Difference between revisions of "Lichen"

From SpiralKnights

Jump to: navigation, search
Line 15: Line 15:
 
{{Monster
 
{{Monster
 
|name=Lichen
 
|name=Lichen
 +
|tier1=All Tiers
 +
|image2=
 +
|image3=
 
|location=
 
|location=
 
*[[Aurora Isles]]: The Jelly Farm, The Jelly Farm II
 
*[[Aurora Isles]]: The Jelly Farm, The Jelly Farm II
Line 41: Line 44:
 
{{Monster
 
{{Monster
 
|name=Lichen Colony
 
|name=Lichen Colony
 +
|tier1=All Tiers
 +
|image2=
 +
|image3=
 
|location=
 
|location=
 
*[[Aurora Isles]]: The Jelly Farm, The Jelly Farm II
 
*[[Aurora Isles]]: The Jelly Farm, The Jelly Farm II
Line 65: Line 71:
 
{{Monster
 
{{Monster
 
|name=Giant Lichen Colony
 
|name=Giant Lichen Colony
 +
|tier1=All Tiers
 +
|image2=
 +
|image3=
 
|location=
 
|location=
 
*[[Aurora Isles]]: The Jelly Farm, The Jelly Farm II
 
*[[Aurora Isles]]: The Jelly Farm, The Jelly Farm II
Line 187: Line 196:
 
{{Monster
 
{{Monster
 
|name=Toxilargo
 
|name=Toxilargo
 +
|tier1=Tier 3
 +
|image2=
 +
|image3=
 
|location=*[[Concrete Jungle]]: Briar Bone Barrage
 
|location=*[[Concrete Jungle]]: Briar Bone Barrage
 
|description=Out of all the Lichens, these may be the most dangerous. It has all of the attacks a Giant Lichen Colony has, plus the ability to surround itself in noxious gas, poisoning and weakening players. Fortunately, they are only found in a Tier 3 level known as [[Concrete Jungle]] Briar Bone Barrage.
 
|description=Out of all the Lichens, these may be the most dangerous. It has all of the attacks a Giant Lichen Colony has, plus the ability to surround itself in noxious gas, poisoning and weakening players. Fortunately, they are only found in a Tier 3 level known as [[Concrete Jungle]] Briar Bone Barrage.
* Tier 1:
 
* Tier 2:
 
 
* Tier 3: Acquires several spikes around its body, and can use a Spin Attack to release them and deal damage at long range. Spikes have a chance to inflict poison.
 
* Tier 3: Acquires several spikes around its body, and can use a Spin Attack to release them and deal damage at long range. Spikes have a chance to inflict poison.
 
|abilities=
 
|abilities=
Line 205: Line 215:
 
{{Monster
 
{{Monster
 
|name=Void Gel
 
|name=Void Gel
 +
|tier1=Shadow Lair
 +
|image2=
 +
|image3=
 
|location=*[[Shadow Lair]]: [[Unknown Passage]]
 
|location=*[[Shadow Lair]]: [[Unknown Passage]]
 
|description= This dark monster is '''[[Swarm]]-Infested''', so it offers absolutely no [[Crowns]], [[Heat]], [[Materials]], or [[Vials]], and seemingly never stops spawning. Its defenses are enhanced on a [[The Swarm#Swarm_Seed|Swarm Seed]].
 
|description= This dark monster is '''[[Swarm]]-Infested''', so it offers absolutely no [[Crowns]], [[Heat]], [[Materials]], or [[Vials]], and seemingly never stops spawning. Its defenses are enhanced on a [[The Swarm#Swarm_Seed|Swarm Seed]].
Line 245: Line 258:
 
{{Monster
 
{{Monster
 
|name=Toxoil
 
|name=Toxoil
 +
|tier1=Tier 2
 +
|tier2=Tier 3
 +
|image3=
 
|location=*[[Mission|Compound 42]]: Outer Facility, Containment
 
|location=*[[Mission|Compound 42]]: Outer Facility, Containment
 
|drop=
 
|drop=
Line 274: Line 290:
 
