Difference between revisions of "Catalyzer"

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{{WeaponInfo
 
{{WeaponInfo
| name = {{PAGENAME}}
+
| name     = {{PAGENAME}}
| type = handgun
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| type     = handgun
| star = 2
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| star     = 2
| abilities =  
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| damage 1  = Normal
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| abilities = no
 
}}
 
}}
 +
 
== Description ==
 
== Description ==
An advanced alchemical armament adapted from Gremlin mining and demolition devices. Charged Catalyzer bullets envelop the enemy in an energy field that explodes on contact with regular shots.  
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{{Quote|An advanced alchemical armament adapted from Gremlin mining and demolition devices. Catalyzer bullets envelop the enemy in an energy field that explodes after taking damage.|Tooltip}}
  
== Attacks ==
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== Acquisition ==
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{{Handgun/Acquisition}}
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=== Alchemy Path ===
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{{:Catalyzer/alchemy path}}
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== Combat ==
 
=== Basic Attack ===
 
=== Basic Attack ===
Fires a very slow moving projectile up to 9 squares away, allowing up to 3 shots before reload.  The shots create a small burst when they hit, and are capable of damaging more than one enemy with a single attack if they are closely spaced. Bullets from this gun can set off explosive charges applied by Charge Attack  (see below).
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Fires a very slow moving blue projectile up to 9 squares away, allowing up to 3 shots before reload. Bullets from this gun tags any enemy it touches. The energy field only explodes when contacted by charged shot.
There is no recoil when using the basic attack and the user can move at approximately half speed while firing.  
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=== Charge Attack ===
 
=== Charge Attack ===
[[file:Bullets.jpg|thumb|250px| Catalyzer charge attack before being ignited by normal shot]]
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Fires a very slow moving energy orb that has a range of 9 squares. The recoil from the attack pushes back the player's Knight 2/3 of a square when firing. If the enemy is struck by a charge attack from this weapon while the orb is in orbit, it will detonate, damaging and knocking back the target and all nearby enemies. Having an enemy tagged with multiple orbs will increase the size of the explosion. Any undetonated orbs will expire after 20 seconds. Orbs that are not yours are not restricted to your own gun, meaning any player with any level of the Catalyzer can detonate the orbs.
[[file:explosion.jpg|thumb|250px|Catalyzer charge attack after being ignited by normal shot]]
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Fires a very slow moving, non-lethal energy orb that has a range of 9 squares and will orbit around the enemy after hitting them instead of causing damage. <br/>
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Since the projectile does not cause any damage, it cannot be used to activate switches, destroy blocks, or free/awaken frozen and sleeping enemies. <br/>
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However, if an enemy struck by a basic attack from this weapon while any orbs are in orbit, all orbs surrounding target will detonate,  
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damaging and knocking back target and all nearby enemies. <br/>
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The orbs will linger for an extended period of time if successfully attached to enemies, allowing multiple charges to be applied before being detonated. <br/>
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Any catalyzer weapon can detonate any explosive charges, it is not restricted to only your own charge rounds. <br />
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In rare (or well-executed) cases, single charged Catalyzer shots can stick to more than one enemy if they are in close proximity. <br />
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The recoil from the charge attack will push back the user 2/3 of a square when firing.
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Blast radius of individual charge shot explosions increases if there are 3+ charges stacked. It has yet to be seen if this increases damage.
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Below table shows the approximate charge time in milliseconds:
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{{SKAbilitiesTable|Charge Time in Milliseconds|
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{{SKAbilitiesRow|{{PAGENAME}}|1100|1000|900|?|?|?|?}}
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}}
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== Damage ==
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The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as the damage dealt on the first and last floor of each stratum.  
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=== Damage ===
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{{Damage Disclaimer}}
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Normal shots will do only 1 point of damage against all enemies.
 
