Difference between revisions of "Template:Runthrough/doc"

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==Usage==
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Keep a consistent format for describing the important aspects of a floor per ToC section. Use on mission pages.
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==Code==
 
==Code==
 
<pre>
 
<pre>
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}}  
 
}}  
 
</pre>
 
</pre>
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==Parameters==
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===Required===
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*name
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:the name of the floor - this shows up as the second line during loading screens and in the gate map
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*depth
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:a numerical value of the depth of the floor. This is variable for prestige missions - say so with "<nowiki>Depends on [[Player Rank|rank]]</nowiki>"
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*summary
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:Briefly describe the goal of the area. Defeat a boss? Obtain an item? Or just get to the elevator? Elsewhere on the page (outside of template): describe the area in more detail in the environment section, and/or add a strategy section below the environment section if it's really complicated.
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====Semi-Optional====
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*icon
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:defaults to <nowiki>{{name}}</nowiki>. But sometimes you can just use an icon that's already there, since many of these floors are just tunnels and so on.

Revision as of 08:43, 17 May 2015

Usage

Keep a consistent format for describing the important aspects of a floor per ToC section. Use on mission pages.

Code

{{runthrough
|icon    = 
|name    = 
|depth   = 
|summary =
}} 

Parameters

Required

  • name
the name of the floor - this shows up as the second line during loading screens and in the gate map
  • depth
a numerical value of the depth of the floor. This is variable for prestige missions - say so with "Depends on [[Player Rank|rank]]"
  • summary
Briefly describe the goal of the area. Defeat a boss? Obtain an item? Or just get to the elevator? Elsewhere on the page (outside of template): describe the area in more detail in the environment section, and/or add a strategy section below the environment section if it's really complicated.

Semi-Optional

  • icon
defaults to {{name}}. But sometimes you can just use an icon that's already there, since many of these floors are just tunnels and so on.
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