Difference between revisions of "Houyhnhnm (Guild)"

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Some guilds only care how strong your weapons are, and some do not seem to care about anything at all. Karhea decided to start a guild where it does not matter how strong you are today. He knows that with time and help, anyone can grow stronger. Karhea saw that what matters is how you treat other people, so that all players can have fun, and feel safe to make mistakes. Because only people who make mistakes get stronger. This guild is about allowing people to get stronger.
 
Some guilds only care how strong your weapons are, and some do not seem to care about anything at all. Karhea decided to start a guild where it does not matter how strong you are today. He knows that with time and help, anyone can grow stronger. Karhea saw that what matters is how you treat other people, so that all players can have fun, and feel safe to make mistakes. Because only people who make mistakes get stronger. This guild is about allowing people to get stronger.
  
The guild name, Houyhnhnm, is borrowed from the Houyhnhnm encountered by the character, Lemuel Gulliver, in his travels through the book, ''Gulliver's Travels'' written by Jonathan Swift. Gulliver learned much about the nature of mankind from the Houyhnhnm, and we take away that any man may aspire to greatness, and any man may fall. The Houyhnhnm represent an ideal character that can be sought after by all, but few if any will achieve.
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The guild name, Houyhnhnm, is borrowed from the Houyhnhnm encountered by the character, Lemuel Gulliver, in his travels through the book, ''Gulliver's Travels'' written by Jonathan Swift. Gulliver learned much about the nature of mankind from the Houyhnhnm, and we take away that any person may aspire to greatness, and any person may fall. The Houyhnhnm struggle to achieve the very best character, but few if any of us will achieve.
  
 
Success is found in perfecting the journey, not arriving at the destination.
 
Success is found in perfecting the journey, not arriving at the destination.
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There is only one founding guild master, and that is Karhea. Karhea may appoint an acting guild master if he goes on extended leave, but he will always keep an eye on things. Nobody knows how he does it, but he does.
 
There is only one founding guild master, and that is Karhea. Karhea may appoint an acting guild master if he goes on extended leave, but he will always keep an eye on things. Nobody knows how he does it, but he does.
  
Karhea is too old to be bothered with all of it, so he expects each member of this guild is responsible for their actions, and to participate in self-regulating this guild. The rules are simple, if you take the time to understand them.  
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Karhea is too old to be bothered with all of it, so he expects each member of this guild is responsible for their actions, and each member should participate in managing this guild. The rules below are simple, if you take the time to understand them.
  
Just try to be a human being, not a Yahoo.
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Just try to be a Houyhnhnm, not a Yahoo.
  
 
  - Who is in this guild?
 
  - Who is in this guild?
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  - How do I get started?
 
  - How do I get started?
  
{{showhide|How to Join|content=To join, you can approach any Officer, or Karhea if can you find him. He is sometimes found in Rescue Camp, and sometimes in Haven. The rest of the time, we think he goes off wandering the clockworks alone.
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{{showhide|How to Join|content=To join, you can approach any member, who can then introduce you to an Officer, or you can speak with Karhea if can you find him. He is sometimes found in Rescue Camp, and sometimes in Haven telling stories. The rest of the time, we think he goes off wandering the clockworks alone.
* There is NO skill requirement.  
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* There is NO skill requirement.
 
* The only requirement is to be a person of good character.
 
* The only requirement is to be a person of good character.
 
* Joining is easy. Becoming a member requires a small amount of effort.
 
* Joining is easy. Becoming a member requires a small amount of effort.
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{{showhide|How to Leave|content=Of course, anyone may leave at any time, but we would like to make nice and keep you as our friend. So tell people when you are thinking of leaving. Karhea learned that it is always best to stand up when you come, and also when you go.  
 
{{showhide|How to Leave|content=Of course, anyone may leave at any time, but we would like to make nice and keep you as our friend. So tell people when you are thinking of leaving. Karhea learned that it is always best to stand up when you come, and also when you go.  
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If you are unhappy about something, talk to the officers about it, and they will try to make you happy if they can.
 
If you are unhappy about something, talk to the officers about it, and they will try to make you happy if they can.
  
Before kicking anyone, we will first talk to them. We will warn them and try to get them to follow the guild principles. If they won't play nice, or if the infraction is serious enough, then we will start the count.
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Before kicking anyone, we will first talk to them. We will let them know why we are concerned and try to get them to follow the guild principles. If they won't, or if the infraction is serious enough, then we will bring it to the officers or Karhea to decide your fate.
  
 
Nobody, not even Karhea will kick a player alone. The Officers must vote, and any involved players will also vote. If Officers abuse their power to kick, then Karhea will kick them instead.
 
