Difference between revisions of "Lichen"

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(Types: Descriptions)
(Tons o' fixing)
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|name=Lichen
 
|name=Lichen
 
|location=
 
|location=
*Aurora Isles: The Jelly Farm
+
*[[Aurora Isles]]: The Jelly Farm
*Battle Arena: Fight for glory, Fight for treasure
+
*[[Battle Arena]]s
*Blast Furnace: Slime Way
+
*[[Dark City]]: Plazamonium, Sinful Steps (I & II)
*Dark City: Plazamonium, Sinful Steps (I & II)
+
*[[Lichenous Lair]]s
*Lichenous Lair: Cold Fusion, Prognosis: Symbiosis
+
*[[Clockwork Tunnels]: Slimeway
*Power Complex: Slimeway
+
 
|description=As a basic member of the slime family, a Lichen is not a particularly threatening monster. Lichens often appear in packs, which is when they can become more difficult to deal with. These slimes have the ability to meld together, eventually become so large that they develop into a Lichen Colony.  
 
|description=As a basic member of the slime family, a Lichen is not a particularly threatening monster. Lichens often appear in packs, which is when they can become more difficult to deal with. These slimes have the ability to meld together, eventually become so large that they develop into a Lichen Colony.  
 
|attacks=
 
|attacks=
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|name=Lichen Colony
 
|name=Lichen Colony
 
|location=
 
|location=
*Aurora Isles: The Jelly Farm
+
*[[Aurora Isles]]: The Jelly Farm
*Battle Arena: Fight for glory, Fight for treasure
+
*[[Battle Arena]]s
*Dark City: Plazamonium, Sinful Steps (I & II)
+
*[[Dark City]]: Plazamonium, Sinful Steps (I & II)
*Flame Lash Arena: Fiendish Fray
+
*[[Lichenous Lair]]s
*Lichenous Lair: Prognosis: Symbiosis
+
*[[Clockwork Tunnels]: Slimeway
*Thunder Fist Arena: Beastly Brawl
+
 
|description= Aside from their larger size, Lichen Colonies also become barbed. This gives them a long-ranged spin attack which shoots spines in random directions. A Lichen Colony can fuse with even more Lichens to become a Giant Lichen Colony.
 
|description= Aside from their larger size, Lichen Colonies also become barbed. This gives them a long-ranged spin attack which shoots spines in random directions. A Lichen Colony can fuse with even more Lichens to become a Giant Lichen Colony.
 
|attacks=
 
|attacks=
Line 56: Line 54:
 
|name=Giant Lichen Colony
 
|name=Giant Lichen Colony
 
|location=
 
|location=
*Aurora Isles: The Jelly Farm
+
*[[Aurora Isles]]: The Jelly Farm
*Battle Arena: Fight for glory, Fight for treasure
+
*[[Battle Arena]]s
*Dark City: Plazamonium, Sinful Steps (I & II)
+
*[[Dark City]]: Plazamonium, Sinful Steps (I & II)
*Lichenous Lair: Cold Fusion, Prognosis: Symbiosis
+
*[[Lichenous Lair]]s
 +
*[[Clockwork Tunnels]: Slimeway
 
|description=It is advisable to avoid allowing a Giant Lichen Colony to form. Along with a 'thorn roots' attack, Giant Lichen Colonies can dash around to chase fleeing knights. Fortunately, although Giant Lichen Colonies can absorb other lichens, it can no longer grow in size. This is the most threatening of all lichens.
 
|description=It is advisable to avoid allowing a Giant Lichen Colony to form. Along with a 'thorn roots' attack, Giant Lichen Colonies can dash around to chase fleeing knights. Fortunately, although Giant Lichen Colonies can absorb other lichens, it can no longer grow in size. This is the most threatening of all lichens.
 
|attacks=
 
|attacks=
Line 75: Line 74:
 
|name=Oiler
 
|name=Oiler
 
|imagename=Oiler
 
|imagename=Oiler
|location=*Firestorm Citadel: Ashen Armory, Blackstone Bridge
+
|location=
*Flame Lash Arena: Slimey Showdown
+
*[[Clockwork Tunnels|Blast Furnace]]: Slimeway
 +
*[[Lichenous Lair]]: Fiery Fusion
 +
*[[Battle Arena|Flame Lash Arena]]: Slimey Showdown
 +
*[[Firestorm Citadel]]: Blackstone Bridge, Charred Court
 
|description=These slick lichens have a tendency to leave a mess of oil on the ground. Not only do the oilers camouflage well against the spilled oil, the oil slicks on the ground can also be set aflame by monsters or players, making the oilers much more dangerous.
 
