Difference between revisions of "User:Novaster/Sandbox"
From SpiralKnights
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For the following table, guess what each icon means, then mouseover it for a tooltip, and then read over the notes section to reveal more logic and explanation. The goal and purpose of this is to see if we've designed intuitive icons. See [http://forums.spiralknights.com/en/node/105837?page=1#comment-967861 this part] of forum node 105837 for further details and to discuss. | For the following table, guess what each icon means, then mouseover it for a tooltip, and then read over the notes section to reveal more logic and explanation. The goal and purpose of this is to see if we've designed intuitive icons. See [http://forums.spiralknights.com/en/node/105837?page=1#comment-967861 this part] of forum node 105837 for further details and to discuss. | ||
− | Yeah, I'll have to reupload the first three to be a better size, sorry about that. | + | Yeah, I'll have to reupload the first three to be a better size, sorry about that. |
− | Low/Med/High/VH values etc. Have no bearing on the icon, just know that these variables can be changed in the tooltip as needed - the icon is merely an indicator, the tooltip serves to clarify things for new users and provide details for new and old users about intensity levels. | + | Low/Med/High/VH values etc. Have no bearing on the icon's design, just know that these variables can be changed in the tooltip as needed - the icon is merely an indicator, the tooltip serves to clarify things for new users and provide details for new and old users about intensity levels. |
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|notes= | |notes= | ||
'''Why color icon this way:''' | '''Why color icon this way:''' | ||
− | ::see | + | ::see first icon of this shape |
'''Item(s) this applies to:''' | '''Item(s) this applies to:''' | ||
Line 41: | Line 41: | ||
|notes= | |notes= | ||
'''Why color icon this way:''' | '''Why color icon this way:''' | ||
− | ::see | + | ::see first icon of this shape |
'''Item(s) this applies to:''' | '''Item(s) this applies to:''' | ||
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|notes= | |notes= | ||
'''Why color icon this way:''' | '''Why color icon this way:''' | ||
− | :: | + | ::Yellow = CTR...It is the most central thing of any combat, I think. |
+ | ::Red = DMG is influenced by how the knight enforces their actions. what part of an item enables a knight to...play the game really? - so it is usually a large area on the outside of the item. There are two things that matter the most to the general community in sk - how sexy you are, and how much damage you can deal. Another reason large icon parts are red. | ||
+ | ::Blue = I figure this takes some smarts and finesse, so it's closer to the inside of a knight than the outside, but not as central as CTR since it's used more often (and therefore more "outside" and doesn't require as much focus. | ||
+ | ::Orange = MSI. Picked things on the extremities - aerodynamics like curves and fins and such. | ||
'''Item(s) this applies to:''' | '''Item(s) this applies to:''' | ||
− | ::fallen | + | ::fallen set - also has a penalty. |
+ | ::Example: "Armor of the Fallen" | ||
+ | }} | ||
+ | |||
+ | {{Novaster/IconList | ||
+ | |name=Armor Uniform ASI | ||
+ | |tooltip = UNIFORM Attack Speed Increased: Low | ||
+ | |notes= | ||
+ | '''Why color icon this way:''' | ||
+ | ::see first icon of this shape | ||
+ | |||
+ | '''Item(s) this applies to:''' | ||
+ | ::fallen set - also has a penalty. | ||
::Example: "Armor of the Fallen" | ::Example: "Armor of the Fallen" | ||
}} | }} | ||
{{Table/end}} | {{Table/end}} | ||
+ | |||
+ | {{clear}} | ||
+ | |||
+ | '''Why Color them these colors?''' | ||
+ | |||
+ | ::Yellow = CTR. So, charge time...the knight focuses inward on the self. It is the most central thing of any combat, I think. | ||
+ | ::Red = DMG. Perks and Buffs use red to indicate increased damage power. This is influenced by how the knight enforces their actions. what part of an item enables a knight to...play the game really? - so it is usually a large area on the outside of the item. | ||
+ | ::Blue = Attack Speed. Perks use blue to indicate attack speed. I figure this takes some smarts and finesse, so it's closer to the inside, but not as central as CTR since it's used more often and doesn't require as much focus. | ||
+ | ::Orange = Movement Speed. This matches the color you get when you're MSI is boosted (orange thrashing vapor tendril things). It's also the color of the runner guy. |
Revision as of 06:52, 17 December 2014
Projects
=GearLists
Icons:
For the following table, guess what each icon means, then mouseover it for a tooltip, and then read over the notes section to reveal more logic and explanation. The goal and purpose of this is to see if we've designed intuitive icons. See this part of forum node 105837 for further details and to discuss.
Yeah, I'll have to reupload the first three to be a better size, sorry about that.
Low/Med/High/VH values etc. Have no bearing on the icon's design, just know that these variables can be changed in the tooltip as needed - the icon is merely an indicator, the tooltip serves to clarify things for new users and provide details for new and old users about intensity levels.
Template:Novaster/IconList/Start
|}
Why Color them these colors?
- Yellow = CTR. So, charge time...the knight focuses inward on the self. It is the most central thing of any combat, I think.
- Red = DMG. Perks and Buffs use red to indicate increased damage power. This is influenced by how the knight enforces their actions. what part of an item enables a knight to...play the game really? - so it is usually a large area on the outside of the item.
- Blue = Attack Speed. Perks use blue to indicate attack speed. I figure this takes some smarts and finesse, so it's closer to the inside, but not as central as CTR since it's used more often and doesn't require as much focus.
- Orange = Movement Speed. This matches the color you get when you're MSI is boosted (orange thrashing vapor tendril things). It's also the color of the runner guy.