Difference between revisions of "Prize Wheel"
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The '''Prize Wheel''' spins after the completion of each level with monsters when players activate the elevator at the end. [[Clockwork Terminal]]s, [[Subtown]]s, [[Party]] Lobbies, and [[The Core]] do not have prize wheels at the end. | The '''Prize Wheel''' spins after the completion of each level with monsters when players activate the elevator at the end. [[Clockwork Terminal]]s, [[Subtown]]s, [[Party]] Lobbies, and [[The Core]] do not have prize wheels at the end. | ||
− | Prize Wheels | + | Prize Wheels reward each knight with a random prize, regardless of whether they return to Haven or descend. All Prize Wheels are independent of each other, and the prizes are not shared with the party. Possible prizes are: |
− | * [[Materials]] | + | * [[Materials]], with more valuable materials being more likely deeper in the Clockworks. |
− | * [[Crowns]] | + | * [[Crowns]], whose quantity also depends on depth. |
− | * [[Heart]]s | + | * [[Heart]]s; the number of health pips restored by the heart is equal to the tier the wheel was spun in. |
+ | * Full Health; much less common than single hearts, but restores all health. | ||
* [[Pickup]]s | * [[Pickup]]s | ||
* [[Iron Lockbox]]es | * [[Iron Lockbox]]es | ||
− | + | * [[Chromalisk]]; steals [[pickup]]s from your dungeon belt. | |
− | + | ||
[[Category:Terminology]] | [[Category:Terminology]] |
Revision as of 05:35, 19 October 2011
The Prize Wheel spins after the completion of each level with monsters when players activate the elevator at the end. Clockwork Terminals, Subtowns, Party Lobbies, and The Core do not have prize wheels at the end.
Prize Wheels reward each knight with a random prize, regardless of whether they return to Haven or descend. All Prize Wheels are independent of each other, and the prizes are not shared with the party. Possible prizes are:
- Materials, with more valuable materials being more likely deeper in the Clockworks.
- Crowns, whose quantity also depends on depth.
- Hearts; the number of health pips restored by the heart is equal to the tier the wheel was spun in.
- Full Health; much less common than single hearts, but restores all health.
- Pickups
- Iron Lockboxes
- Chromalisk; steals pickups from your dungeon belt.