Difference between revisions of "Recon Module: Ironclaw Munitions Factory"
From SpiralKnights
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<noinclude>|state=uncollapsed</noinclude> | <noinclude>|state=uncollapsed</noinclude> | ||
|title = [[Recon Module]]: Ironclaw Munitions Factory | |title = [[Recon Module]]: Ironclaw Munitions Factory | ||
− | |intro = A | + | |intro = A recording from Rulen, Alpha Squad Technician: |
|content = We narrowly evaded a gremlin trap today. Ambushed on a platform above a pit of molten slag, we had to hold our ground against a horde of the snarling beasts as we dodged incoming rocket fire from above. Fun stuff. <br><br> Grantz took the full blast of a rocket twice, reacting only with a stagger as if he had discovered a stone in his boot. Sometimes I think that beneath his iron suit is a body of equally heavy iron. It wouldn't surprise me. <br><br> Parma has been hard on herself, saying that she should have scouted the trap. But how can you scout a world that is ever in flux? How can you be sure that the path ahead is still safe if you can never be sure it's still even there? <br><br> This is a world designed to confuse its travellers. It wants to trap and destroy them. I'm starting to think it's like a cat, toying with its prey before delivering the final blow. <br><br> I hate cats. | |content = We narrowly evaded a gremlin trap today. Ambushed on a platform above a pit of molten slag, we had to hold our ground against a horde of the snarling beasts as we dodged incoming rocket fire from above. Fun stuff. <br><br> Grantz took the full blast of a rocket twice, reacting only with a stagger as if he had discovered a stone in his boot. Sometimes I think that beneath his iron suit is a body of equally heavy iron. It wouldn't surprise me. <br><br> Parma has been hard on herself, saying that she should have scouted the trap. But how can you scout a world that is ever in flux? How can you be sure that the path ahead is still safe if you can never be sure it's still even there? <br><br> This is a world designed to confuse its travellers. It wants to trap and destroy them. I'm starting to think it's like a cat, toying with its prey before delivering the final blow. <br><br> I hate cats. | ||
}}<noinclude> | }}<noinclude> | ||
[[Category:Artifacts]]</noinclude> | [[Category:Artifacts]]</noinclude> |
Revision as of 03:47, 9 September 2015
[[File:Artifact-Recon Module: Ironclaw Munitions Factory.png|36x36px]] Recon Module: Ironclaw Munitions Factory
{{{description}}}
- We narrowly evaded a gremlin trap today. Ambushed on a platform above a pit of molten slag, we had to hold our ground against a horde of the snarling beasts as we dodged incoming rocket fire from above. Fun stuff.
Grantz took the full blast of a rocket twice, reacting only with a stagger as if he had discovered a stone in his boot. Sometimes I think that beneath his iron suit is a body of equally heavy iron. It wouldn't surprise me.
Parma has been hard on herself, saying that she should have scouted the trap. But how can you scout a world that is ever in flux? How can you be sure that the path ahead is still safe if you can never be sure it's still even there?
This is a world designed to confuse its travellers. It wants to trap and destroy them. I'm starting to think it's like a cat, toying with its prey before delivering the final blow.
I hate cats.