Difference between revisions of "Template:Note-WikiMapIcons"

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m (barrier icon added)
m (organization and wording improvements)
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The following are unnoficial [[:Category:Wiki images|Wiki Images]] made by users to facilitate understanding in strategic map images:
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The following are unnoficial [[:Category:Wiki images|Wiki Images]] made by users to facilitate understanding in "strategic map" images:
  
 
'''General''':
 
'''General''':
  
[[File:Map-icon-start.png]] = where a knight starts. The design is reminiscent of an elevator grate - usually a knight starts out standing on a grate that's settled into the floor.
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[[File:Map-icon-start.png]] = where the mission starts.  
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:Design: usually a knight starts out standing on an elevator grate that's settled into the floor.
  
 
[[File:Map-icon-arsenal.png]] = An arsenal station or similar area where knights can change their gear.
 
[[File:Map-icon-arsenal.png]] = An arsenal station or similar area where knights can change their gear.
  
[[File:Map-icon-partybutton.png]] = party button. Let's group up and go! This party button simply allows progression.
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[[File:Map-icon-partybutton.png]] = party button. Let's group up and go!  
  
[[File:Map-icon-clockworks-function.png]] = there's something important here, like a statue, water orb, or ghost block etc. that should be taken care of.
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[[File:Map-icon-clockworks-function.png]] = there's something important here.
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:This could be something like a statue, water orb, or ghost block etc.
  
 
[[File:Map-icon-clockworks-barrier.png]] = there's a barrier here that can't be passed through in the other direction.
 
[[File:Map-icon-clockworks-barrier.png]] = there's a barrier here that can't be passed through in the other direction.
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'''Helper Entities''':
 
'''Helper Entities''':
  
[[File:Map-icon-spawner-health.png]] = this spawner generates infinite health. Hurray!
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[[File:Map-icon-spawner-health.png]] = this spawner generates infinite health.
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:Sometimes slow, sometimes fast, depends on the spawner and floor.
  
[[File:Map-icon-ally.png]] = A combat ally. This can be either an NPC knight that needs rescuing, or a turret that's already powered, and so on.
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[[File:Map-icon-ally.png]] = A combat ally.  
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:This can be an NPC knight that needs rescuing, a turret that's already powered, and so on.
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[[File:Map-icon-noenergy.png]] = something here uses energy to be activated.
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:This could be a mecha knight or a [[mecha turret]].
  
[[File:Map-icon-noenergy.png]] = something here uses energy to be activated. This could be a mecha knight or a [[mecha turret]].
 
  
 
'''Dangerous''':
 
'''Dangerous''':
  
[[File:Map-icon-clockworks-hazard.png]] = there's a particularly nasty clockworks hazard here, like a large wall trap that requires more thought than lesser traps.
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[[File:Map-icon-clockworks-hazard.png]] = there's a particularly nasty clockworks hazard here.
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:This could be a large wall or floor trap that requires more thought than lesser traps.
  
[[File:Map-icon-partybutton-fight.png]] = party button. If this button is activated, a fight will begin.
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[[File:Map-icon-partybutton-fight.png]] = party button.  
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:If this button is activated, a fight will begin.
  
[[File:Map-icon-gate-dangerous.png]] = This area is isolated, usually behind a gate, and is very dangerous - a [[Danger Room]] is a good example.
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[[File:Map-icon-gate-dangerous.png]] = This area is isolated behind a gate and is very dangerous.
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:A [[Danger Room]] is a good example.
  
[[File:Map-icon-spawner-enemy.png]] = this spawner generates infinite enemies. Best to ignore them or trap them somehow.
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[[File:Map-icon-spawner-enemy.png]] = this spawner generates infinite enemies.  
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:Best to ignore these enemies, make them run away by damaging them significantly, or somehow trap them.
  
[[File:Map-icon-battle-ambush.png]] = Surprise monster fight. Sometimes there's not a party button. You should be prepared to be trapped here with one or more monsters, and a fight is the only way out!
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[[File:Map-icon-battle-ambush.png]] = Surprise! Danger!
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:Players should be prepared to be trapped here with one or more monsters, and a fight is the only way out.
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::Sometimes there's not a party button for fights.
  
 
[[File:Map-icon-battle-bigmonster.png]] = A large nasty monster spawns or waits here. It's almost a miniboss, but not quite. Ready your weapons!
 
[[File:Map-icon-battle-bigmonster.png]] = A large nasty monster spawns or waits here. It's almost a miniboss, but not quite. Ready your weapons!
:Sometimes these monsters are defeated only under special circumstances. Example: some [[Battlepod]]s will self-destruct only when all enemy waves are defeated.
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:Sometimes these monsters are defeated only under special circumstances.  
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::Example: some [[Battlepod]]s will self-destruct only when all enemy waves are defeated.
  
 
[[File:Map-icon-battle-boss.png]] = a boss waits to be fought here.
 
[[File:Map-icon-battle-boss.png]] = a boss waits to be fought here.
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'''Loot''':
 
'''Loot''':

Revision as of 16:59, 1 January 2015

The following are unnoficial Wiki Images made by users to facilitate understanding in "strategic map" images:

General:

Map-icon-start.png = where the mission starts.

Design: usually a knight starts out standing on an elevator grate that's settled into the floor.

Map-icon-arsenal.png = An arsenal station or similar area where knights can change their gear.

Map-icon-partybutton.png = party button. Let's group up and go!

Map-icon-clockworks-function.png = there's something important here.

This could be something like a statue, water orb, or ghost block etc.

Map-icon-clockworks-barrier.png = there's a barrier here that can't be passed through in the other direction.

Map-icon-gate-energy.png = this gate is opened with energy.

Helper Entities:

Map-icon-spawner-health.png = this spawner generates infinite health.

Sometimes slow, sometimes fast, depends on the spawner and floor.

Map-icon-ally.png = A combat ally.

This can be an NPC knight that needs rescuing, a turret that's already powered, and so on.

Map-icon-noenergy.png = something here uses energy to be activated.

This could be a mecha knight or a mecha turret.


Dangerous:

Map-icon-clockworks-hazard.png = there's a particularly nasty clockworks hazard here.

This could be a large wall or floor trap that requires more thought than lesser traps.

Map-icon-partybutton-fight.png = party button.

If this button is activated, a fight will begin.

Map-icon-gate-dangerous.png = This area is isolated behind a gate and is very dangerous.

A Danger Room is a good example.

Map-icon-spawner-enemy.png = this spawner generates infinite enemies.

Best to ignore these enemies, make them run away by damaging them significantly, or somehow trap them.

Map-icon-battle-ambush.png = Surprise! Danger!

Players should be prepared to be trapped here with one or more monsters, and a fight is the only way out.
Sometimes there's not a party button for fights.

Map-icon-battle-bigmonster.png = A large nasty monster spawns or waits here. It's almost a miniboss, but not quite. Ready your weapons!

Sometimes these monsters are defeated only under special circumstances.
Example: some Battlepods will self-destruct only when all enemy waves are defeated.

Map-icon-battle-boss.png = a boss waits to be fought here.


Loot:

Map-icon-loot-minerals.png = there's a bunch of Minerals in the area.

Map-icon-loot-boxes.png = there's a bunch of Treasure Boxes in the area.

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