Difference between revisions of "Template:WeaponInfo"

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m (flexibility (I'll only do so much flexing))
m (fix switches for cat organization)
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}}{{#switch:{{{status}}}
 
}}{{#switch:{{{status}}}
 
|      =  
 
|      =  
|Curse  = [[Category:Weapons that can inflict Curse|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
+
|Curse  = [[Category:Weapons that can inflict Curse|{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}]]
|Fire  = [[Category:Weapons that can inflict Fire|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
+
|Fire  = [[Category:Weapons that can inflict Fire|{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}]]
|Freeze = [[Category:Weapons that can inflict Freeze|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
+
|Freeze = [[Category:Weapons that can inflict Freeze|{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}]]
|Poison = [[Category:Weapons that can inflict Poison|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
+
|Poison = [[Category:Weapons that can inflict Poison|{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}]]
|Shock  = [[Category:Weapons that can inflict Shock|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
+
|Shock  = [[Category:Weapons that can inflict Shock|{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}]]
|Sleep  = [[Category:Weapons that can inflict Sleep|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
+
|Sleep  = [[Category:Weapons that can inflict Sleep|{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}]]
|Stun  = [[Category:Weapons that can inflict Stun|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
+
|Stun  = [[Category:Weapons that can inflict Stun|{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}]]
 
}}{{#switch:{{{promotional}}}
 
}}{{#switch:{{{promotional}}}
 
| yes = [[Category:Promotional items]]
 
| yes = [[Category:Promotional items]]

Revision as of 20:59, 24 March 2015

{{{name}}}
Image Wanted.png
☆☆☆☆☆
Stats:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.


CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium
Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.


Related Items:

The {{{name}}} is a {{{star}}}-star [[{{{type}}}]].

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