Difference between revisions of "Gremlin"

From SpiralKnights

Jump to: navigation, search
m (Confirmed ironclaw scorchers, demos and thwackers can heal themselves. Couldn't find any Menders. Fixed Darkfang Scorcher image.)
(Types: Confirmed all three classes of Gremlin Thwacker can heal themselves, but at different amounts. I've yet to confirm the Darkfang amount though. From memory I think it's 160HP.)
Line 17: Line 17:
 
|imagename=Gremlin_Thwacker
 
|imagename=Gremlin_Thwacker
 
|threat={{star|1}}
 
|threat={{star|1}}
|location=Clockwork Tunnels
+
|location=Clockwork Tunnels: Mechanized Mile
 
|description=
 
|description=
 
|abilities=
 
|abilities=
 
* Strike may inflict [[stun]] status.
 
* Strike may inflict [[stun]] status.
 +
* May heal self (40HP)
 
}}
 
}}
  
Line 27: Line 28:
 
|imagename=Gremlin_Thwacker_2
 
|imagename=Gremlin_Thwacker_2
 
|threat={{star|1}}
 
|threat={{star|1}}
|location=Clockwork Tunnels
+
|location=Clockwork Tunnels: Mechanized Mile
 +
 
 +
Jigsaw Valley: Emerald Axis, Perimeter Promenade II, Jade Tangle II
 
|description=
 
|description=
 
|abilities=
 
|abilities=
 
* Strike may inflict [[stun]] status
 
* Strike may inflict [[stun]] status
* May heal self
+
* May heal self (80HP)
 +
* Dash
 
}}
 
}}
  
Line 44: Line 48:
 
* Charge attack  
 
* Charge attack  
 
* Shield  
 
* Shield  
* Heal self
+
* May heal self (?HP)
 
}}
 
}}
  
Line 53: Line 57:
 
|imagename=Gremlin_Mender
 
|imagename=Gremlin_Mender
 
|threat={{star|1}}
 
|threat={{star|1}}
|location=Clockwork Tunnels
+
|location=Clockwork Tunnels: Mechanized Mile
 
|description=
 
|description=
 
|abilities=
 
|abilities=
* Heal target
+
* Heal target (20HP)
 
* Area Heal
 
* Area Heal
 
* Energy Dome
 
* Energy Dome
Line 66: Line 70:
 
|imagename=Gremlin_Mender_2
 
|imagename=Gremlin_Mender_2
 
|threat={{star|1}}
 
|threat={{star|1}}
|location=Clockwork Tunnels
+
|location=Clockwork Tunnels: Mechanized Mile
 +
 
 +
Jigsaw Valley: Emerald Axis, Perimeter Promenade II, Jade Tangle II
 
|description=
 
|description=
 
|abilities=
 
|abilities=
* Heal target
+
* Heal target (60HP)
 
* Area Heal
 
* Area Heal
 
* Energy Dome
 
* Energy Dome
Line 94: Line 100:
 
|imagename=Gremlin_Scorcher
 
|imagename=Gremlin_Scorcher
 
|threat={{star|1}}
 
|threat={{star|1}}
|location=Clockwork Tunnels
+
|location=Clockwork Tunnels: Mechanized Mile
 
|description=
 
|description=
 
|abilities=
 
|abilities=
Line 104: Line 110:
 
|imagename=Gremlin_Scorcher_2
 
|imagename=Gremlin_Scorcher_2
 
|threat={{star|1}}
 
|threat={{star|1}}
|location=Clockwork Tunnels
+
|location=Clockwork Tunnels: Mechanized Mile; Jigsaw Valley: Emerald Axis
 
|description=
 
|description=
 
|abilities=
 
|abilities=
Line 128: Line 134:
 
|imagename=Gremlin_Demo
 
|imagename=Gremlin_Demo
 
|threat={{star|1}}
 
|threat={{star|1}}
|location=Clockwork Tunnels
+
|location=Clockwork Tunnels: Mechanized Mile
 
|description=
 
|description=
 
|abilities=
 
|abilities=

Revision as of 12:09, 8 November 2010

Gremlins are a type of monster found in the Clockworks.

Traits

Gremlins are a race of small, mischievous humanoids that are fascinated with machinery and endlessly tinker away at any they can find. The gremlins were brought to the Clockworks by an unknown means and serve as its builders and repairmen. However, their efforts are often marred by their own tendency to break what it is they're attempting to fix — or in many cases blow it up completely (they're fond of explosives). It is believed that gremlins get their orders from the core itself, but for now their secret is safe, as the gremlin language is completely indecipherable to any other intelligent race.

All enemy gremlins belong to the colony, which serves King Tinkinzar. King Tinkinzar is said to be a great ruler and a mechanical genius who is responsible for the vision of the Clockworks. The king is never seen by common gremlins (nor has he ever been seen by the Knights, rather his orders are carried out by his Crimson Order, a fearful and zealous band of gremlins who alone share audience with the king.

There exists a small band of gremlins who are outcasts from King Tinkinzar's colony. The outcasts have taken refuge in the subtown of Emberlight, but at the cost of being hated by their own kind.

Types

Thwacker

Mender

Scorcher

Demo

Clans

Tenderfoot

Ironclaw

Darkfang

Strategy

Loot

  • Tenderfoot Thwackers
    • Frayed Fabric
    • Sharp Fang

Notable Gremlins

See also

Personal tools