{{Monster
 
{{Monster
 
|name=Giant Toxoil
 
|name=Giant Toxoil
 +
|tier1=All Tiers
 +
|image2=
 +
|image3=
 
|location=*[[Mission|Compound 42]]: Containment
 
|location=*[[Mission|Compound 42]]: Containment
 
|description = Big Toxoils founded in the the last arena of the second depth of Compound 42, they have a lot of health but move very slowly and can't dash around. They look like [[Toxilargo|Toxilargos]].  
 
|description = Big Toxoils founded in the the last arena of the second depth of Compound 42, they have a lot of health but move very slowly and can't dash around. They look like [[Toxilargo|Toxilargos]].  
Line 310: Line 329:
 
{{Monster
 
{{Monster
 
|name=Soul Jelly
 
|name=Soul Jelly
 +
|tier1=All Tiers
 +
|image2=
 +
|image3=
 
|location=This monster has the chance to appear in place of a Lichen.  
 
|location=This monster has the chance to appear in place of a Lichen.  
 
|description= An incredibly rare member of the slime family, Soul Jellies are not often seen by Knights within the Clockworks.  They are more durable than the others within the Lichen family, taking only about 3/4ths of the damage that any other Lichen would within the same stratum.  Soul Jellies are also unique in that they cannot be shield-bumped by Knights that are fortunate enough to encounter one, and are also unable to merge into a Lichen Colony of any kind. The core resembles the Phantom's head, and after being defeated, its core head does a backflip and remains for a few seconds before disappearing.
 
|description= An incredibly rare member of the slime family, Soul Jellies are not often seen by Knights within the Clockworks.  They are more durable than the others within the Lichen family, taking only about 3/4ths of the damage that any other Lichen would within the same stratum.  Soul Jellies are also unique in that they cannot be shield-bumped by Knights that are fortunate enough to encounter one, and are also unable to merge into a Lichen Colony of any kind. The core resembles the Phantom's head, and after being defeated, its core head does a backflip and remains for a few seconds before disappearing.

Revision as of 04:49, 9 August 2013

Slime
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

Lichen are a type of enemy encountered in the Clockworks.

Traits

Unlike its cubic cousins, Lichens tend to ooze along towards the player. They also move faster than Jelly Cubes, and some Lichens develop a projectile attack in later tiers.

Lichens can inflict normal and piercing damage.

Types

Lichen


Lichen Colony


Giant Lichen Colony


Oiler


Quicksilver


Toxigel


Toxilargo


Void Gel


Sloom



Toxoil


Giant Toxoil


Strategy

  • Defeating non-elemental Lichens is very simple, but you must keep in mind that when they merge:
    • The resulting Lichen has full health and is cured of status effects
    • The bigger they get, the harder they hit you
    • For more skilled players, it may be beneficial to let them form into giant colonies before attacking so you will get increased heat
  • Don't let Red Rovers take notice of you when there are Oilers or Toxoils around, and don't use weapons that inflict fire or they will be set aflame.
  • Oilers slide around for a bit after they stop moving, meaning they can charge up an attack and still hit you as you run away.
  • A frozen Oiler or Toxoil will lose its "aflame" status, and elemental damage will do normal damage to it instead of reduced damage. They can be relit quite easily however from fire traps, shadow fire, red rovers and other lit oilers.
  • If a Quicksilver has been shocked, it can damage or kill other enemies (including other Quicksilvers, which can be useful when there are a large number of Quicksilvers in the vicinity) but will heal itself.

Notable Lichens

Soul Jelly



Trivia

  • According to the mission: Alien Ooze (Rank 3-1), Lichens are an alien species of the slime family thought to have come to the Clockworks via a meteor that crashed on to the surface of Cradle. A specific Scenario Room shows a meteor crashed into the Clockworks with some Lichens nearby.
  • The mission: A Pinch of Salt states that Lichens hate rock salt; that stuff makes them dissolve.
  • Toxoils and Giant Toxoils were created by Herex but apparently formed an intelligence well beyond the scope of a standard bio-toxin. Herex ordered the facility destroyed seeing that those experiments could endanger the Order.

See also

Personal tools