Difference between revisions of "Lumber"

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*[[Mission|The Ancient Generator]]: Restoring Power
 
*[[Mission|Crossing the Chasm]]: The Journey to Haven
 
*[[Mission|Crossing the Chasm]]: The Journey to Haven
 
*[[Clockwork Tunnels]]
 
*[[Clockwork Tunnels]]

Revision as of 19:04, 24 February 2013

Construct
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Damage Resistances
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Lumbers are a type of monster found in the Clockworks.

Traits

Lumbers are a hybrid of tree and steam-punk machinery. Although slow moving they will slam their one giant arm at anything that comes too close, monsters and knights alike.

Lumbers will deal both elemental and normal damage as Knights delve deeper into the Clockworks.

Types

Lumber


Redward


Silversap


Electreant


Vilewood


Ironwood Sentinel


Void Lumber


Strategy

All Lumber attack by smashing down their arm like a mace. It is a slow attack with a fairly long charge time. This attack strikes everything in front of it and has a very good chance of stunning all hit targets, knights or monsters. If you can dodge this attack, the Lumber will remain harmless for a few seconds before he strikes again. Use this advantage to get as many hits on it as you can, or get into a better position.

  • If their attack hits you while shielding, you are knocked back, leaving your window of attacking shorter or even allowing you to escape a crowd of monsters.
  • You can also stay behind them and attack as they may not turn around fast enough to counter.
  • Lumbers in higher tiers have less warning before their attack falls.
  • In narrow hallways, it's best to lure them to attack you, fall back, and then retaliate while they recover.
  • Because of their long charge time, they are vulnerable to charge attacks.
  • Even if there's a wall between you and the Lumber, its attack will still push you back, be wary of this around traps.

See Also

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