Difference between revisions of "Pepperbox"
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− | + | == Damage == | |
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as the damage dealt on the first and last floor of each stratum. | The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as the damage dealt on the first and last floor of each stratum. | ||
Similarly, fire damage is listed as the damage done per "tick" against the strongest monster on the first floor and the weakest monster on the last floor of each stratum. | Similarly, fire damage is listed as the damage done per "tick" against the strongest monster on the first floor and the weakest monster on the last floor of each stratum. |
Revision as of 06:20, 19 October 2011
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The Pepperbox is a 3-star handgun.
Contents
Description
A fully automatic handgun capable of rapidly firing powerful bolts of energy.
Attacks
Basic Attack
A single push of the "attack" button causes this gun to fire six medium speed shots in rapid succession. Each shot travels up to 6 squares away and has a chance to inflict fire. While firing, the user can not move, shield, or interrupt the attack. Also, the shots go out in an irregular wave pattern, rather than a straight line... this gun is therefore useful for fighting groups, but it may be difficult to focus the attack on a single enemy unless at a very close range. However, when close enough to the enemy for all bullets to hit a single target, the Pepperbox can be devastating. The user may fire up to two such bursts before reloading.
Charged Attack
Fire fifteen shots in rapid succession. Similar bullet speed and range as the basic attack, but each shot inflicts roughly 150% damage. In addition, shots from the charged attack pull most monsters directly into the origin of the bullets, often ensuring the majority will hit. While this can also be used to pull monsters out of hard-to-reach areas or away from vulnerable teammates, care must be taken; back-stepping away from an incoming melee attack and then unleashing the charge may pull the monster into range to hit the player, if the charged attack fails to knock down or kill the monster first.
Below table shows the approximate charge time in milliseconds:
None | Low | Medium | High | V. High | Ultra | Max | |
Pepperbox | 2600 | 2400 | 2200 | 2000 | 1800 | ? | ? |
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as the damage dealt on the first and last floor of each stratum. Similarly, fire damage is listed as the damage done per "tick" against the strongest monster on the first floor and the weakest monster on the last floor of each stratum.
Vendors
Vendors that sell this item:
- Basil at depth 13 (Recipe)
Recipe
36px ITEM NAME Recipe (★★★☆☆: 4,000 crowns)
Alchemy Path
Pepperbox's alchemy path | ||||||||||||||||||||||||||
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See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)