|description=These slick lichens have a tendency to leave a mess of oil on the ground. Not only do the oilers camouflage well against the spilled oil, the oil slicks on the ground can also be set aflame by monsters or players, making the oilers much more dangerous.
 
|attacks=
 
|attacks=
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|imagename=Quicksilver
 
|imagename=Quicksilver
 
|location=
 
|location=
*Blast Furnace: Slime Way
+
*[[Clockwork Tunnels|Power Complex]]: Slimeway, Wild Path
*Lichenous Lair: Toxic Union
+
*[[Lichenous Lair]]: Shocking Synthesis
*Power Complex: Slimeway
+
*[[Battle Arena|Thunder Fist Arena]]: Slimey Showdown
*Power Complex: Wild Path
+
*Thunder Fist Arena: Beastly Brawl
+
 
|description=Quicksilvers live up to their name by rapidly ricocheting off anything it can, shocking monsters and players alike. It is not very shocking that its spark can heal the Quicksilver.
 
|description=Quicksilvers live up to their name by rapidly ricocheting off anything it can, shocking monsters and players alike. It is not very shocking that its spark can heal the Quicksilver.
 
|attacks=
 
|attacks=
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|name=Sloom
 
|name=Sloom
 
|location=*Shrine of Slumber: Starlight Cradle
 
|location=*Shrine of Slumber: Starlight Cradle
*Battle Arena: Fight for glory, Fight for treasure
 
 
|description=This oozing lichen can put players to sleep if they let their guard down.
 
|description=This oozing lichen can put players to sleep if they let their guard down.
 +
Tier 1:
 +
Tier 2:
 +
Tier 3: Acquires several spikes around its body, and can use a Spin Attack to release them and deal damage at long range. Spikes have a chance to inflict sleep. Its attacks also deal piercing instead of normal on Tier 3.
 
|attacks=
 
|attacks=
*Tackle {{attack|normal}} {{status|sleep}}
+
*Tackle {{attack|piercing}} {{status|sleep}}
 +
*Spin Attack {{attack|piercing}} {{status|sleep}}
 
|drop=*{{Mat|Gel Core}}
 
|drop=*{{Mat|Gel Core}}
 
*{{Mat|Gel Drop}}
 
*{{Mat|Gel Drop}}
 
*{{Mat|Zee Core}}
 
*{{Mat|Zee Core}}
}}
 
 
{{Monster
 
|name=Deep Sloom
 
|location=*Shrine of Slumber: Starlight Cradle
 
|description=This Sloom does not need to merge to grow to its size. What makes this Sloom different to its smaller cousin is the mist surrounding the Deep Sloom. The mist inflicts sleep on knights and remains for a short period after the Deep Sloom's defeat.
 
|attacks=
 
*Tackle {{attack|normal}} {{status|sleep}}
 
*Sleep Mist {{status|sleep}}
 
 
}}
 
}}
  
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|name=Sloombargo
 
|name=Sloombargo
 
|location=*Shrine of Slumber: Starlight Cradle
 
|location=*Shrine of Slumber: Starlight Cradle
|description=These Slooms can shoot projectiles that can make Knights fall asleep.
+
|description=This Sloom does not need to merge to grow to its size. What makes this Sloom different to its smaller cousin is the mist surrounding the Sloombargo. The mist inflicts sleep on knights and remains for a short period after the Sloombargo's defeat.
 +
Tier 1:
 +
Tier 2:
 +
Tier 3: Acquires several spikes around its body, and can use a Spin Attack to release them and deal damage at long range. Spikes have a chance to inflict sleep.
 
|attacks=
 
|attacks=
 
*Tackle {{attack|normal}} {{status|sleep}}
 
*Tackle {{attack|normal}} {{status|sleep}}
*Spin Attack {{attack|normal}} {{status|sleep}}
+
*Spin Attack {{attack|piercing}} {{status|sleep}}
}}
+
 
+
{{Monster
+
|name=Deep Sloombargo
+
|location=*Shrine of Slumber: Starlight Cradle
+
|description=The most dangerous of all Slooms. It is large, spiky, and can put Knights to sleep with all of its attacks. It would be better to attack from far.
+
|attacks=
+
*Tackle {{attack|normal}} {{attack|sleep}}
+
*Spin Attack {{attack|normal}} {{status|sleep}}
+
 
