Difference between revisions of "Boss"
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Knishtra52 (Talk | contribs) (Reinstated the release date for) |
Knishtra52 (Talk | contribs) m (Some small details to Big Iron.) |
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|drop= | |drop= | ||
*None | *None | ||
− | |description= The mini boss of [[Mission|Ghosts in the machine]]. It is a large [[Battlepod]]-like enemy that is fixed to the chamber's floor. When it's active, it will go through three stages if enough damage is dealt per stage. Tendril-like "wires" constantly erupt out of the ground, target the player, and stab downward, burrowing back into the ground. These wires have health, but they appear and disappear so quickly that fighting with the intent of damaging them is moot. Shock spheres orbit The Big Iron for most of the fight. The Big Iron fires a number of laser beams in random directions. The Big Iron can only be damaged when | + | |description= The mini boss of [[Mission|Ghosts in the machine]]. It is a large, centuries old [[Battlepod]]-like enemy that is fixed to the chamber's floor. When it's active, it will go through three stages if enough damage is dealt per stage. Tendril-like "wires" constantly erupt out of the ground, target the player, and stab downward, burrowing back into the ground. These wires have health, but they appear and disappear so quickly that fighting with the intent of damaging them is moot. Shock spheres orbit The Big Iron for most of the fight. The Big Iron fires a number of laser beams in random directions. The Big Iron can only be damaged when it's mouth is open. It's mouth will open after it fires lasers a few times. The number of times differs per stage: |
*First stage: Electronics glow yellow. summons a monster spawner in the upper left, which can spawn one [[Surgebot]], [[Volt Knight]] or [[Voltrode]] at a time. Up to 2 wires may appear. | *First stage: Electronics glow yellow. summons a monster spawner in the upper left, which can spawn one [[Surgebot]], [[Volt Knight]] or [[Voltrode]] at a time. Up to 2 wires may appear. | ||
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*Third stage: Electronics glow red. | *Third stage: Electronics glow red. | ||
**The Big Iron fires 6-8 lasers at once, ??? times, before its mouth opens. | **The Big Iron fires 6-8 lasers at once, ??? times, before its mouth opens. | ||
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+ | After dealing enough damage to the Big Iron in the last stage, it shuts down and gets destroyed, but for good this time. | ||
*(Date of release: 09/12/2012) | *(Date of release: 09/12/2012) |
Revision as of 16:40, 23 May 2014
A Boss is an unusual monster that appears in a special location in the Clockworks. Most bosses share the same weaknesses and resistances as their monster families. Bosses are much stronger than other monsters, and defeating them often requires clever tactics.
There are four main bosses, which appear at the end of each tier. These bosses drop tokens, which can be exchanged for rewards at Brinks. More powerful versions of the four main bosses appear in the Shadow Lairs. The shadow bosses drop more tokens than the regular bosses.
In addition to the four bosses and their shadow versions, eight other mini-bosses are scattered throughout the missions. These mini-bosses do not drop tokens, although some of them offer other rewards.
Contents
Main Bosses
Shadow Lair Bosses
Expansion Bosses
Mini-Bosses
Special or Event-Only Bosses