Nobody, not even Karhea will kick a player alone. The Officers must vote, and any involved players will also vote. If Officers abuse their power to kick, then Karhea will kick them instead.
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}}
 
}}
  
 
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'''Grievance Procedure'''
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* Anonymous complaints are not allowed.
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* All complaints must be made openly in guild chat with both parties present and at least two witnesses who are not involved with the incident or issue at hand.
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* You can discuss anything you want in private, but to complain, you must be willing to repeat the complaint and explain it to other people who may challenge you. Other people not speaking will reserve their comments until the matter is reviewed by an officer.
 +
* Sleep on it first. We do not argue on the spot. We argue after a day has passed to allow emotions to cool.
 +
* If you do complain about another player, then you are the defendant, because you must defend your complaint.
 +
* If a player complains about you, you are the opposition because you will oppose the complaint.
 +
* Both sides will get the chance to state their side and face the other side in turns.
 +
* Both sides of a complain may request an advocate, or, if you start freaking out, an officer may may appoint an advocate to you. You get to tell your advocate all about it, then let them represent you in public. Only the parties and the advocates may speak publicly to oppose or defend a complaint.
 +
* One officer will be appointed as the mediator. The purpose of the mediator is to resolve the issue. If the issue cannot be resolved by the mediator, then the matter will be escalated to all seven offiers for a vote.
 +
* All non-involved parties are expected to keep chatter about an open complaint to private chat channels. Idle gossip is not encouraged.
  
 
'''Frequently used templates'''
 
'''Frequently used templates'''

Revision as of 07:57, 9 September 2012

GuildName
GuildLogo-GuildName.png

Motto: "Try not to be a Yahoo."

Guild Founder: Karhea
Approx. Population: #
Guild Master(s):

Karhea

  • No second at this time.
Guild Officer(s):

There will be up to seven

  • Officer1
  • Officer2
  • Officer3
  • Officer4
  • Officer5
  • Officer6
  • Officer7
Website: http://www.google.com (Coming soon)

Guild Origin

- Why did Karhea start this guild?

After speaking with many players, and observing how other guilds were run, Karhea saw that some are good and some are bad. He wanted to try the things that were good, and avoid the things that were bad, and gave that a lot of thought.

Then one day he realized the only thing that really matters is how people treat each other. Spiral Knights is a game, and the rest is foolishness. People come here to play for many different reasons. If people will agree to act like good human beings, then nothing else really matters.

Some guilds only care how strong your weapons are, and some do not seem to care about anything at all. Karhea decided to start a guild where it does not matter how strong you are today. He knows that with time and help, anyone can grow stronger. Karhea saw that what matters is how you treat other people, so that all players can have fun, and feel safe to make mistakes. Because only people who make mistakes get stronger. This guild is about allowing people to get stronger.

The guild name, Houyhnhnm, is borrowed from the Houyhnhnm encountered by the character, Lemuel Gulliver, in his travels through the book, Gulliver's Travels written by Jonathan Swift. Gulliver learned much about the nature of mankind from the Houyhnhnm, and we take away that any person may aspire to greatness, and any person may fall. The Houyhnhnm struggle to achieve the very best character, but few if any of us will achieve.

Success is found in perfecting the journey, not arriving at the destination.

Guild Summary

- What is the purpose of the guild's existence?

This guild is predicated on the concept that its members will aspire to be, or to become, good quality players. A Good Quality Player, is something we expect ourselves, and our guild mates to work at. These principles will carry over into other games, and into real life.

The point, is we aspire to become greater than we are, but never forget our humble roots.

There is only one founding guild master, and that is Karhea. Karhea may appoint an acting guild master if he goes on extended leave, but he will always keep an eye on things. Nobody knows how he does it, but he does.

Karhea is too old to be bothered with all of it, so he expects each member of this guild is responsible for their actions, and each member should participate in managing this guild. The rules below are simple, if you take the time to understand them.

Just try to be a Houyhnhnm, not a Yahoo.

- Who is in this guild?

Guild Members

- How do I get started?
- How a knight is expected to conduct oneself within the guild.

Guild Rules You are expected to strive to behave like a human being. You may fail occasionally, but do not be a failure. Follow what some people call, the golden rule, karma, reciprocity, string theory, etc. Basically, be honorable and be kind. Here are some guidelines to help you understand what Karhea had in mind when he founded this guild.

- What kind of stuff with this guild do?

Grievance Procedure

  • Anonymous complaints are not allowed.
  • All complaints must be made openly in guild chat with both parties present and at least two witnesses who are not involved with the incident or issue at hand.
  • You can discuss anything you want in private, but to complain, you must be willing to repeat the complaint and explain it to other people who may challenge you. Other people not speaking will reserve their comments until the matter is reviewed by an officer.
  • Sleep on it first. We do not argue on the spot. We argue after a day has passed to allow emotions to cool.
  • If you do complain about another player, then you are the defendant, because you must defend your complaint.
  • If a player complains about you, you are the opposition because you will oppose the complaint.
  • Both sides will get the chance to state their side and face the other side in turns.
  • Both sides of a complain may request an advocate, or, if you start freaking out, an officer may may appoint an advocate to you. You get to tell your advocate all about it, then let them represent you in public. Only the parties and the advocates may speak publicly to oppose or defend a complaint.
  • One officer will be appointed as the mediator. The purpose of the mediator is to resolve the issue. If the issue cannot be resolved by the mediator, then the matter will be escalated to all seven offiers for a vote.
  • All non-involved parties are expected to keep chatter about an open complaint to private chat channels. Idle gossip is not encouraged.

Frequently used templates These lines are just here to give the WIKI editor a place to copy and paste common templates.

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