Difference between revisions of "Jelly"

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(an overdue merge of the three blast cubes into one entry (they also share the same name in the new hud, so yeah))
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*[[Clockwork Tunnels]]: Infernal Passage, Slimeway, Wild Path
 
*[[Clockwork Tunnels]]: Infernal Passage, Slimeway, Wild Path
 
*[[Clockwork Tunnels|Cooling Chamber]]: Slimeway
 
*[[Clockwork Tunnels|Cooling Chamber]]: Slimeway
*[[Scarlet Fortress]]: Spiral Court II (Tier 1)
+
*[[Scarlet Fortress]]: Spiral Court II
 +
*[[Royal Jelly Palace]]: Garden of Goo, Red Carpet Runaround
 +
*[[Firestorm Citadel]]: Blackstone Bridge, Charred Court, Smoldering Steps
 +
*[[Shadow Lair]]: [[Royal Jelly Palace]]
 +
*[[Shadow Lair]]: [[Firestorm Citadel]]
 
|description=
 
|description=
*Tier 1: Blast Cubes appear as large, fiery orange-colored Jelly Cubes with an unstable core. Destroying one will cause it to explode after a short time, similar to the timed explosive blocks found elsewhere in the Clockworks. They can be pushed around with weapons while the timer is active, so clever knights can use this effect to their advantage.
+
*Tier 1: A large, fiery orange-colored Jelly Cubes with an unstable core. Destroying one will cause it to explode after a short time, similar to the timed explosive blocks found elsewhere in the Clockworks. They can be pushed around with weapons while the timer is active, so clever knights can use this effect to their advantage.
*Tier 2: See Super Blast Cube
+
*Tier 2: A large, fiery red-colored Jelly Cubes with an unstable core.
*Tier 3: See Ultra Blast Cube
+
*Tier 3: A large, deep purple-colored Jelly Cubes with an unstable core.
 
|abilities=
 
|abilities=
 
*Tackle {{attack|normal}}
 
*Tackle {{attack|normal}}
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*{{Mat|Gel Core}}
 
*{{Mat|Gel Core}}
 
*{{Mat|Unstable Core}}
 
*{{Mat|Unstable Core}}
}}
 
 
{{Hidden header|Super Blast Cube}}
 
{{Monster
 
|name=Super Blast Cube
 
|location=
 
*[[Scarlet Fortress]]: Spiral Court II (Tier 2)
 
*[[Royal Jelly Palace]]: Garden of Goo, Red Carpet Runaround
 
|description=
 
*Tier 1: See Blast Cube
 
*Tier 2: Super Blast Cubes appear as large, fiery red-colored Jelly Cubes with an unstable core. Similar to a Blast Cube, destroying one generates an explosion like an explosive block, however this scatters numerous blobs of red jelly which detonate after a short period of time. This makes the Super Blast Cube ever more useful for destroying surrounding monsters.
 
*Tier 3: See Ultra Blast Cube
 
|abilities=
 
*Tackle {{attack|normal}}
 
*Explosion {{attack|normal}}
 
*Goo Explosion {{attack|normal}}
 
|drop=*{{Mat|Light Shard}}
 
*{{Mat|Gel Drop}}
 
*{{Mat|Gel Core}}
 
 
*{{Mat|Brute Core}}
 
*{{Mat|Brute Core}}
*{{Mat|Unstable Core}}
+
*{{Mat|Rocky Core}}
}}
+
 
+
{{Hidden header|Ultra Blast Cube}}
+
{{Monster
+
|name=Ultra Blast Cube
+
|location=
+
*[[Scarlet Fortress]]: Spiral Court II (Tier 3)
+
*[[Royal Jelly Palace]]: Red Carpet Runaround
+
*[[Firestorm Citadel]]: Blackstone Bridge, Charred Court, Smoldering Steps
+
*[[Shadow Lair]]: [[Royal Jelly Palace]]
+
*[[Shadow Lair]]: [[Firestorm Citadel]]
+
|description=
+
*Tier 1: See Blast Cube
+
*Tier 2: See Super Blast Cube
+
*Tier 3: Ultra Blast Cubes appear as large, deep purple-colored Jelly Cubes with an unstable core. Similar to a Super Blast Cube, destroying one generates an explosion like an explosive block and scatters numerous blobs of purple jelly which detonate after a short period of time. This makes the Ultra Blast Cube, just like the Super Blast Cube, ever more useful for destroying surrounding monsters. However, what makes the Ultra different from the Super Blast Cube is that it can take a much bigger beating than its red brethren.
+
|abilities=
+
*Tackle {{attack|normal}}
+
*Explosion {{attack|normal}}
+
*Goo Explosion {{attack|normal}}
+
|drop=*{{Mat|Gel Core}}
+
*{{Mat|Unstable Core}}
+
 
