Difference between revisions of "Lancer Knightz (Guild)/Swords"
From SpiralKnights
(→Charge Speed and Movement Speed: Combuster CTR Ultra) |
(Combuster combo data) |
||
Line 141: | Line 141: | ||
{{User:Vroom/cell|[[Combuster]]}} | {{User:Vroom/cell|[[Combuster]]}} | ||
{{User:Vroom/cell|Elem+Norm}} | {{User:Vroom/cell|Elem+Norm}} | ||
− | {{User:Vroom/cell|}} | + | {{User:Vroom/cell|<!--31-->31}} |
− | {{User:Vroom/cell|}} | + | {{User:Vroom/cell|<!---->}} |
− | {{User:Vroom/cell|}} | + | {{User:Vroom/cell|<!--34-->34}} |
− | {{User:Vroom/cell|}} | + | {{User:Vroom/cell|<!---->}} |
− | {{User:Vroom/cell|}} | + | {{User:Vroom/cell|<!--36-->36}} |
− | {{User:Vroom/cell|}} | + | {{User:Vroom/cell|<!---->}} |
− | {{User:Vroom/cell|}} | + | {{User:Vroom/cell|<!--39-->39}} |
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
Line 237: | Line 237: | ||
==Combo DPS== | ==Combo DPS== | ||
− | The following table computes the damage per second (DPS) that results from carrying out combos as fast as possible. In detail, we take the speed increase Medium data from the table above. For swords with no data (e.g., | + | The following table computes the damage per second (DPS) that results from carrying out combos as fast as possible. In detail, we take the speed increase Medium data from the table above. For swords with no data (e.g., Voltedge), we use the available data from similar swords (Glacius). We look up the depth-28 damage on the wiki. We total the damage for all of the strokes in the sword's combo. Then we compute |
:damage per second = damage per combo * combos per minute * minutes per second, | :damage per second = damage per combo * combos per minute * minutes per second, | ||
where minutes per second is obviously 1/60. | where minutes per second is obviously 1/60. | ||
Line 458: | Line 458: | ||
The None-Maximum! columns of the table contain CPM data. To collect such data, the tester goes to a safe area, such as Moorcroft Manor. For each level of charge time reduction (CTR), the tester executes charge attacks for a minute straight against thin air, turning as necessary to avoid obstacles. Each test is repeated until it seems to settle on a single answer for the CPM. However, even then the results should be regarded as approximate. Also, we should note that all tests are carried out with ASI: Maximum!, because ASI has a small effect on charge attack speed. For example, Combuster CTR High does 16 charges per minute at ASI: None, but 17 charges per minute at ASI: Maximum! | The None-Maximum! columns of the table contain CPM data. To collect such data, the tester goes to a safe area, such as Moorcroft Manor. For each level of charge time reduction (CTR), the tester executes charge attacks for a minute straight against thin air, turning as necessary to avoid obstacles. Each test is repeated until it seems to settle on a single answer for the CPM. However, even then the results should be regarded as approximate. Also, we should note that all tests are carried out with ASI: Maximum!, because ASI has a small effect on charge attack speed. For example, Combuster CTR High does 16 charges per minute at ASI: None, but 17 charges per minute at ASI: Maximum! | ||
− | The last two columns of the table show movement speed data. To collect such data, the tester goes to the train platform on the west side of Moorcroft Manor, with no movement speed increase or decrease. The tester charges up the sword, and then runs from the north end of the platform to the south end. The Dash column shows the time needed | + | The last two columns of the table show movement speed data. To collect such data, the tester goes to the train platform on the west side of Moorcroft Manor, with no movement speed increase or decrease. The tester charges up the sword, and then runs from the north end of the platform to the south end. When not charging a weapon, this dash takes a baseline 6.8 seconds. The Dash column shows the time needed when charging the sword. Each test is repeated three times, and the answers are averaged. The Penalty column shows how much longer than baseline this time is; it's a measure of how much charging the sword slows down the user. |
{{User:Vroom/start}} | {{User:Vroom/start}} |
Revision as of 16:06, 6 June 2012
These sword data are part of the Lancer Knightz data collection project. If you'd like to help us collect data, then please contact the project administrator, Donkeyhaute. Thanks to Squamph and Bopp for some of the data.
Combo Speed
This table shows the combos per minute of various swords, at various levels of attack speed increase (ASI). To collect such data, the tester goes to a safe area, such as Moorcroft Manor. He (or she) executes combos for a minute straight against thin air, turning as necessary to avoid obstacles. The test is repeated until it seems to settle on a single answer, for the combos per minute. However, the answer should certainly be regarded as approximate.
