Difference between revisions of "Lancer Knightz (Guild)/Sword Charges Per Minute"
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The 0 to +6 columns of the table contain CPM data. To collect such data, the tester goes to a safe area, such as Moorcroft Manor. For each level of [[Abilities|charge time reduction]] (CTR), the tester executes charge attacks for a minute straight against thin air, turning as necessary to avoid obstacles. Each test is repeated until it seems to settle on a single answer for the CPM. However, even then the results should be regarded as approximate. Also, we should note that all tests are carried out with ASI+6, because ASI has a small effect on charge attack speed. For example, Combuster CTR+3 does 16 charges per minute at ASI+0, but 17 charges per minute at ASI+6. | The 0 to +6 columns of the table contain CPM data. To collect such data, the tester goes to a safe area, such as Moorcroft Manor. For each level of [[Abilities|charge time reduction]] (CTR), the tester executes charge attacks for a minute straight against thin air, turning as necessary to avoid obstacles. Each test is repeated until it seems to settle on a single answer for the CPM. However, even then the results should be regarded as approximate. Also, we should note that all tests are carried out with ASI+6, because ASI has a small effect on charge attack speed. For example, Combuster CTR+3 does 16 charges per minute at ASI+0, but 17 charges per minute at ASI+6. | ||
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+ | Some remarks: | ||
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+ | * Based on the data so far, each level of CTR increases the charges per minute by an average of 6.4%. | ||
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+ | * Wild Hunting Blade charges 10%-20% more slowly than does Dread Venom Striker. |
Revision as of 23:49, 13 February 2013
The guild Lancer Knightz has a long-running project to collect data on the speed and damage of various weapons. If you'd like to help, then please contact Donkeyhaute.
The following table shows two kinds of data about sword charges: how fast the user can move while charging, and how many charges per minute (CPM) the sword allows. The data marked ' were collected by Bopp; all other data were collected by Donkeyhaute.
The Dash and Penalty columns show movement speed data. To collect such data, the tester goes to the train platform on the west side of Moorcroft Manor, with no movement speed increase or decrease. The tester runs from the north end of the platform to the south end three times, with the sword charged. The average of the three times is shown in the Dash column. When not charging a weapon, this dash takes a baseline 6.8 seconds. The Penalty column shows how much longer than baseline the observed dash time is; it's a measure of how much charging the sword slows down the user.
The 0 to +6 columns of the table contain CPM data. To collect such data, the tester goes to a safe area, such as Moorcroft Manor. For each level of charge time reduction (CTR), the tester executes charge attacks for a minute straight against thin air, turning as necessary to avoid obstacles. Each test is repeated until it seems to settle on a single answer for the CPM. However, even then the results should be regarded as approximate. Also, we should note that all tests are carried out with ASI+6, because ASI has a small effect on charge attack speed. For example, Combuster CTR+3 does 16 charges per minute at ASI+0, but 17 charges per minute at ASI+6.
Name | Damage | Dash | Penalty | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
Leviathan Blade | normal | 6.9 | 1% | 15.5 | 16.5 | 18 | 19 | 21 | ||
Cold Iron Vanquisher | normal | 14' | 14.5' | 15.5' | 16' | 18' | 19' | 20.5' | ||
Dread Venom Striker | normal | 6.9 | 1% | 15 | 15.5 | 16 | 17 | 18 | ||
Wild Hunting Blade | normal | 11' | 12' | 12.5' | 13' | 14' | 14.5' | 15.5' | ||
Sudaruska | normal | 8.3 | 22% | 11 | 11.5 | 12 | 12.5 | 13 | 14 | 15 |
Triglav | normal | |||||||||
Barbarous Thorn Blade | piercing | 7.6 | 12% | 15.5 | 16.5 | 18 | 19 | 21 | ||
Final Flourish | piercing | 7.6 | 12% | 16.5 | 17.5 | |||||
Fearless Rigadoon | piercing | |||||||||
Furious Flamberge | piercing | |||||||||
Warmaster Rocket Hammer | elemental | 8.1 | 19% | 10.5 | 11 | 11.5 | 12 | 13 | ||
Divine Avenger | elem+norm | 8.3 | 22% | 16 | 17 | 18.5 | ||||
Fang of Vog | elem+norm | 6.9 | 1% | 14.5 | 15 | 15.5 | 16 | 17 | ||
Voltedge | elem+norm | |||||||||
Combuster | elem+norm | 6.9 | 1% | 17 | 18 | 19.5 | 21 | |||
Glacius | elem+norm | 6.9 | 1% | 17 | 18 | 19.5 | 21 | |||
Acheron | shad+norm | 6.9 | 1% | 16 | 17 | 18 | 19.5 | 21 | ||
Gran Faust | shad+norm | 8.3 | 22% | 10 | 11 | 12 | 13 | 14 |
Some remarks:
- Based on the data so far, each level of CTR increases the charges per minute by an average of 6.4%.
- Wild Hunting Blade charges 10%-20% more slowly than does Dread Venom Striker.