Difference between revisions of "Template:GearList/Offensive"
From SpiralKnights
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m (fix the rest to switch into the proper GearList/Column section) |
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|style="background: #A5B1B9; color: #B24700; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{fire|}}} | |style="background: #A5B1B9; color: #B24700; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{fire|}}} | ||
|{{GearList/Columns | |{{GearList/Columns | ||
− | |stats = status | + | |stats = status inflict |
|1 = {{{fire}}} | |1 = {{{fire}}} | ||
− | | | + | |icon = Icon status fire |
− | + | ||
}} | }} | ||
|<span style="display: none;">0</span> | |<span style="display: none;">0</span> | ||
Line 78: | Line 77: | ||
|style="background: #A5B1B9; color: #B24700; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{freeze|}}} | |style="background: #A5B1B9; color: #B24700; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{freeze|}}} | ||
|{{GearList/Columns | |{{GearList/Columns | ||
− | |stats = status | + | |stats = status inflict |
|1 = {{{freeze}}} | |1 = {{{freeze}}} | ||
− | | | + | |icon = Icon status freeze |
− | + | ||
}} | }} | ||
|<span style="display: none;">0</span> | |<span style="display: none;">0</span> | ||
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|style="background: #A5B1B9; color: #B24700; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{poison|}}} | |style="background: #A5B1B9; color: #B24700; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{poison|}}} | ||
|{{GearList/Columns | |{{GearList/Columns | ||
− | |stats = status | + | |stats = status inflict |
|1 = {{{poison}}} | |1 = {{{poison}}} | ||
− | | | + | |icon = Icon status poison |
− | + | ||
}} | }} | ||
|<span style="display: none;">0</span> | |<span style="display: none;">0</span> | ||
Line 98: | Line 95: | ||
|style="background: #A5B1B9; color: #A30052; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{shock|}}} | |style="background: #A5B1B9; color: #A30052; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{shock|}}} | ||
|{{GearList/Columns | |{{GearList/Columns | ||
− | |stats = status | + | |stats = status inflict |
|1 = {{{shock}}} | |1 = {{{shock}}} | ||
− | | | + | |icon = Icon status shock |
− | + | ||
}} | }} | ||
|<span style="display: none;">0</span> | |<span style="display: none;">0</span> | ||
Line 108: | Line 104: | ||
|style="background: #A5B1B9; color: #A30052; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{stun|}}} | |style="background: #A5B1B9; color: #A30052; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{stun|}}} | ||
|{{GearList/Columns | |{{GearList/Columns | ||
− | |stats = status | + | |stats = status inflict |
|1 = {{{stun}}} | |1 = {{{stun}}} | ||
− | | | + | |icon = Icon status stun |
− | + | ||
}} | }} | ||
|<span style="display: none;">0</span> | |<span style="display: none;">0</span> |
Revision as of 22:06, 17 June 2015
[edit] [ ] Template documentation
Contents
Usage
This template is part of the Gear List System.
This template should be used to organize armor and helmet items into a sortable list with other items of the same type. Use in junction with Template:GearList/Defensive/Start.
Code
{{GearList/Defensive | name = | normal = | piercing = | elemental = | shadow = | as = | status = | intensity = | stat src = | ability 1 = | ability 2 = | ability 3 = | penalty 1 = | penalty 2 = | penalty 3 = }}
Examples
- See what links to the template for examples in action.
{{GearList/Offensive | name = Fang of Vog | normal = 5.02 | elemental = 5.02 | as = 4.06 | status = fire | intensity = Good chance of causing strong | stat src = both | penalty 1 = Chance of receiving Fire (with charge) | combat = Calibur }}
Notes
For general entry:
- Please add new items to the bottom of the list. This is because the list is ordered by Date of Release when in default.
- If items are released at the same time, just group them together alphabetically, then add 'em all to the bottom of the established list.
For defense data entry:
For ability entry:
- Please only use parameters that apply to the item. For example, if the item does not have any chance to inflict status, leave out | status = | intensity = | stat src = entirely.
- If the item has no abilities or penalties, don't include any ability 1 or penalty 1 parameters, and so on. Several parts of the template use #if: conditions for these parameters.
The above documentation is transcluded from Template:GearList/Offensive/doc. (edit | history) Editors can experiment in this template's sandbox (create) and testcases (create) pages. Please add categories and interwikis to the /doc subpage. Subpages of this template. |