ||  ||  || 
 +
|-
 +
| align="left" style="background-color:#C6F6FF"| Neutral || align="left" style="background-color:#E765C6"| Slime || align="left"| Jelly Cubes
 +
|  ||  ||  ||  ||  || 
 +
|  ||  ||  ||  || 6 || 6 || 6 || 6
 +
|  ||  ||  ||  ||  ||  ||  ||  || 
 +
|-
 +
| align="left" style="background-color:#FFD7A2"| Strong || align="left" style="background-color:#B5BAD6"| Undead || align="left"| Kats
 +
|  ||  ||  ||  ||  || 
 +
|  ||  ||  ||  ||  ||  ||  || 
 +
|  ||  ||  ||  ||  ||  ||  ||  || 
 +
|-
 +
| align="left" style="background-color:#C6F6FF"| Neutral || align="left" style="background-color:#E765C6"| Slime || align="left"| Lichens
 +
|  ||  ||  ||  ||  || 
 +
|  ||  || 7 ||  || 6 ||  ||  || 
 +
|  ||  ||  ||  ||  ||  ||  ||  || 
 +
|-
 +
| align="left" style="background-color:#FFD7A2"| Strong || align="left" style="background-color:#9C8A73"| Construct || align="left"| Lumbers
 +
|  ||  ||  ||  ||  || 
 +
|  ||  ||  ||  ||  || 7 || 7 || 
 +
|  ||  ||  ||  ||  ||  ||  ||  || 
 +
|-
 +
| align="left" style="background-color:#FFD7A2"| Strong || align="left" style="background-color:#9C8A73"| Construct || align="left"| Mecha Knights
 +
| 3 ||  ||  ||  ||  || 
 +
|  ||  ||  ||  ||  ||  ||  || 
 +
|  ||  ||  ||  ||  ||  ||  ||  || 
 +
|-
 +
| align="left" style="background-color:#A09C99"| Weak || align="left" style="background-color:#EF9A42"| Gremlin || align="left"| Menders
 +
| 1 ||  || 2 || 2 || 2 || 3
 +
| 3 ||  || 3 || 3 || 3 ||  ||  || 
 +
|  ||  ||  ||  ||  ||  ||  ||  || 
 +
|-
 +
| align="left" style="background-color:#C6F6FF"| Neutral || align="left" style="background-color:#E765C6"| Slime || align="left"| Polyp
 +
|  ||  ||  ||  ||  || 
 +
|  ||  || 7 ||  || 6 ||  ||  || 
 +
|  ||  ||  ||  ||  ||  ||  ||  || 
 +
|-
 +
| align="left" style="background-color:#FFD7A2"| Strong || align="left" style="background-color:#9C8A73"| Construct || align="left"| Retrodes
 +
|  ||  || 5 ||  ||  || 
 +
| 8 ||  ||  || 7 ||  ||  ||  || 
 +
|  ||  ||  ||  ||  ||  ||  ||  || 
 +
|-
 +
| align="left" style="background-color:#C6F6FF"| Neutral || align="left" style="background-color:#E765C6"| Slime || align="left"| Rock Jellies
 +
|  ||  ||  ||  ||  || 
 +
|  ||  ||  ||  ||  ||  ||  || 
 +
|  ||  ||  ||  ||  ||  ||  ||  || 
 +
|-
 +
| align="left" style="background-color:#A09C99"| Weak || align="left" style="background-color:#EF9A42"| Gremlin || align="left"| Scorchers
 +
|  ||  ||  ||  || 2 || 3
 +
|  ||  ||  ||  ||  ||  ||  || 
 +
|  ||  ||  ||  ||  ||  ||  ||  || 
 +
|-
 +
| align="left" style="background-color:#FFD7A2"| Strong || align="left" style="background-color:#9C8A73"| Construct || align="left"| Scuttlebots
 +
|  ||  || 5 ||  ||  || 
 +
| 8 ||  ||  || 7 ||  ||  ||  || 
 +
|  ||  ||  ||  ||  ||  ||  ||  || 
 +
|-
 +
| align="left" style="background-color:#A09C99"| Weak || align="left" style="background-color:#EF9A42"| Gremlin || align="left"| Thwackers
 +
| 1 ||  ||  ||  || 2 || 3
 +
|  ||  ||  ||  ||  ||  ||  || 
 +
|  ||  ||  ||  ||  ||  ||  ||  || 
 +
|-
 +
| align="left" style="background-color:#C6F6FF"| Neutral || align="left" style="background-color:#294994"| Fiend || align="left"| Trojans
 +
|  ||  ||  ||  ||  || 
 +
|  ||  ||  ||  ||  ||  ||  || 
 +
|  ||  ||  ||  ||  ||  ||  ||  || 
 +
|-
 +
| align="left" style="background-color:#C6F6FF"| Neutral || align="left" style="background-color:#294994"| Fiend || align="left"| Wings
 +
|  || 4 ||  ||  || 7 || 
 +
| 7 || 7 ||  ||  ||  || 6 || 6 || 
 +
|  ||  ||  ||  ||  ||  ||  ||  || 
 +
|-
 +
| align="left" style="background-color:#A09C99"| Weak || align="left" style="background-color:#E7BE4A"| Beast || align="left"| Wolvers
 +
|  ||  ||  ||  ||  || 
 +
| 3 ||  ||  ||  ||  ||  ||  || 
 +
|  ||  ||  ||  ||  ||  ||  ||  || 
 +
|-
 +
| align="left" style="background-color:#FFD7A2"| Strong || align="left" style="background-color:#B5BAD6"| Undead || align="left"| Zombies
 +
|  ||  ||  ||  ||  || 
 +
|  || 8 ||  ||  || 7 ||  ||  || 
 +
|  ||  ||  ||  ||  ||  ||  ||  || 
 
