Difference between revisions of "Prize Wheel"

From SpiralKnights

Jump to: navigation, search
m
m (Organization.)
Line 1: Line 1:
 
The '''Prize Wheel''' spins after the completion of each level with monsters when players activate the elevator at the end.  [[Clockwork Terminal]]s, [[Subtown]]s, [[Party]] Lobbies, and [[The Core]] do not have prize wheels at the end.
 
The '''Prize Wheel''' spins after the completion of each level with monsters when players activate the elevator at the end.  [[Clockwork Terminal]]s, [[Subtown]]s, [[Party]] Lobbies, and [[The Core]] do not have prize wheels at the end.
  
Prize Wheels have a chance of rewarding players with :
+
Prize Wheels reward each knight with a random prize, regardless of whether they return to Haven or descend. All Prize Wheels are independent of each other, and the prizes are not shared with the party. Possible prizes are:
  
* [[Materials]]
+
* [[Materials]], with more valuable materials being more likely deeper in the Clockworks.
* [[Crowns]]
+
* [[Crowns]], whose quantity also depends on depth.
* [[Heart]]s
+
* [[Heart]]s; the number of health pips restored by the heart is equal to the tier the wheel was spun in.
 +
* Full Health; much less common than single hearts, but restores all health.
 
* [[Pickup]]s
 
* [[Pickup]]s
 
* [[Iron Lockbox]]es
 
* [[Iron Lockbox]]es
 
+
* [[Chromalisk]]; steals [[pickup]]s from your dungeon belt.
Each player gets an individual spin of the prize wheel separate from the other players in the party. The prize is not shared with the party. There is also a chance that a [[Chromalisk]] will appear in the Prize Wheel and steal your items on your dungeon belt.
+
  
 
[[Category:Terminology]]
 
[[Category:Terminology]]

Revision as of 05:35, 19 October 2011

The Prize Wheel spins after the completion of each level with monsters when players activate the elevator at the end. Clockwork Terminals, Subtowns, Party Lobbies, and The Core do not have prize wheels at the end.

Prize Wheels reward each knight with a random prize, regardless of whether they return to Haven or descend. All Prize Wheels are independent of each other, and the prizes are not shared with the party. Possible prizes are:

  • Materials, with more valuable materials being more likely deeper in the Clockworks.
  • Crowns, whose quantity also depends on depth.
  • Hearts; the number of health pips restored by the heart is equal to the tier the wheel was spun in.
  • Full Health; much less common than single hearts, but restores all health.
  • Pickups
  • Iron Lockboxes
  • Chromalisk; steals pickups from your dungeon belt.
Personal tools