Difference between revisions of "Greaver"

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Greavers move fairly quickly when preparing to strike, so a knight charging his own attack is unlikely to outrun them. They stick to their targets long enough before attacking for you to cancel your charge or move out of range. Push them away with your shield or dodge their hits before counterattacking. Try not to stay in one place or move towards the Greaver after shielding from its attack in later tiers, as the haze can affect you through your shield.
 
Greavers move fairly quickly when preparing to strike, so a knight charging his own attack is unlikely to outrun them. They stick to their targets long enough before attacking for you to cancel your charge or move out of range. Push them away with your shield or dodge their hits before counterattacking. Try not to stay in one place or move towards the Greaver after shielding from its attack in later tiers, as the haze can affect you through your shield.
  
Greavers can be easily disrupted by most attacks, so you can avoid being hit by one or two Greavers by hitting them then retreating a short distance. One could even utilise [[Shieldbearer Guide#Shield Cancelling|Shield Cancelling]] to Shield Bump a Greaver back then prepare a Charge Attack. A group of them are particuarly vulnerable to the wide swing of some Swords such as the [[Sealed Sword]] line or any [[Flourish]]/[[Snarble Barb]] line, or any offensive Bomb like the [[Blast Bomb]] or [[Spine Cone]] lines.
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Greavers can be easily disrupted by most attacks, so you can avoid being hit by one or two Greavers by hitting them then retreating a short distance. One could even utilise [[Shieldbearer Guide#Shield Canceling|Shield Cancelling]] to Shield Bump a Greaver back then prepare a Charge Attack. A group of them are particuarly vulnerable to the wide swing of some Swords such as the [[Sealed Sword]] line or any [[Flourish]]/[[Snarble Barb]] line, or any offensive Bomb like the [[Blast Bomb]] or [[Spine Cone]] lines.
  
 
==See also==
 
==See also==

Revision as of 23:20, 27 January 2014

Fiend
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Damage Resistances
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Greavers are a type of monster found in the Clockworks.

Traits

Greavers resemble large bats crossed with moths, like their smaller cousins, the Wings. Unlike Wings, however, Greavers are not passive healers. They will follow a knight and swoop in when preparing to attack, hugging their target's behind closely for a few moments before hitting.

As adventurers progress down later tiers, Greavers will also gain the ability to shoot bullets and leave a status-inflicting haze after attacking.

Types

Greaver


Ruby Greaver


Pearl Greaver


Beryl Greaver


Jade Greaver


Notable Greavers

Template:WFexpired

Humbug


Strategy

Greavers move fairly quickly when preparing to strike, so a knight charging his own attack is unlikely to outrun them. They stick to their targets long enough before attacking for you to cancel your charge or move out of range. Push them away with your shield or dodge their hits before counterattacking. Try not to stay in one place or move towards the Greaver after shielding from its attack in later tiers, as the haze can affect you through your shield.

Greavers can be easily disrupted by most attacks, so you can avoid being hit by one or two Greavers by hitting them then retreating a short distance. One could even utilise Shield Cancelling to Shield Bump a Greaver back then prepare a Charge Attack. A group of them are particuarly vulnerable to the wide swing of some Swords such as the Sealed Sword line or any Flourish/Snarble Barb line, or any offensive Bomb like the Blast Bomb or Spine Cone lines.

See also

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