Difference between revisions of "Template:Note-WikiMapIcons"
From SpiralKnights
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m (organization and wording improvements) |
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− | The following are unnoficial [[:Category:Wiki images|Wiki Images]] made by users to facilitate understanding in strategic map images: | + | The following are unnoficial [[:Category:Wiki images|Wiki Images]] made by users to facilitate understanding in "strategic map" images: |
'''General''': | '''General''': | ||
− | [[File:Map-icon-start.png]] = where | + | [[File:Map-icon-start.png]] = where the mission starts. |
+ | :Design: usually a knight starts out standing on an elevator grate that's settled into the floor. | ||
[[File:Map-icon-arsenal.png]] = An arsenal station or similar area where knights can change their gear. | [[File:Map-icon-arsenal.png]] = An arsenal station or similar area where knights can change their gear. | ||
− | [[File:Map-icon-partybutton.png]] = party button. Let's group up and go! | + | [[File:Map-icon-partybutton.png]] = party button. Let's group up and go! |
− | [[File:Map-icon-clockworks-function.png]] = there's something important here | + | [[File:Map-icon-clockworks-function.png]] = there's something important here. |
+ | :This could be something like a statue, water orb, or ghost block etc. | ||
[[File:Map-icon-clockworks-barrier.png]] = there's a barrier here that can't be passed through in the other direction. | [[File:Map-icon-clockworks-barrier.png]] = there's a barrier here that can't be passed through in the other direction. | ||
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'''Helper Entities''': | '''Helper Entities''': | ||
− | [[File:Map-icon-spawner-health.png]] = this spawner generates infinite health. | + | [[File:Map-icon-spawner-health.png]] = this spawner generates infinite health. |
+ | :Sometimes slow, sometimes fast, depends on the spawner and floor. | ||
− | [[File:Map-icon-ally.png]] = A combat ally. This can be | + | [[File:Map-icon-ally.png]] = A combat ally. |
+ | :This can be an NPC knight that needs rescuing, a turret that's already powered, and so on. | ||
+ | |||
+ | [[File:Map-icon-noenergy.png]] = something here uses energy to be activated. | ||
+ | :This could be a mecha knight or a [[mecha turret]]. | ||
− | |||
'''Dangerous''': | '''Dangerous''': | ||
− | [[File:Map-icon-clockworks-hazard.png]] = there's a particularly nasty clockworks hazard here | + | [[File:Map-icon-clockworks-hazard.png]] = there's a particularly nasty clockworks hazard here. |
+ | :This could be a large wall or floor trap that requires more thought than lesser traps. | ||
− | [[File:Map-icon-partybutton-fight.png]] = party button. If this button is activated, a fight will begin. | + | [[File:Map-icon-partybutton-fight.png]] = party button. |
+ | :If this button is activated, a fight will begin. | ||
− | [[File:Map-icon-gate-dangerous.png]] = This area is isolated | + | [[File:Map-icon-gate-dangerous.png]] = This area is isolated behind a gate and is very dangerous. |
+ | :A [[Danger Room]] is a good example. | ||
− | [[File:Map-icon-spawner-enemy.png]] = this spawner generates infinite enemies. Best to ignore them or trap them | + | [[File:Map-icon-spawner-enemy.png]] = this spawner generates infinite enemies. |
+ | :Best to ignore these enemies, make them run away by damaging them significantly, or somehow trap them. | ||
− | [[File:Map-icon-battle-ambush.png]] = Surprise | + | [[File:Map-icon-battle-ambush.png]] = Surprise! Danger! |
+ | :Players should be prepared to be trapped here with one or more monsters, and a fight is the only way out. | ||
+ | ::Sometimes there's not a party button for fights. | ||
[[File:Map-icon-battle-bigmonster.png]] = A large nasty monster spawns or waits here. It's almost a miniboss, but not quite. Ready your weapons! | [[File:Map-icon-battle-bigmonster.png]] = A large nasty monster spawns or waits here. It's almost a miniboss, but not quite. Ready your weapons! | ||
− | :Sometimes these monsters are defeated only under special circumstances. Example: some [[Battlepod]]s will self-destruct only when all enemy waves are defeated. | + | :Sometimes these monsters are defeated only under special circumstances. |
+ | ::Example: some [[Battlepod]]s will self-destruct only when all enemy waves are defeated. | ||
[[File:Map-icon-battle-boss.png]] = a boss waits to be fought here. | [[File:Map-icon-battle-boss.png]] = a boss waits to be fought here. | ||
+ | |||
'''Loot''': | '''Loot''': |
Revision as of 16:59, 1 January 2015
The following are unnoficial Wiki Images made by users to facilitate understanding in "strategic map" images:
General:
- Design: usually a knight starts out standing on an elevator grate that's settled into the floor.
= An arsenal station or similar area where knights can change their gear.
= party button. Let's group up and go!
= there's something important here.
- This could be something like a statue, water orb, or ghost block etc.
= there's a barrier here that can't be passed through in the other direction.
= this gate is opened with energy.
Helper Entities:
= this spawner generates infinite health.
- Sometimes slow, sometimes fast, depends on the spawner and floor.
- This can be an NPC knight that needs rescuing, a turret that's already powered, and so on.
= something here uses energy to be activated.
- This could be a mecha knight or a mecha turret.
Dangerous:
= there's a particularly nasty clockworks hazard here.
- This could be a large wall or floor trap that requires more thought than lesser traps.
- If this button is activated, a fight will begin.
= This area is isolated behind a gate and is very dangerous.
- A Danger Room is a good example.
= this spawner generates infinite enemies.
- Best to ignore these enemies, make them run away by damaging them significantly, or somehow trap them.
- Players should be prepared to be trapped here with one or more monsters, and a fight is the only way out.
- Sometimes there's not a party button for fights.
= A large nasty monster spawns or waits here. It's almost a miniboss, but not quite. Ready your weapons!
- Sometimes these monsters are defeated only under special circumstances.
- Example: some Battlepods will self-destruct only when all enemy waves are defeated.
= a boss waits to be fought here.
Loot:
= there's a bunch of Minerals in the area.
= there's a bunch of Treasure Boxes in the area.