*{{Mat|Royal Core}}
 
*{{Mat|Royal Core}}
 
*{{Mat|Volcanic Iron}}
 
*{{Mat|Volcanic Iron}}
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*[[Royal Jelly Palace]]: Red Carpet Runaround
 
*[[Royal Jelly Palace]]: Red Carpet Runaround
 
*[[Clockwork Tunnels]]: Danger Rooms
 
*[[Clockwork Tunnels]]: Danger Rooms
 
 
|description=A miniature version of the Jelly Cube that can pack quite a punch. They are usually found in groups or spawn on a spawn tile. They are only found in Red Carpet Runaround and some [[danger rooms]] as of now. They also appear to have a very low defence, taking much more damage from weapons.
 
|description=A miniature version of the Jelly Cube that can pack quite a punch. They are usually found in groups or spawn on a spawn tile. They are only found in Red Carpet Runaround and some [[danger rooms]] as of now. They also appear to have a very low defence, taking much more damage from weapons.
 
|abilities=
 
|abilities=

Revision as of 16:41, 27 July 2013

Slime
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

Jellies or Jelly cubes are a type of monster found in the Clockworks.

Traits

Jelly Cubes are relatively harmless early on, but acquire thorns in Tier 2 and lower which they can use to skewer you with piercing damage tackles and ranged thorn attacks.

Types

Jelly Cube


Ice Cube


Ice Mini


Blast Cube


Jelly Green Mini


Jelly Green Giant


Royal Mini


Royal Jelly


Rock Jelly Cube


Strategy

  • Part of the reason why Jellies are such a challenge in later tiers is down to the fact that they are one of the few monsters in the game to never "face" who they are aggressing against, as they are always facing towards the screen. Because of this, a Jellies' movements are often difficult to predict regarding who the Jelly is aggressing against, especially when they are about to use their standard tackle attack or when surrounded by them while in a Team.
    • Before a Jelly uses its tackle attack, it will track your Knights movements before lunging forward. The easiest way to avoid this is to shield, hit it with any form of knock back (the third strike on any 3-strike sword, heavy swords, charge attacks or shield-bumps) or to simply keep strafing away from it.
    • However when dealing with a large group of Jellies this may be a little more difficult - so it may be a good idea to keep them walking in a straight line, or in a circle around a large area. The Brandish swordline's charge attacks are particularly effective against a large group, as the sword swing and explosions will push them back and deal multiple hits of damage.
  • In T2 and T3, Jellies gain the ability to use a Thorn attack under a Knight's feet (which complements the thorns they gain in these levels), which are often slightly difficult to spot. However, this thorn attack leaves the Jelly open to close-range attacks.
  • Royal Minis and Jelly Green Minis can be a true nightmare if you allow them to build up their numbers. A mini jelly swarm can individually deal a relatively large amount of damage for their size, in addition to being able to block your movement, your attacks, charge attacks, as well as easily breaking your shield if all attack at once. Thankfully, due to their incredibly low amount of health, a good sword will make easy work of them.

Notable Jelly Cubes

Impostocube


Thumbnail Name Description Location Notes
Monster-Hubert.png Hubert Pet Scenario room

This blue jelly cube has been de-spiked. He is owned by a Geo Knight.

Trivia

Rock Jelly Cube in Lockdown match
  • As the Rock Jelly Cube can spawn in the place of any stone block, there is a chance of finding one during any Lockdown match that includes stone blocks. This may be a bug or purely intentional.
  • Nick's avatar on the forums and In-Game prestige badge is an Impostocube.
  • Jelly Cubes are the first monsters encountered in the entire game.

See also

Personal tools