Name | Damage | None | Low | Medium | High | Very High | Ultra | Maximum! |
Leviathan Blade | Normal | 31 | 32 | 34 | 35 | 36 | 37 | 38 |
Cold Iron Vanquisher | Normal | |||||||
Dread Venom Striker | Normal | 24 | 25 | 26 | 27 | 28 | 29 | 29 |
Wild Hunting Blade | Normal | |||||||
Sudaruska | Normal | 28 | 30 | 31 | 31 | |||
Triglav | Normal | |||||||
Final Flourish | Piercing | 33 | 36 | 38 | 40 | |||
Fearless Rigadoon | Piercing | |||||||
Furious Flamberge | Piercing | |||||||
Barbarous Thorn Blade | Piercing | 33 | 35 | 36 | 37 | 38 | 39 | 40 |
Combuster | Elem+Norm | 31 | 34 | 36 | 39 | |||
Glacius | Elem+Norm | 31 | 33 | 34 | 35 | 36 | 38 | 39 |
Voltedge | Elem+Norm | |||||||
Divine Avenger | Elem+Norm | 32 | 33 | 34 | 35 | 37 | ||
Fang of Vog | Elem+Norm | 26 | 27 | 28 | 29 | 30 | 31 | 32 |
Warmaster Rocket Hammer | Elemental | 24 | 26 | 28 | 30 | |||
Acheron | Shad+Norm | 33 | 34 | 35 | 36 | 38 | 39 | |
Gran Faust | Shad+Norm | 31 | 33 | 34 | 35 | 36 |
Combo DPS
The following table computes the damage per second (DPS) that results from carrying out combos as fast as possible. In detail, we take the speed increase Medium data from the table above. For swords with no data (e.g., Voltedge), we use the available data from similar swords (Glacius). We look up the depth-28 damage on the wiki. We total the damage for all of the strokes in the sword's combo. Then we compute
- damage per second = damage per combo * combos per minute * minutes per second,
where minutes per second is obviously 1/60.
Name | Damage | Slimes | Gremlins | Beasts | Fiends | Undead | Constructs |
Leviathan Blade | Normal | 376 | 376 | 376 | 376 | 376 | 376 |
Cold Iron Vanquisher | Normal | ||||||
Dread Venom Striker | Normal | 388 | 388 | 388 | 388 | 388 | 388 |
Wild Hunting Blade | Normal | 388 | 388 | 488 | 388 | 388 | 388 |
Sudaruska | Normal | 270 | 270 | 270 | 270 | 270 | 270 |
Triglav | Normal | ||||||
Final Flourish | Piercing | 89 | 398 | 546 | 546 | 398 | 89 |
Fearless Rigadoon | Piercing | 78 | 308 | 461 | 461 | 308 | 78 |
Furious Flamberge | Piercing | ||||||
Barbarous Thorn Blade | Piercing | 89 | 398 | 546 | 546 | 398 | 89 |
Combuster | Elem+Norm | 396 | 258 | 258 | 396 | 547 | 547 |
Glacius | Elem+Norm | 396 | 258 | 258 | 396 | 547 | 547 |
Voltedge | Elem+Norm | 396 | 258 | 258 | 396 | 547 | 547 |
Divine Avenger | Elem+Norm | 318 | 202 | 202 | 318 | 412 | 412 |
Fang of Vog | Elem+Norm | 288 | 191 | 191 | 288 | 409 | 409 |
Warmaster Rocket Hammer | Elemental | 237 | 70 | 70 | 237 | 426 | 426 |
Acheron | Shad+Norm | 547 | 547 | 396 | 258 | 258 | 396 |
Gran Faust | Shad+Norm | 399 | 399 | 308 | 195 | 195 | 308 |
Charge Speed and Movement Speed
This table shows two kinds of data about sword charges: how many charges per minute (CPM) the sword allows, and how fast the user can move while charging.
The None-Maximum! columns of the table contain CPM data. To collect such data, the tester goes to a safe area, such as Moorcroft Manor. For each level of charge time reduction (CTR), the tester executes charge attacks for a minute straight against thin air, turning as necessary to avoid obstacles. Each test is repeated until it seems to settle on a single answer for the CPM. However, even then the results should be regarded as approximate. Also, we should note that all tests are carried out with ASI: Maximum!, because ASI has a small effect on charge attack speed. For example, Combuster CTR High does 16 charges per minute at ASI: None, but 17 charges per minute at ASI: Maximum!
The last two columns of the table show movement speed data. To collect such data, the tester goes to the train platform on the west side of Moorcroft Manor, with no movement speed increase or decrease. The tester charges up the sword, and then runs from the north end of the platform to the south end. When not charging a weapon, this dash takes a baseline 6.8 seconds. The Dash column shows the time needed when charging the sword. Each test is repeated three times, and the answers are averaged. The Penalty column shows how much longer than baseline this time is; it's a measure of how much charging the sword slows down the user.
Name | Damage | None | Low | Medium | High | Very High | Ultra | Maximum! | Dash | Penalty |
Leviathan Blade | Normal | 15.5 | 6.9 | 1% | ||||||
Cold Iron Vanquisher | Normal | |||||||||
Dread Venom Striker | Normal | 15 | 6.9 | 1% | ||||||
Wild Hunting Blade | Normal | |||||||||
Sudaruska | Normal | |||||||||
Triglav | Normal | |||||||||
Final Flourish | Piercing | 16.5 | 7.6 | 12% | ||||||
Fearless Rigadoon | Piercing | |||||||||
Furious Flamberge | Piercing | |||||||||
Barbarous Thorn Blade | Piercing | 15.5 | 7.6 | 12% | ||||||
Combuster | Elem+Norm | 17 | 18 | 19.5 | 6.9 | 1% | ||||
Glacius | Elem+Norm | 17 | 6.9 | 1% | ||||||
Voltedge | Elem+Norm | |||||||||
Divine Avenger | Elem+Norm | 16 | 8.3 | 22% | ||||||
Fang of Vog | Elem+Norm | 14.5 | 6.9 | 1% | ||||||
Warmaster Rocket Hammer | Elemental | 10.5 | 8.1 | 19% | ||||||
Acheron | Shad+Norm | 16 | 6.8 | 1% | ||||||
Gran Faust | Shad+Norm | 10 | 8.3 | 22% |