Difference between revisions of "Kat"

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m (fixed a little wording)
(Notable Kats: fixed some errors with the grimalkin description. Grimalkins will disappear if you kite them long enough. Also, the number that spawn depends on party size.)
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|name=Grimalkin
 
|name=Grimalkin
 
|description=A huge Spookat. It cannot be blocked or killed, so run while you can!
 
|description=A huge Spookat. It cannot be blocked or killed, so run while you can!
The Grimalkin appears within 3 seconds after a knight enters a dark area. Then it starts to trail behind and will not disappear until it bites the closest knight, or the targeted knight enter areas with lit candles. It can also move pass walls and areas outside the navigable map (similar to a phantom.) Note that it cannot dash toward you like other kats, so it can be easily outrun.  The longer a knight stays in the dark, more Grimalkins will spawn. A maximum of 4 Grimalkins can appear at any given time. Beware!   
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Grimalkins appear within 3 seconds after a knight enters a dark area. It cannot dash toward you like other kats. Instead, they trail behind the nearest knight and will bite any knight who gets too close!  Grimalkins can move though walls and areas outside the navigable map (similar to a phantom,) but they will not enter an area lit by a candle.  The larger your party size, the more Grimalkins spawn! A maximum of 4 Grimalkins can appear at any given time. Beware!   
 
*Tier 1: A large, grayish, indestructible kat that hungrily bites the closest knight.  
 
*Tier 1: A large, grayish, indestructible kat that hungrily bites the closest knight.  
 
*Tier 2: A large, grayish, indestructible kat that hungrily bites the closest knight.  
 
*Tier 2: A large, grayish, indestructible kat that hungrily bites the closest knight.  

Revision as of 08:29, 31 March 2012

Undead
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Damage Resistances
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Kats are a type of monster found in the Clockworks.

Traits

General cuteness until spotting a living creature. Things turn ugly afterward.

All Kats are immune to Curse.

Kats become progressively more terrifying as knights delve deeper into the Clockworks. Starting at Tier 2, they can spit projectiles. In Tier 3, their scream upon defeat is much deeper to match their scarier appearance.

Types

Spookat


Hurkat


Bloogato


Pepperkat

Statikat




Notable Kats

Mewkat


Grimalkin


Strategy

There are a few ways you can manage these monsters:

  • Stun will totally disable Kats.
  • Wait for an opening after they charge forward, turn and attack.
  • Relentlessly strike them into a wall or corner and take them out quickly.
  • Run towards the Kat if it quickly flies in your direction. This is a signal that Kats will bite you.
  • Back away about 6-8 tiles and leave a bomb for when they charge.

The "cooldown" between attacks gets shorter and shorter the deeper you go, so short-ranged strategies become slightly less effective, while traps (such as leaving a bomb for them to fly through) become slightly better since they move around more.

When dealing with Grimalkins, while you can't kill them, you can get a rid of them. As you should notice, they disappear after having bitten a knight. What you may not know is that they do not have to bite the knight to disappear. If you run from one side of it to the other, passing in front of it, it will try to bite you and miss, disappearing even though it doesn't hit anything. NOTE: If you run towards a Grimalkin from the front and then run away again, you will get hurt.

Notes

  • Even though the Grimalkin's bite cannot be blocked, the Grimalkin can be shield bumped out of the way (and can be knocked back by any gun of the Pulsar line's expanded shots,) it is unknown if this is a bug or not.

See also

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