Difference between revisions of "Themes and Environments"

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(added description for environments)
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===About===
 
 
 
[[Guild Hall]]s, as of [http://wiki.spiralknights.com/Release_Notes_2013-01-30 2013-01-30], can be edited to look like certain clockworks depths. This is done by changing the theme and/or environment in the Design Mode's Command Console. There are two different panels, one for themes and one for environments. Themes and environments are unlocked with expansions and are added to a guild hall's design mode options in the relevant panel menu.  
 
[[Guild Hall]]s, as of [http://wiki.spiralknights.com/Release_Notes_2013-01-30 2013-01-30], can be edited to look like certain clockworks depths. This is done by changing the theme and/or environment in the Design Mode's Command Console. There are two different panels, one for themes and one for environments. Themes and environments are unlocked with expansions and are added to a guild hall's design mode options in the relevant panel menu.  
  
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If the required expansion is removed, the theme and environment will be restored to default.
 
If the required expansion is removed, the theme and environment will be restored to default.
 
===Availability===
 
 
{{showhide|Availability|content=
 
 
 
*Available '''themes''' include:
 
**Default Theme
 
*Requires '''both 1F''' expansions:
 
**Blast Furnace Theme
 
**Cooling Chamber Theme
 
*Requires '''both 2F''' expansion:
 
**Wasteworks Theme
 
**Power Complex Theme
 
*Requires '''both 3F''' expansions:
 
**Spooky Theme
 
 
*Available '''environments''' include:
 
**Default Environment
 
*Requires '''either 2F''' expansion:
 
**Falling Embers Environment
 
**Snowfall Environment
 
*Requires '''both 2F''' expansions:
 
**Rain Shower Environment
 
}}
 
 
  
 
==Themes==
 
==Themes==
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|Falling Embers Environment
 
|Falling Embers Environment
 
|''An environment that fills your Guild Hall with falling ash and soot as if Vog himself had passed through.''
 
|''An environment that fills your Guild Hall with falling ash and soot as if Vog himself had passed through.''
|Default
+
|2F: Either Wing
 
|45,000 Crowns
 
|45,000 Crowns
 
|0
 
|0
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|Snowfall Environment
 
|Snowfall Environment
 
|''A beautiful environment that fills your Guild Hall with perfect snow: the kind that gently falls from the sky and never collects on the ground, melting into grey muck.''
 
|''A beautiful environment that fills your Guild Hall with perfect snow: the kind that gently falls from the sky and never collects on the ground, melting into grey muck.''
|Default
+
|2F: Either Wing
 
|45,000 Crowns
 
|45,000 Crowns
 
|0
 
|0
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|Rain Shower Environment
 
|Rain Shower Environment
 
|''The perfect environment for Guild Halls without fire insurance or whose members are simply too lazy to ever water their plants.''
 
|''The perfect environment for Guild Halls without fire insurance or whose members are simply too lazy to ever water their plants.''
|Default
+
|2F: Both Wings
 
|45,000 Crowns
 
|45,000 Crowns
 
|0
 
|0

Revision as of 11:42, 1 August 2014

Guild Halls, as of 2013-01-30, can be edited to look like certain clockworks depths. This is done by changing the theme and/or environment in the Design Mode's Command Console. There are two different panels, one for themes and one for environments. Themes and environments are unlocked with expansions and are added to a guild hall's design mode options in the relevant panel menu.

Themes change the lighting, walls, floor, fog and background of the Guild Hall.

Environments change the weather and other ambient effects of the Guild Hall.

If the required expansion is removed, the theme and environment will be restored to default.

Themes

Change Theme

Template:GuildHallComponents/Start Template:GuildHallComponents/row Template:GuildHallComponents/row Template:GuildHallComponents/row Template:GuildHallComponents/row Template:GuildHallComponents/row Template:GuildHallComponents/row |}


The Theme of a guild hall will determine how the lighting, walls, floor, fog and background appear to players. Below are the environment-free Themes that a guild can change their guild hall to, should they have the proper floor installed:

Environments

Change Environment

Template:GuildHallComponents/Start Template:GuildHallComponents/row Template:GuildHallComponents/row Template:GuildHallComponents/row Template:GuildHallComponents/row |} The Environment of a guild hall will determine how weather and ambient effects appear to players. These are moving aspects! So a single image does not properly portray an environment, just gives a general idea. To get the feel of an environment, it is best to find one in-game.

Themes and Environments: Some Combinations

Notes

Guilds may or may not change their Themes and Environments as time passes. The guilds in the pic descriptions are for credit, so if you go to their hall and it's changed, don't be too disappointed.

Thanks

To all the guilds who cleared furniture out of rooms lacking doors in your beautiful halls. Your time is much appreciated.

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