Difference between revisions of "Shankle"

From SpiralKnights

Jump to: navigation, search
Line 17: Line 17:
 
|image2=
 
|image2=
 
|image3=
 
|image3=
|location=*[[Wasteworks]]
+
|location=*All [[Clockwork Tunnels]]
*[[Power Complex]]
+
*[[Faith in Armor]]: The Trap Chamber
*[[Blast Furnace]]
+
*[[Compound 42]]: Outer Facility
*[[Mission|Faith in Armor]]: The Trap Chamber
+
*[[Mission|Compound 42]]: Outer Facility
+
 
*[[Compounds]] levels
 
*[[Compounds]] levels
 
|description=
 
|description=
Line 34: Line 32:
 
|image2=
 
|image2=
 
|image3=
 
|image3=
|location=*[[Clockwork Tunnels|Wasteworks]]
+
|location=*[[Clockwork Tunnels]]: Infernal Passage, Haunted Passage
*[[Clockwork Tunnels|Cooling Chamber]]
+
 
|description=
 
|description=
 
Like all other Shankles, they will not attack except when a knight runs over their moving spikes. Only able to be attacked when they stop and expose their weak point.
 
Like all other Shankles, they will not attack except when a knight runs over their moving spikes. Only able to be attacked when they stop and expose their weak point.
Line 47: Line 44:
 
|image2=
 
|image2=
 
|image3=
 
|image3=
|location=*[[Clockwork Tunnels|Wasteworks]]
+
|location=*[[Clockwork Tunnels]]: Gremlin Grounds, Mechanized Mile
*[[Clockwork Tunnels|Cooling Chamber]]
+
*[[Compound 42]]: Outer Facility
*[[Power Complex]]
+
*[[Mission|Compound 42]]: Outer Facility
+
 
*[[Compounds]] levels
 
*[[Compounds]] levels
 
|description=
 
|description=
Line 63: Line 58:
 
|image2=
 
|image2=
 
|image3=
 
|image3=
|location=*[[Clockwork Tunnels|Wasteworks]]
+
|location=*[[Clockwork Tunnels]]: Slimeway, Wild Path
*[[Clockwork Tunnels|Cooling Chamber]]
+
*[[Compound 42]]: Outer Facility
*[[Mission|Compound 42]]: Outer Facility
+
 
|description=
 
|description=
 
Like all other Shankles, they will not attack except when a knight runs over their moving spikes. Only able to be attacked when they stop and expose their weak point.
 
Like all other Shankles, they will not attack except when a knight runs over their moving spikes. Only able to be attacked when they stop and expose their weak point.
Line 78: Line 72:
 
|image3=
 
|image3=
 
|location=*[[Clockwork Tunnels|Wasteworks]]
 
|location=*[[Clockwork Tunnels|Wasteworks]]
*[[Mission|Faith in Armor]]: The Trap Chamber
+
*[[Faith in Armor]]: The Trap Chamber
 
|description=
 
|description=
 
Like all other Shankles, they will not attack except when a knight runs over their moving spikes. They do not expose their weak point and thus cannot be damaged.
 
Like all other Shankles, they will not attack except when a knight runs over their moving spikes. They do not expose their weak point and thus cannot be damaged.

Revision as of 14:15, 28 October 2013

Template:No family

Shankles are a type of monster found in the Clockworks. They deal damage on contact, but the exact kind of damage varies based on the stratum.

Traits

Until they reveal their weak point, Shankles resemble a cross between stone slabs and exaggerated pincushions; when they reveal their weakpoint, it can be seen that they resemble a Slime family monster with a liquid consistency. Gold Shankles do not stop or reveal their weakpoint, making them impossible to kill. Shankles are considered a Drone monster, and thus have no weaknesses to a specific damage type, always follow a set path and do not target or follow players. They also drop nothing other than hearts and Vitapods.

The damage type Shankles inflict depends on the type of Shankle, and (except for Gold Shankles) can readily be told by its color. Wisps are the status-inflicting counterpart of Shankles.

Types

Shankle

Dark Shankle

Sage Shankle

Sharp Shankle

Golden Shankle

Golden Dark Shankle

Golden Sage Shankle

Golden Sharp Shankle


Strategy

With the exception of Golden Shankles, Shankles that are destroyed have a chance of dropping hearts and a smaller chance of dropping Vitapods. When you clear out an area and are low on health, it's best to head back to a previous area which contain Shankles, and destroy them to obtain some health; otherwise, unless they are extremely inconvieniently placed, Shankles can be safely ignored.

Trivia

  • For unknown reasons, knights sometimes can find Wisps and Shankles stuck in the middle of his normal path and they still deal damage if players touch them. This is probably a bug.
Personal tools