Difference between revisions of "Template:ArmorInfo/doc"
From SpiralKnights
m (stuff seems "stable" in published form, going to put this down until someone fixes it, or I fix it later.) |
m (and food time. help, please. Let us know if something is "broken" around the wiki, it shouldn't be, but mistakes happen.) |
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Needs fixing: category switches | Needs fixing: category switches | ||
− | Once this is fixed, remove "1=new" on the GunnerHelm and GunnerArmor templates, as well as the 0 and a few 1-star armor items and the vog cub cap, coat. Implement changes without "1=new" and then remove the entire "1=" switch from the template code. Best to do this quickly, I would have, but life happens, hence this "1=new" nonsense as a save point - yes, using another template would have been less complicated, but "armorinfo" is a good name. -[[User:Novaster|Novaster]] 15:57, 31 March 2015 (UTC) | + | Once this is fixed, remove "1=new" on the GunnerHelm and GunnerArmor templates, as well as the 0 and a few 1-star armor items and the vog cub cap, coat. Implement changes without "1=new" and then remove the entire "1=" switch from the template code. Best to do this quickly, I would have, but life happens, hence this "1=new" nonsense as a save point - yes, using another template would have been less complicated, but "armorinfo" is a good name. We should be using armorinfo for both helmet and armor items. Technically "armor" on a "real" knight is a bunch of stuff, not just the body, and I'd use a synonym for "everythinginfo" instead of "armorinfo" but idk of a simple one that doesn't clash with SK's terminology. So yeah. hence the boatload of switches in the template. -[[User:Novaster|Novaster]] 15:57, 31 March 2015 (UTC) |
For details on this overall project, see: | For details on this overall project, see: |
Revision as of 16:13, 31 March 2015
Needs fixing: category switches
Once this is fixed, remove "1=new" on the GunnerHelm and GunnerArmor templates, as well as the 0 and a few 1-star armor items and the vog cub cap, coat. Implement changes without "1=new" and then remove the entire "1=" switch from the template code. Best to do this quickly, I would have, but life happens, hence this "1=new" nonsense as a save point - yes, using another template would have been less complicated, but "armorinfo" is a good name. We should be using armorinfo for both helmet and armor items. Technically "armor" on a "real" knight is a bunch of stuff, not just the body, and I'd use a synonym for "everythinginfo" instead of "armorinfo" but idk of a simple one that doesn't clash with SK's terminology. So yeah. hence the boatload of switches in the template. -Novaster 15:57, 31 March 2015 (UTC)
For details on this overall project, see:
- forum node 107506 (comment request for help here)
Actual documentation pending, until issues resolved.