Difference between revisions of "Template:Note-WikiMapIcons"
From SpiralKnights
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[[File:Map-icon-partybutton-fight.png]] = party button. If this button is stepped on, monsters will appear! | [[File:Map-icon-partybutton-fight.png]] = party button. If this button is stepped on, monsters will appear! | ||
− | [[File:Map-icon-clockworks-function.png]] = there's something important here, like a statue or | + | [[File:Map-icon-clockworks-function.png]] = there's something important here, like a statue, water orb, or ghost block etc. that needs to be taken care of. |
[[File:Map-icon-clockworks-hazard.png]] = there's a particularly nasty clockworks hazard here, like a large wall trap that requires more thought than lesser traps. | [[File:Map-icon-clockworks-hazard.png]] = there's a particularly nasty clockworks hazard here, like a large wall trap that requires more thought than lesser traps. | ||
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[[File:Map-icon-gate-dangerous.png]] = This area is isolated, usually behind a gate, and is very dangerous - a [[Danger Room]] is a good example. | [[File:Map-icon-gate-dangerous.png]] = This area is isolated, usually behind a gate, and is very dangerous - a [[Danger Room]] is a good example. | ||
− | [[File:Map-icon-battle- | + | [[File:Map-icon-spawner-enemy.png]] = this spawner generates infinite enemies. Best to ignore them or trap them somehow. |
+ | |||
+ | [[File:Map-icon-spawner-health.png]] = this spawner generates infinite health. Hurray! | ||
+ | |||
+ | [[File:Map-icon-battle-ambush.png]] = Surprise monster fight. Sometimes there's not a party button. You should be prepared to be trapped here with one or more monsters, and a fight is the only way out! | ||
+ | |||
+ | [[File:Map-icon-battle-bigmonster.png]] = A large nasty monster spawns or waits here. It's almost a miniboss, but not quite. Ready your weapons! | ||
[[File:Map-icon-battle-boss.png]] = a boss waits to be fought here. | [[File:Map-icon-battle-boss.png]] = a boss waits to be fought here. |
Revision as of 17:33, 31 December 2014
The following are unnoficial Wiki Images made by users to facilitate understanding in strategic map images:
= where a knight starts. The design is reminiscent of an elevator grate - usually a knight starts out standing on a grate that's settled into the floor.
= A combat ally. This can be either an NPC knight that needs rescuing, or a turret that's already powered, and so on.
= An arsenal station or similar area where knights can change their gear.
= party button. Let's group up and go! This party button simply allows progression.
= party button. If this button is stepped on, monsters will appear!
= there's something important here, like a statue, water orb, or ghost block etc. that needs to be taken care of.
= there's a particularly nasty clockworks hazard here, like a large wall trap that requires more thought than lesser traps.
= this gate is opened with energy.
= something here uses energy to be activated. This could be a mecha knight or a mecha turret.
= This area is isolated, usually behind a gate, and is very dangerous - a Danger Room is a good example.
= this spawner generates infinite enemies. Best to ignore them or trap them somehow.
= this spawner generates infinite health. Hurray!
= Surprise monster fight. Sometimes there's not a party button. You should be prepared to be trapped here with one or more monsters, and a fight is the only way out!
= A large nasty monster spawns or waits here. It's almost a miniboss, but not quite. Ready your weapons!
= a boss waits to be fought here.
= there's a bunch of Minerals in the area.
= there's a bunch of Treasure Boxes in the area.