Difference between revisions of "Pickups"

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__NOTOC__
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#REDIRECT[[Pickup]]
Pickups are [[items]] that can be found in dungeons. Pickups are transient items, meaning that they will not be brought back to [[town]] with the player's knight.
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==Belt==
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[[Image:Vial_Belt.png|left]]Pickups are picked up by walking over them. They are added to your belt shown at the top of the screen. Press the numbers 1 - 5 to use a pickup. Vials are thrown and Capsules are consumed on the spot. There is room for only 3 pickups per slot in the belt, and you can only have one slot of each type.
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You can drag pickups off the belt to drop them on the ground or to trade them, if you wish.
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==Capsules==
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Capsules are used to affect yourself. Press the numbers 1 - 5 to consume the capsule.
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{{Table/Pickups_Container}}
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{{Table/Capsules_Entry|[[Image:Item-Health_Capsule.png|40px]]|Health Capsule|Heals your knight for 3 units of health when consumed.}}
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{{Table/Capsules_Entry|[[Image:Item-Super_Health_Capsule.png|40px]]|Super Health Capsule|A slightly stronger version of the Health Capsule that heals your knight for 6 units of health when consumed.}}
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{{Table/Capsules_Entry|[[Image:Item-Ultra_Health_Capsule.png|40px]]|Ultra Health Capsule|A stronger version of the Health Capsule that heals your knight for 9 units of health when consumed.}}
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{{Table/Capsules_Entry|[[Image:Item-Remedy_Capsule.png|40px]]|Remedy Capsule|When consumed, remedy capsules remove afflictions you may have such as fire, curse, stun, etc.}}
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==Vials==
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Vials are thrown to affect a target. Press the numbers 1 - 5 (as default) to ready a vial and click the ATTACK key to throw the vial in the direction your knight is facing. All vials come in a more powerful variation with the same color as the lesser vial, shown as a larger bottle marked with a star.
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{{Table/Pickups_Container}}
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{{Table/Pickups_Entry|[[Image:Item-Curse_Vial.png|40px]]|Curse Vial|[[Image:Item-Super_Curse_Vial.png|40px]]|Super Curse Vial|Curse Vial info to add}}
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{{Table/Pickups_Entry|[[Image:Item-Fire_Vial.png|40px]]|Fire Vial|[[Image:Item-Super_Fire_Vial.png|40px]]|Super Fire Vial|Fire Vial will temporarily set the target on [[fire]] and deals fire damage over time.}}
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{{Table/Pickups_Entry|[[Image:Item-Freeze_Vial.png|40px]]|Freeze Vial|[[Image:Item-Super_Freeze_Vial.png|40px]]|Super Freeze Vial|Freeze Vial will temporarily trap the target in a block of ice making it unable to move, but will still be able to attack. If the target catches on fire, this will melt the ice.}}
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{{Table/Pickups_Entry|[[Image:Item-Poison_Vial.png|40px]]|Poison Vial|[[Image:Item-Super_Poison_Vial.png|40px]]|Super Poison Vial|Poison Vial will temporarily [[poison]] the target.  This will make make the target unable to heal and will also lower its attack power.}}
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{{Table/Pickups_Entry|[[Image:Item-Shock_Vial.png|40px]]|Shock Vial|[[Image:Item-Super_Shock_Vial.png|40px]]|Super Shock Vial|Shock Vial info to add}}
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{{Table/Pickups_Entry|[[Image:Item-Sleep_Vial.png|40px]]|Sleep Vial|[[Image:Item-Super_Sleep_Vial.png|40px]]|Super Sleep Vial|Sleep Vial will temporarily put the target to sleep, which will make the target unable to move or attack. Target will regenerate health while affected, this effect may be delayed.}}
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{{Table/Pickups_Entry|[[Image:Item-Stun_Vial.png|40px]]|Stun Vial|[[Image:Item-Super_Stun_Vial.png|40px]]|Super Stun Vial|Stun Vial will temporarily [[stun]] the target making it slower to move and attack.}}
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==Other==
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{{Table/Pickups_Container}}
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{{Table/Capsules_Entry|[[Image:Item-MechKnight_Kit.png]]|MechKnight Kit|Construct your own mechanical knight that will follow you as far as the next elevator and attack your foes.  Randomly suffers from the shock status condition.}}
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[[Category:Items]]
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Latest revision as of 09:06, 29 October 2014

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