Zapper

From SpiralKnights
Zapper
★☆☆☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats
Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.


CTR:
All weapons gain these CTR bonuses as they level.
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Zapper is a 1-star handgun.

Description

A modified Proto Gun augmented with a low intensity electrical charge. — Tooltip

Acquisition

: Reward for completing the 2-2 Mission: A Revelation in Flames (bound).
: Ricasso - Always in stock for 3,000 crowns in the Haven Bazaar (unbound).
: Vatel - Randomly in stock for 250 crowns in the Haven Bazaar (unbound).
: Basil - Randomly in stock for 250 crowns in depth 4 Clockwork Terminal.  (unbound).

Recipe

This 1-star recipe has an alchemy cost of 200 crowns. Below are the materials needed to make the Zapper.

Name Amount
Blue Shard 3
Gel Drop 2
Flawed Orb of Alchemy 3

Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.

Alchemy Path

Zapper's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Zapper
Zapper

Combat

Basic Attack

Fires a ball of electricity up to 8 squares away. The projectiles move at medium speed and the user may fire up to 3 shots before reloading. There is no recoil when using the basic attack and the user can move at approximately half speed while firing.

Charge Attack

Fires a bigger ball of electricity that travels up to 9 squares and explodes on impact, harming anything within a radius of 0.5 square. The projectile has the same speed as the basic attack, will knockback enemies, and has a chance to inflict Shock on hit. The recoil from the shot will push the user back 2/3 of a square.

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.

Zapper's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Basic Attack 11 - 14 16 - 19 17 - 16 15 - 14 14 - 13 12 - 11
Charge Attack 26 - 31 37 - 42 34 - 29 27 - 26 24 - 22 21 - 19


Shock damage:

Zapper's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Constructs and Undead
Spasm 3 - 5 7 - 8 8 - 7 7 7 - 6 6
Versus Slimes and Fiends
Spasm 3 - 4 6 - 7 7 - 6 6 6 - 5 5
Versus Beasts and Gremlins
Spasm 1 - 2 2 - 3 3 3 3 - 2 2

Gallery

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Basic Attack
(Animation - click to see)
Charge Attack
(Animation - click to see)
No news art for this item. Click to see more info about this image Click to see more info about this image
No official announcement for this item. Another tooltip view.
(Animation - click to see)
An inspect window view.

See Also