{{SKDamageTable|
 
{{SKDamageTable|
{{SKNewRow}}
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{{SKDamageRow|Charge Attack   |43 - 54|64 - 73|114 - 134|126 - 113|98 - 73|66 - 58}}
{{SKDamageRow|Basic Attack |11 - 12|15 - 17|28 - 30|29 - 26|?|?}}
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{{SKDamageRow|Charge Explosion|10 - 12|14 - 17| 24 - 28 | 27 - 25 |23 - 21|20 - 19}}
{{SKDamageRow|Charge Attack|34 - 37|46 - 52|52 - 56|49 - 43|?|?}}
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}}
 
}}
  
== Vendors ==
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== Gallery ==
Vendors who sell this item:
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<gallery>
* [[Brinks]]
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File:Bullets.jpg|Basic attack '''before''' being ignited by charge shot.
** 15 [[Bark Module]]
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File:Explosion.jpg|Basic attack '''after''' being ignited by charge shot.
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</gallery>
  
== Recipe ==
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== Notes ==
None
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Previously, this weapon would produce the circling orbs with the charge attack, which were then able to be detonated with the regular attack. This was reversed with {{release|2014-12-03}}.
  
== Alchemy Path ==
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== See Also ==
{{SKWindowsmall
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{{equipment see also}}
| width = 50%
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| title = {{PAGENAME}}'s alchemy path
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| body = {{alchemy paths header}}
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{{Alchemy path
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[[Category:No Recipe]]
|stage0=
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|stage1=
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|stage2=Catalyzer
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|stage3=Industrial Catalyzer
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|stage4=Volatile Catalyzer
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|stage5=Neutralizer
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}}
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{{Alchemy path
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|stage0=
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|stage1=
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|stage2=Catalyzer
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|stage3=Toxic Catalyzer
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|stage4=Virulent Catalyzer
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|stage5=Biohazard
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}}
+
}}
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Latest revision as of 07:01, 1 May 2020

Catalyzer
Catalyzer-Equipped.png
★★☆☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

This item doesn't have any special abilities.

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Catalyzer is a 2-star handgun.

Description

An advanced alchemical armament adapted from Gremlin mining and demolition devices. Catalyzer bullets envelop the enemy in an energy field that explodes after taking damage. — Tooltip

Acquisition

Equipment-Catalyzer icon.png: Brinks - Always in stock for 15 Token-Bark Module.png Bark Modules (bound)

Alchemy Path

Catalyzer's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Catalyzer
Catalyzer
Industrial Catalyzer
Industrial Catalyzer
Volatile Catalyzer
Volatile Catalyzer
Neutralizer
Neutralizer
Toxic Catalyzer
Toxic Catalyzer
Virulent Catalyzer
Virulent Catalyzer
Biohazard
Biohazard

Combat

Basic Attack

Fires a very slow moving blue projectile up to 9 squares away, allowing up to 3 shots before reload. Bullets from this gun tags any enemy it touches. The energy field only explodes when contacted by charged shot.

Charge Attack

Fires a very slow moving energy orb that has a range of 9 squares. The recoil from the attack pushes back the player's Knight 2/3 of a square when firing. If the enemy is struck by a charge attack from this weapon while the orb is in orbit, it will detonate, damaging and knocking back the target and all nearby enemies. Having an enemy tagged with multiple orbs will increase the size of the explosion. Any undetonated orbs will expire after 20 seconds. Orbs that are not yours are not restricted to your own gun, meaning any player with any level of the Catalyzer can detonate the orbs.

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum. Normal shots will do only 1 point of damage against all enemies.

Catalyzer's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Charge Attack 43 - 54 64 - 73 114 - 134 126 - 113 98 - 73 66 - 58
Charge Explosion 10 - 12 14 - 17 24 - 28 27 - 25 23 - 21 20 - 19

Gallery

Notes

Previously, this weapon would produce the circling orbs with the charge attack, which were then able to be detonated with the regular attack. This was reversed with release 2014-12-03.

See Also

Personal tools