Difference between revisions of "Lancer Knightz (Guild)/Sword Combos Per Minute"

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The guild [[Lancer Knightz (Guild)|Lancer Knightz]] has a long-running [[Lancer Knightz (Guild)/Data|project]] to collect data on the speed and damage of various weapons. If you'd like to help, then please contact [[User:Vroom|Donkeyhaute]].
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This page is part of the [[Lancer Knightz (Guild)|Lancer Knightz]] [[Lancer Knightz (Guild)/Data|data collection project]]. These particular data were collected between late 2011 and early 2013. Data from swords marked <sup>B</sup> were collected by [[User:Jdavis|Bopp]]; all other data were collected by Donkeyhaute. Thanks to Squamph for some preliminary data. The data suggest that each level of [[Abilities|attack speed increase]] (ASI) increases comboing speed by roughly 3.6%. The data also let us estimate damage per second (DPS) of swords.
  
This table shows the combos per minute of various swords, at various levels of [[Abilities|attack speed increase]] (ASI). To collect such data, the tester goes to a safe area, such as Moorcroft Manor. He (or she) executes combos for a minute straight against thin air, turning as necessary to avoid obstacles. He records the result in the hidden HTML comments in this table. The test is repeated until it seems to settle on a single answer, which is entered into the table explicitly. However, even this reproducible answer should be regarded as approximate. Data from swords marked <sup>B</sup> were collected by [[User:Jdavis|Bopp]]; all other data were collected by Donkeyhaute. Thanks to Squamph for some preliminary data.
+
==Procedure==
 +
 
 +
The tester goes to a safe area, such as [[Moorcroft Manor]]. He (or she) notes the total amount of ASI in effect on the sword. He executes combos for a minute straight against thin air, turning as necessary to avoid obstacles. At the end of the minute, he rounds the number of combos to the nearest multiple of 0.5. He repeats the test until it seems to settle on a single answer. He records all of the test results in the hidden wiki markup in the table below, or mails them to Donkeyhaute.
 +
 
 +
==Data==
 +
 
 +
The table displays the combos per minute at all levels of ASI from -2 (Medium penalty) to +6 (Maximum!). In many cases, more than one measurement has been made. Only the average of the measurements is displayed. All of the measurements can be viewed in the hidden wiki markup for the table. Because combos per minute are rounded to the nearest whole number, and because comboing speed may vary from player to player, these numbers should be viewed as approximate.
  
 
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{{User:Vroom/end}}
 
{{User:Vroom/end}}
  
Some remarks:
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==Remarks==
 +
 
 
* In most cases, each increment of ASI results in a 2%-5% increase in the combos per minute. The geometric mean of the increases is about 3.6%.
 
* In most cases, each increment of ASI results in a 2%-5% increase in the combos per minute. The geometric mean of the increases is about 3.6%.
* Gran Faust's speed bar is much longer than Divine Avenger's, although it seems no faster in practice. These data support that view that GF is not faster than DA.
+
* Gran Faust's speed bar is much longer than Divine Avenger's, although it seems no faster in practice. These data support the view that GF is not faster than DA.
 
* Either Dread Venom Striker reaches a speed cap, or the tester just can't swing fast enough to exploit ASI+6.
 
* Either Dread Venom Striker reaches a speed cap, or the tester just can't swing fast enough to exploit ASI+6.
* Although it may just be experimental error, Wild Hunting Blade seems to be slightly slower than Dread Venom Striker. This has been confirmed by Bopp's retesting of both swords, and it is also true for [[Lancer Knightz (Guild)/Sword_Charges_Per_Minute|charges]].
+
* Wild Hunting Blade seems to be slightly slower than Dread Venom Striker. This has been confirmed by Bopp's retesting of both swords, and it is also true for [[Lancer Knightz (Guild)/Sword_Charges_Per_Minute|charges]].
  
We can combine our combos per minute data with damage data from the wiki, to compute the damage per second (DPS) that results for comboing as fast as possible. In detail, we take the ASI+6 data from the table above. We look up the depth-28 damage on the wiki. For swords with no data (e.g., Voltedge), we use the available data from similar swords (Glacius). We total the damage for all of the strokes in the sword's combo. Then we compute
+
==Damage per Second==
 +
 
 +
We can combine our combos-per-minute data with damage data from the wiki, to compute the damage per second (DPS) that results for comboing as fast as possible. In detail, we take the ASI+6 data from the table above. For swords with no data (e.g., Voltedge), we use the available data from similar swords (Glacius). We total the damage for all of the strokes in the sword's combo. Then we compute
 
:damage per second = damage per combo * combos per minute * minutes per second,
 
:damage per second = damage per combo * combos per minute * minutes per second,
where minutes per second is obviously 1/60. It is worth noting that, because combos per minute are precise to within a few percent only, so is DPS precise to within a few percent only. For example, the difference between 628 (Combuster against constructs) and 607 (Final Flourish against beasts) may not be significant.
+
where minutes per second is obviously 1/60. It is worth noting that, because combos per minute are precise to within a few percent only, so is DPS precise to within a few percent only. For example, the difference between 628 DPS and 607 DPS may not be significant.
 +
 
 +
Here is the DPS for swords at depth 28 with [[Abilities|damage]]+0 (from other sources; these figures include the family-specific damage bonuses on Cold Iron Vanquisher and Wild Hunting Blade). Warmaster Rocket Hammer's damage is given as a range, depending on whether the second stroke hits once or thrice.
  
