Difference between revisions of "Talk:Zapper"
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Last Updated: [[User:SK Tactics|SK Tactics]] 04:38, 13 November 2011 (UTC) | Last Updated: [[User:SK Tactics|SK Tactics]] 04:38, 13 November 2011 (UTC) | ||
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+ | ===Do we really need that big of a table?=== | ||
+ | Seriously, it's so huge it covers up the bar on the left. And most of it should be old now. --[[User:AutoFire|AutoFire]] 03:32, 31 May 2012 (UTC) | ||
== Old "Vs Mender" Values == | == Old "Vs Mender" Values == | ||
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== shock infliction == | == shock infliction == | ||
I shot my zapper twice as many times as my frost gun and it didnt shock while my frost gun froze two time. Can anyone confirm that it still only shocks on charge?--[[User:Trying|Trying]] 21:32, 12 May 2012 (UTC) | I shot my zapper twice as many times as my frost gun and it didnt shock while my frost gun froze two time. Can anyone confirm that it still only shocks on charge?--[[User:Trying|Trying]] 21:32, 12 May 2012 (UTC) | ||
+ | |||
+ | == Shock Damage == | ||
+ | Because shock is elemental, what do we do about it? Do we have a section for every resistance type? Or do we have a section for each resist type and a section for the normal shots? I'm going to go with the latter because it seems cleaner, but tell me if it's wrong. --[[User:AutoFire|AutoFire]] 03:32, 31 May 2012 (UTC) | ||
+ | |||
+ | Woops, I didn't notice the part saying it was taken from the least to most damage possible. NVM --[[User:AutoFire|AutoFire]] 04:04, 31 May 2012 (UTC) |
Latest revision as of 04:04, 31 May 2012
Contents
Raw Damage Values
Type | Class | Name | Tier 1 | Tier 2 | Tier 3 | |||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
D01 | D02 | D03 | D05 | D06 | D07 | D09 | D10 | D11 | D12 | D14 | D15 | D16 | D17 | D19 | D20 | D21 | D22 | D24 | D25 | D26 | D27 | D28 | ||||||||||
Weak | Beast | Alpha Wolvers | 3 | 3 | 3 | |||||||||||||||||||||||||||
Neutral | Slime | Blast Cubes | 6 | 6 | ||||||||||||||||||||||||||||
Weak | Beast | Chromalisks | 3 | |||||||||||||||||||||||||||||
Weak | Gremlin | Demos | 2 | 3 | ||||||||||||||||||||||||||||
Neutral | Fiend | Devilites | 7 | |||||||||||||||||||||||||||||
Neutral | Fiend | Greavers | ||||||||||||||||||||||||||||||
Strong | Construct | Gun Puppies | 4 | 8 | 7 | |||||||||||||||||||||||||||
Strong | Undead | Howlitzer | 8 | |||||||||||||||||||||||||||||
Neutral | Slime | Jelly Cubes | 6 | 6 | 6 | 6 | ||||||||||||||||||||||||||
Strong | Undead | Kats | ||||||||||||||||||||||||||||||
Neutral | Slime | Lichens | 7 | 6 | ||||||||||||||||||||||||||||
Strong | Construct | Lumbers | 7 | 7 | ||||||||||||||||||||||||||||
Strong | Construct | Mecha Knights | 3 | |||||||||||||||||||||||||||||
Weak | Gremlin | Menders | 1 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 3 | |||||||||||||||||||||
Neutral | Slime | Polyp | 7 | 6 | ||||||||||||||||||||||||||||
Strong | Construct | Retrodes | 5 | 8 | 7 | |||||||||||||||||||||||||||
Neutral | Slime | Rock Jellies | ||||||||||||||||||||||||||||||
Weak | Gremlin | Scorchers | 2 | 3 | ||||||||||||||||||||||||||||
Strong | Construct | Scuttlebots | 5 | 8 | 7 | |||||||||||||||||||||||||||
Weak | Gremlin | Thwackers | 1 | 2 | 3 | |||||||||||||||||||||||||||
Neutral | Fiend | Trojans | ||||||||||||||||||||||||||||||
Neutral | Fiend | Wings | 4 | 7 | 7 | 7 | 6 | 6 | ||||||||||||||||||||||||
Weak | Beast | Wolvers | 3 | |||||||||||||||||||||||||||||
Strong | Undead | Zombies | 8 | 7 |
Tier 1 | D01 | D02 | D03 | D05 | D06 | D07 | |||
---|---|---|---|---|---|---|---|---|---|
Normal Attack | 8 | 11 | 12 | 14 | 16 | 18 | |||
Charge Attack | 15 | 20 | 21 | 24 | 26 | 31 |
Tier 2 | D09 | D10 | D11 | D12 | D14 | D15 | D16 | D17 | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Normal Attack | 16 | 16 | 15 | 15 | 14 | 14 | 14 | 14 | |||
Charge Attack | 26 | 25 | 24 | 24 | 22 | 22 | 21 | 21 |
Tier 3 | D19 | D20 | D21 | D22 | D24 | D25 | D26 | D27 | D28 | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal Attack | ? | ? | ? | ? | ? | ? | ? | ? | ? | |||
Charge Attack | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Notes:
- Gun deals the same damage as Frost Gun & Super Stun Gun.
- Shock Damage should be the same as Voltech Alchemer in Tier 1.
- Some old shock values cannot be used due to insufficient data.
- Depth 1 Vs Beasts dmg 1
- Depth 4 Vs Beasts dmg 2
- Depth 4 Vs Constructs dmg 7
- Depth 5 Vs Constructs dmg 7
- Depth 6 Vs Constructs dmg 8
- Shock damage peaks at D7 & starts to decrease after tier 1.
Last Updated: SK Tactics 04:38, 13 November 2011 (UTC)
Do we really need that big of a table?
Seriously, it's so huge it covers up the bar on the left. And most of it should be old now. --AutoFire 03:32, 31 May 2012 (UTC)
Old "Vs Mender" Values
Below table represents the "Vs Menders" damage values before "Bugfix Patch - August 11, 2011"
Data no longer relevant but I'm leaving them here as a record in case we need to restore them to the main page later.
Versus Gremlin Menders (Data discarded on main page) | ||||||
---|---|---|---|---|---|---|
Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 | Depth 6 | |
Basic Attack | 10 | ? | 14 | 16 | 17 | 20 |
Charge Attack | 18 | ? | 26 | 31 | 34 | 40 |
--SK Tactics 19:12, 15 August 2011 (UTC)
shock infliction
I shot my zapper twice as many times as my frost gun and it didnt shock while my frost gun froze two time. Can anyone confirm that it still only shocks on charge?--Trying 21:32, 12 May 2012 (UTC)
Shock Damage
Because shock is elemental, what do we do about it? Do we have a section for every resistance type? Or do we have a section for each resist type and a section for the normal shots? I'm going to go with the latter because it seems cleaner, but tell me if it's wrong. --AutoFire 03:32, 31 May 2012 (UTC)
Woops, I didn't notice the part saying it was taken from the least to most damage possible. NVM --AutoFire 04:04, 31 May 2012 (UTC)