|-
 
|-
|Charge Attack || 18 || ? || 26 || 31 || 34 || 40
 
 
|}
 
|}
  
 +
{| border="1" style="text-align:center"
 +
|- style="background-color:#ADFFAD"
 +
! colspan="1"|Tier 1 !! rowspan="5" style="background-color:#000000"|
 +
! D01 !! D02 !! D03 !! rowspan="5" style="background-color:#000000"|
 +
! D05 !! D06 !! D07 !! rowspan="5" style="background-color:#000000"|
 +
|-
 +
| align="left" | Normal Attack
 +
| 8 || 11 || 12
 +
| 14 || 16 || 18
 +
|-
 +
| align="left" | Charge Attack
 +
| 15 || 20 || 21
 +
| 24 || 26 || 31
 +
|}
 +
 +
{| border="1" style="text-align:center"
 +
|- style="background-color:#ADFFAD"
 +
! colspan="1"|Tier 2 !! rowspan="5" style="background-color:#000000"|
 +
! D09 !! D10 !! D11 !! D12 !! rowspan="5" style="background-color:#000000"|
 +
! D14 !! D15 !! D16 !! D17 !!  rowspan="5" style="background-color:#000000"|
 +
|-
 +
| align="left" | Normal Attack
 +
| 16 || 16 || 15 || 15
 +
| 14 || 14 || 14 || 14
 +
|-
 +
| align="left" | Charge Attack
 +
| 26 || 25 || 24 || 24
 +
| 22 || 22 || 21 || 21
 +
|}
 +
 +
{| border="1" style="text-align:center"
 +
|- style="background-color:#ADFFAD"
 +
! colspan="1"|Tier 3 !! rowspan="5" style="background-color:#000000"|
 +
! D19 !! D20 !! D21 !! D22 !! rowspan="5" style="background-color:#000000"|
 +
! D24 !! D25 !! D26 !! D27 !! D28 !! rowspan="5" style="background-color:#000000"|
 +
|-
 +
| align="left" | Normal Attack
 +
| ? || ? || ? || ?
 +
| ? || ? || ? || ? || ?
 +
|-
 +
| align="left" | Charge Attack
 +
| ? || ? || ? || ?
 +
| ? || ? || ? || ? || ?
 +
|}
 +
'''Notes:'''
 +
*Gun deals the same damage as Frost Gun & Super Stun Gun.
 +
*Shock Damage should be the same as Voltech Alchemer in Tier 1.
 +
*Some old shock values cannot be used due to insufficient data.
 +
** Depth 1 Vs Beasts dmg 1
 +
** Depth 4 Vs Beasts dmg 2
 +
** Depth 4 Vs Constructs dmg 7
 +
** Depth 5 Vs Constructs dmg 7
 +
** Depth 6 Vs Constructs dmg 8
 +
*Shock damage peaks at D7 & starts to decrease after tier 1.
 +
Last Updated: [[User:SK Tactics|SK Tactics]] 04:38, 13 November 2011 (UTC)
 +
<br style="clear: both" />
 +
 +
===Do we really need that big of a table?===
 +
Seriously, it's so huge it covers up the bar on the left. And most of it should be old now. --[[User:AutoFire|AutoFire]] 03:32, 31 May 2012 (UTC)
 +
 +
== Old "Vs Mender" Values ==
 +
Below table represents the "Vs Menders" damage values before "[http://forums.spiralknights.com/en/node/20474 Bugfix Patch - August 11, 2011]" <br />
 +
Data no longer relevant but I'm leaving them here as a record in case we need to restore them to the main page later.
 