 
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Similarly, here is the DPS for swords at depth 24 with damage+6.
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{{User:Vroom/start}}
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{{User:Vroom/header|Name}}
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{{User:Vroom/header|Damage}}
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{{User:Vroom/header|Slimes}}
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{{User:Vroom/header|Gremlins}}
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{{User:Vroom/header|Beasts}}
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{{User:Vroom/header|Fiends}}
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{{User:Vroom/header|Undead}}
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{{User:Vroom/header|Constructs}}
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{{User:Vroom/row}}
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{{User:Vroom/cell|[[Leviathan Blade]]}}
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{{User:Vroom/cell|normal}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/row}}
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{{User:Vroom/cell|[[Cold Iron Vanquisher]]}}
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{{User:Vroom/cell|normal}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/row}}
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{{User:Vroom/cell|[[Dread Venom Striker]]}}
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{{User:Vroom/cell|normal}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/row}}
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{{User:Vroom/cell|[[Wild Hunting Blade]]}}
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{{User:Vroom/cell|normal}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/row}}
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{{User:Vroom/cell|[[Sudaruska]]}}
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{{User:Vroom/cell|normal}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/row}}
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{{User:Vroom/cell|[[Triglav]]}}
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{{User:Vroom/cell|normal}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/row}}
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{{User:Vroom/cell|[[Barbarous Thorn Blade]]}}
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{{User:Vroom/cell|piercing}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/row}}
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{{User:Vroom/cell|[[Final Flourish]]}}
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{{User:Vroom/cell|piercing}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/row}}
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{{User:Vroom/cell|[[Fearless Rigadoon]]}}
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{{User:Vroom/cell|piercing}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/row}}
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{{User:Vroom/cell|[[Furious Flamberge]]}}
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{{User:Vroom/cell|piercing}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/row}}
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{{User:Vroom/cell|[[Warmaster Rocket Hammer]]}}
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{{User:Vroom/cell|elemental}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/row}}
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{{User:Vroom/cell|[[Divine Avenger]]}}
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{{User:Vroom/cell|elem+norm}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/row}}
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{{User:Vroom/cell|[[Fang of Vog]]}}
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{{User:Vroom/cell|elem+norm}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/row}}
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{{User:Vroom/cell|[[Voltedge]]}}
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{{User:Vroom/cell|elem+norm}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/row}}
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{{User:Vroom/cell|[[Combuster]]}}
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{{User:Vroom/cell|elem+norm}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/row}}
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{{User:Vroom/cell|[[Glacius]]}}
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{{User:Vroom/cell|elem+norm}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/row}}
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{{User:Vroom/cell|[[Acheron]]}}
 +
{{User:Vroom/cell|shad+norm}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/row}}
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{{User:Vroom/cell|[[Gran Faust]]}}
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{{User:Vroom/cell|shad+norm}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
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{{User:Vroom/cell|<!---->}}
  
 
{{User:Vroom/end}}
 
{{User:Vroom/end}}

Revision as of 22:29, 15 August 2013

This page is part of the Lancer Knightz data collection project. These particular data were collected between late 2011 and early 2013. Data from swords marked B were collected by Bopp; all other data were collected by Donkeyhaute. Thanks to Squamph for some preliminary data. The data suggest that each level of attack speed increase (ASI) increases comboing speed by roughly 3.6%. The data also let us estimate damage per second (DPS) of swords.

Procedure

The tester goes to a safe area, such as Moorcroft Manor. He (or she) notes the total amount of ASI in effect on the sword. He executes combos for a minute straight against thin air, turning as necessary to avoid obstacles. At the end of the minute, he rounds the number of combos to the nearest multiple of 0.5. He repeats the test until it seems to settle on a single answer. He records all of the test results in the hidden wiki markup in the table below, or mails them to Donkeyhaute.

Data

The table displays the combos per minute at all levels of ASI from -2 (Medium penalty) to +6 (Maximum!). In many cases, more than one measurement has been made. Only the average of the measurements is displayed. All of the measurements can be viewed in the hidden wiki markup for the table. Because combos per minute are rounded to the nearest whole number, and because comboing speed may vary from player to player, these numbers should be viewed as approximate.

