Difference between revisions of "Template:ShieldInfo"

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m (theeeeere we go.)
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{{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Defense|Defenses]]''':[[File:Icon-notice.png|20px|right|Defense, Health, and Status Resistance bars tell you different things. The number of segments don't represent the same low, medium, high, etc. values. See the Defense and Abilities pages for details.]]{{clearright}}{{{stats|[[Image:Equipment-{{{name|Unknown}}}_Stats.png|center|Defenses]]}}}|left}}<br/>
 
{{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Defense|Defenses]]''':[[File:Icon-notice.png|20px|right|Defense, Health, and Status Resistance bars tell you different things. The number of segments don't represent the same low, medium, high, etc. values. See the Defense and Abilities pages for details.]]{{clearright}}{{{stats|[[Image:Equipment-{{{name|Unknown}}}_Stats.png|center|Defenses]]}}}|left}}<br/>
 
{{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Abilities]]''':[[File:Icon-notice.png|20px|right|Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.]]{{clearright}}
 
{{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Abilities]]''':[[File:Icon-notice.png|20px|right|Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.]]{{clearright}}
{{#switch: {{{abilities}}} | no = This item doesn't have any special abilities.}}{{#switch: {{{abilities}}} | yes = [[Image:Equipment-{{{name|Unknown}}} Abilities.png|center|Abilities]]}}|}}<br/>}}{{#switch: {{{abilities}}} | torto = [[Image:Equipment-{{{name|Unknown}}} Abilities.png|center|Abilities]] <br/><div style="text-align:center;"> Big Bash: <br/> Double [[Shield Bash]] damage </div>}}}}
+
{{#switch: {{{abilities}}} | no = This item doesn't have any special abilities.}}{{#switch: {{{abilities}}} | yes = [[Image:Equipment-{{{name|Unknown}}} Abilities.png|center|Abilities]]}}|}}<br/>}}{{#switch: {{{abilities}}} | torto = [[Image:Equipment-{{{name|Unknown}}} Abilities.png|center|Abilities]] <br/><div style="text-align:center;"> Big Bash: <br/> Double [[Shield Bash]] damage </div>}} <br/>}}
 
<includeonly>[[Category:Equipment]] [[Category:Gear]]
 
<includeonly>[[Category:Equipment]] [[Category:Gear]]
 
{{#switch: {{{type}}}
 
{{#switch: {{{type}}}

Revision as of 17:55, 15 November 2014

Shield ☆☆☆☆☆
File:Unknown-Equipped.png
Defenses:
Defense, Health, and Status Resistance bars tell you different things. The number of segments don't represent the same low, medium, high, etc. values. See the Defense and Abilities pages for details.


Abilities:
Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.



The ShieldInfo is a {{{stars}}}-star [[{{{type}}}]].

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