{| border="1"
 
{| border="1"
!colspan="7"|Versus Other Enemies
+
!colspan="7"|Versus Gremlin Menders (Data discarded on main page)
 
|-
 
|-
 
|||| Depth 1 || Depth 2 || Depth 3 || Depth 4 || Depth 5 || Depth 6  
 
|||| Depth 1 || Depth 2 || Depth 3 || Depth 4 || Depth 5 || Depth 6  
 
|-
 
|-
|Basic Attack || 8 || 11 || 12 || 14 || 16 || 18
+
|Basic Attack || 10 || ? || 14 || 16 || 17 || 20
 
|-
 
|-
|Charge Attack || 15 || 20 || 21 || 24 || 26 || 31
+
|Charge Attack || 18 || ? || 26 || 31 || 34 || 40
 
|}
 
|}
 +
--[[User:SK Tactics|SK Tactics]] 19:12, 15 August 2011 (UTC)
  
 +
== shock infliction ==
 +
I shot my zapper twice as many times as my frost gun and it didnt shock while my frost gun froze two time. Can anyone confirm that it still only shocks on charge?--[[User:Trying|Trying]] 21:32, 12 May 2012 (UTC)
  
Shock Damage (Up to 3 ticks) <ul>
+
== Shock Damage ==
<li>Depth 1 Vs Beasts dmg 1</li>
+
Because shock is elemental, what do we do about it? Do we have a section for every resistance type? Or do we have a section for each resist type and a section for the normal shots? I'm going to go with the latter because it seems cleaner, but tell me if it's wrong. --[[User:AutoFire|AutoFire]] 03:32, 31 May 2012 (UTC)
<li>Depth 2 Vs Undead dmg 4</li>
+
<li>Depth 3 Vs ??? dmg 5 (forgot what i fought. location = Blast Furnace - Mechanized Mile)</li>
+
<li>Depth 4 Vs Beasts/Gremlin Menders dmg 2</li>
+
<li>Depth 4 Vs Constructs dmg 7</li>
+
<li>Depth 5 Vs Gremlins dmg 2</li>
+
<li>Depth 5 Vs Constructs dmg 7</li>
+
<li>Depth 6 Vs Gremlins dmg 3</li>
+
<li>Depth 6 Vs Constructs dmg 8</li>
+
</ul>
+
  
Records of damage done. (Just in case we need to reorganize the data later.)<br/>
+
Woops, I didn't notice the part saying it was taken from the least to most damage possible. NVM --[[User:AutoFire|AutoFire]] 04:04, 31 May 2012 (UTC)
-[[User:SK Tactics|SK Tactics]] 19:59, 27 July 2011 (UTC)
+