Name Damage -2 -1 0 +1 +2 +3 +4 +5 +6
Leviathan Blade normal 29 30 31 32 34 35 36 38 39
Cold Iron VanquisherB normal 30 31 32 33 34 36 37 38 40
Dread Venom Striker normal 22 23 24 25 26 27 28 29 29
Wild Hunting BladeB normal 21.5 22 23 24 25 25.5 26.6 27
Sudaruska normal 24 25 26 27 28 29 30 31 32
Triglav normal
Barbarous Thorn Blade piercing 31 32 33 35 36 37 38 39 40
Final Flourish piercing 31 32 33 35 36 37 38 39 40
Fearless RigadoonB piercing 31 32 33 35 36 37 38 39 40
Furious FlambergeB piercing 31 32 33 35 36 37 38 39 40
Warmaster Rocket Hammer elemental 22 23 24 25 26 27 28 29 30
Divine Avenger elem+norm 29 30 32 33 34 35 37
Fang of Vog elem+norm 24 25 26 27 28 29 30 31 32
Voltedge elem+norm
Combuster elem+norm 29 30 31 33 34 35 36 38 39
Glacius elem+norm 29 30 31 33 34 35 36 38 39
Acheron shad+norm 31 33 34 35 36 38 39
Gran Faust shad+norm 29 30 31 33 34 35 36

Remarks

  • In most cases, each increment of ASI results in a 2%-5% increase in the combos per minute. The geometric mean of the increases is about 3.6%.
  • Gran Faust's speed bar is much longer than Divine Avenger's, although it seems no faster in practice. These data support the view that GF is not faster than DA.
  • Either Dread Venom Striker reaches a speed cap, or the tester just can't swing fast enough to exploit ASI+6.
  • Wild Hunting Blade seems to be slightly slower than Dread Venom Striker. This has been confirmed by Bopp's retesting of both swords, and it is also true for charges.

Damage per Second

We can combine our combos-per-minute data with damage data from the wiki, to compute the damage per second (DPS) that results for comboing as fast as possible. In detail, we take the ASI+6 data from the table above. For swords with no data (e.g., Voltedge), we use the available data from similar swords (Glacius). We total the damage for all of the strokes in the sword's combo. Then we compute

damage per second = damage per combo * combos per minute * minutes per second,

where minutes per second is obviously 1/60. It is worth noting that, because combos per minute are precise to within a few percent only, so is DPS precise to within a few percent only. For example, the difference between 628 DPS and 607 DPS may not be significant.

Here is the DPS for swords at depth 28 with damage+0 (from other sources; these figures include the family-specific damage bonuses on Cold Iron Vanquisher and Wild Hunting Blade). Warmaster Rocket Hammer's damage is given as a range, depending on whether the second stroke hits once or thrice.

Name Damage Slimes Gremlins Beasts Fiends Undead Constructs
Leviathan Blade normal 432 432 432 432 432 432
Cold Iron Vanquisher normal 407 407 407 407 495 407
Dread Venom Striker normal 445 445 445 445 445 445
Wild Hunting Blade normal 414 414 507? 414 414 414
Sudaruska normal 325 325 325 325 325 325
Triglav normal 325 325 325 325 325 325
Barbarous Thorn Blade piercing 99 443 607 607 443 99
Final Flourish piercing 99 443 607 607 443 99
Fearless Rigadoon piercing 87 342 513 513 342 87
Furious Flamberge piercing 87 342 513 513 342 87
Warmaster Rocket Hammer elemental 366-519 81-122 81-122 366-519 492-733 492-733
Divine Avenger elem+norm 368 233 233 368 477 477
Fang of Vog elem+norm 329 218 218 329 468 468
Voltedge elem+norm 454 296 296 454 628 628
Combuster elem+norm 454 296 296 454 628 628
Glacius elem+norm 454 296 296 454 628 628
Acheron shad+norm 628 628 454 296 296 454
Gran Faust shad+norm 464 464 358 227 227 358

Similarly, here is the DPS for swords at depth 24 with damage+6.

Name Damage Slimes Gremlins Beasts Fiends Undead Constructs
Leviathan Blade normal
Cold Iron Vanquisher normal
Dread Venom Striker normal
Wild Hunting Blade normal
Sudaruska normal
Triglav normal
Barbarous Thorn Blade piercing
Final Flourish piercing
Fearless Rigadoon piercing
Furious Flamberge piercing
Warmaster Rocket Hammer elemental
Divine Avenger elem+norm
Fang of Vog elem+norm
Voltedge elem+norm
Combuster elem+norm
Glacius elem+norm
Acheron shad+norm
Gran Faust shad+norm
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