*Sleep Mist {{status|sleep}}
 
*Sleep Mist {{status|sleep}}
 
}}
 
}}
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{{Monster
 
{{Monster
 
|name=Toxigel
 
|name=Toxigel
|location=Starlight Cradle
+
|location=
*Concrete Jungle: Blight Boulevard I, Totem Trouble
+
*[[Clockwork Tunnels|Wasteworks]]: Slimeway
*Battle Arena: Fight for glory, Fight for treasure
+
*[[Lichenous Lair]]: Toxic Union
 +
*[[Battle Arena|Venom Fang Arena]]: Slimey Showdown
 +
*[[Concrete Jungle]]: Blight Boulevard I, Totem Trouble
 
|description=A lichen that can inflict poison.
 
|description=A lichen that can inflict poison.
 +
Tier 1:
 +
Tier 2:
 +
Tier 3: Acquires several spikes around its body, and can use a Spin Attack to release them and deal damage at long range. Spikes have a chance to inflict sleep. Its attacks also deal piercing type of damage instead of normal on Tier 3.
 
|attacks=
 
|attacks=
*Tackle {{attack|normal}} {{status|poison}}
+
*Tackle {{attack|piercing}} {{status|poison}}
|drop=*{{Mat|Blighted Bone}}
+
*Spin Attack {{attack|piercing}}{{status|poison}}
 +
|drop=
 
*{{Mat|Corrosive Acid}}
 
*{{Mat|Corrosive Acid}}
 
*{{Mat|Gel Core}}
 
*{{Mat|Gel Core}}
 
*{{Mat|Gel Drop}}
 
*{{Mat|Gel Drop}}
 
*{{Mat|Toxic Core}}
 
*{{Mat|Toxic Core}}
}}
 
 
{{Monster
 
|name=Toxilargo
 
|location=*[[Concrete Jungle]]: Totem Trouble I, II
 
*[[Concrete Jungle]]: Briar Bone Barrage
 
|description=These Toxigels have gained a ranged attack that can also poison players.
 
|attacks=
 
*Tackle {{attack|piercing}}{{status|poison}}
 
*Spin Attack {{attack|piercing}}{{status|poison}}
 
 
}}
 
}}
  
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|location=*[[Concrete Jungle]]: Briar Bone Barrage
 
|location=*[[Concrete Jungle]]: Briar Bone Barrage
 
|description=Out of all the lichens, these may be the most dangerous. It has all of the attacks a Giant Lichen Colony has, plus the ability to surround itself in noxious gas, poisoning and weakening players.
 
|description=Out of all the lichens, these may be the most dangerous. It has all of the attacks a Giant Lichen Colony has, plus the ability to surround itself in noxious gas, poisoning and weakening players.
 +
Tier 1:
 +
Tier 2:
 +
Tier 3: Acquires several spikes around its body, and can use a Spin Attack to release them and deal damage at long range. Spikes have a chance to inflict poison.
 
|attacks=
 
|attacks=
 
*Tackle {{attack|normal}} {{status|poison}}
 
*Tackle {{attack|normal}} {{status|poison}}

Revision as of 16:06, 13 May 2011

Slime
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

Lichen are a type of enemy encountered in the Clockworks.

Traits

Unlike its cubic cousins, lichens tend to ooze along towards the player. They also move faster than jelly cubes, and some lichens develop a projectile attack in later tiers.

Types

Lichen

{{Monster |name=Lichen |location=

|description=As a basic member of the slime family, a Lichen is not a particularly threatening monster. Lichens often appear in packs, which is when they can become more difficult to deal with. These slimes have the ability to meld together, eventually become so large that they develop into a Lichen Colony. |attacks=

  • Tackle Attack normal icon.png

|drop=

}}

Lichen Colony

{{Monster |name=Lichen Colony |location=

|description= Aside from their larger size, Lichen Colonies also become barbed. This gives them a long-ranged spin attack which shoots spines in random directions. A Lichen Colony can fuse with even more Lichens to become a Giant Lichen Colony. |attacks=

  • Tackle Attack normal icon.png
  • Spin Attack Attack piercing icon.png

|drop=*Crafting-Brute Core.png Brute Core

}}

Giant Lichen Colony

{{Monster |name=Giant Lichen Colony |location=

|description=It is advisable to avoid allowing a Giant Lichen Colony to form. Along with a 'thorn roots' attack, Giant Lichen Colonies can dash around to chase fleeing knights. Fortunately, although Giant Lichen Colonies can absorb other lichens, it can no longer grow in size. This is the most threatening of all lichens. |attacks=

  • Tackle Attack normal icon.png
  • Spin Attack Attack piercing icon.png
  • Thorn Roots Attack piercing icon.png

|drop=*Crafting-Brute Core.png Brute Core

}}

Oilers



Quicksilver


Slooms



Toxigels



Strategy

Notable Lichens

See also

Personal tools