Latest revision as of 04:04, 31 May 2012

Raw Damage Values

Shock Damage (Up to 3 Ticks)
Type Class Name Tier 1 Tier 2 Tier 3
D01 D02 D03 D05 D06 D07 D09 D10 D11 D12 D14 D15 D16 D17 D19 D20 D21 D22 D24 D25 D26 D27 D28
Weak Beast Alpha Wolvers 3 3 3
Neutral Slime Blast Cubes 6 6
Weak Beast Chromalisks 3
Weak Gremlin Demos 2 3
Neutral Fiend Devilites 7
Neutral Fiend Greavers
Strong Construct Gun Puppies 4 8 7
Strong Undead Howlitzer 8
Neutral Slime Jelly Cubes 6 6 6 6
Strong Undead Kats
Neutral Slime Lichens 7 6
Strong Construct Lumbers 7 7
Strong Construct Mecha Knights 3
Weak Gremlin Menders 1 2 2 2 3 3 3 3 3
Neutral Slime Polyp 7 6
Strong Construct Retrodes 5 8 7
Neutral Slime Rock Jellies
Weak Gremlin Scorchers 2 3
Strong Construct Scuttlebots 5 8 7
Weak Gremlin Thwackers 1 2 3
Neutral Fiend Trojans
Neutral Fiend Wings 4 7 7 7 6 6
Weak Beast Wolvers 3
Strong Undead Zombies 8 7
Tier 1 D01 D02 D03 D05 D06 D07
Normal Attack 8 11 12 14 16 18
Charge Attack 15 20 21 24 26 31
Tier 2 D09 D10 D11 D12 D14 D15 D16 D17
Normal Attack 16 16 15 15 14 14 14 14
Charge Attack 26 25 24 24 22 22 21 21
Tier 3 D19 D20 D21 D22 D24 D25 D26 D27 D28
Normal Attack  ?  ?  ?  ?  ?  ?  ?  ?  ?
Charge Attack  ?  ?  ?  ?  ?  ?  ?  ?  ?

Notes:

  • Gun deals the same damage as Frost Gun & Super Stun Gun.
  • Shock Damage should be the same as Voltech Alchemer in Tier 1.
  • Some old shock values cannot be used due to insufficient data.
    • Depth 1 Vs Beasts dmg 1
    • Depth 4 Vs Beasts dmg 2
    • Depth 4 Vs Constructs dmg 7
    • Depth 5 Vs Constructs dmg 7
    • Depth 6 Vs Constructs dmg 8
  • Shock damage peaks at D7 & starts to decrease after tier 1.

Last Updated: SK Tactics 04:38, 13 November 2011 (UTC)

Do we really need that big of a table?

Seriously, it's so huge it covers up the bar on the left. And most of it should be old now. --AutoFire 03:32, 31 May 2012 (UTC)

Old "Vs Mender" Values

Below table represents the "Vs Menders" damage values before "Bugfix Patch - August 11, 2011"
Data no longer relevant but I'm leaving them here as a record in case we need to restore them to the main page later.

Versus Gremlin Menders (Data discarded on main page)
Depth 1 Depth 2 Depth 3 Depth 4 Depth 5 Depth 6
Basic Attack 10  ? 14 16 17 20
Charge Attack 18  ? 26 31 34 40

--SK Tactics 19:12, 15 August 2011 (UTC)

shock infliction

I shot my zapper twice as many times as my frost gun and it didnt shock while my frost gun froze two time. Can anyone confirm that it still only shocks on charge?--Trying 21:32, 12 May 2012 (UTC)

Shock Damage

Because shock is elemental, what do we do about it? Do we have a section for every resistance type? Or do we have a section for each resist type and a section for the normal shots? I'm going to go with the latter because it seems cleaner, but tell me if it's wrong. --AutoFire 03:32, 31 May 2012 (UTC)

Woops, I didn't notice the part saying it was taken from the least to most damage possible. NVM --AutoFire 04:04, 31 May 2012 (UTC)

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