Difference between revisions of "Houyhnhnm (Guild)"

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{{showhide|Grievance Procedure|content=What to do when guild members conflict.
 
{{showhide|Grievance Procedure|content=What to do when guild members conflict.
* Anonymous complaints are not allowed.
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''Sleep on it first''
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* No complaint will be accepted the same day. We argue after a day has passed to allow emotions to cool.
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''Anonymous complaints are not allowed''
 
* All complaints must be made openly in guild chat with both parties present as well as at least one officer, plus at least two additional witnesses who are not involved with the incident or issue.
 
* All complaints must be made openly in guild chat with both parties present as well as at least one officer, plus at least two additional witnesses who are not involved with the incident or issue.
 
* You can discuss anything you want in private, but to complain, you must be willing to repeat the complaint and explain it to other people who may challenge you. Other people not speaking will reserve their comments until the matter is reviewed by an officer.  
 
* You can discuss anything you want in private, but to complain, you must be willing to repeat the complaint and explain it to other people who may challenge you. Other people not speaking will reserve their comments until the matter is reviewed by an officer.  
* Sleep on it first. We do not argue on the spot. We argue after a day has passed to allow emotions to cool.
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''You will be heard''
* If you do complain about another player, then you are the defendant, because you must defend your complaint.
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* If you complain about another player, then you are the defendant, because you must defend your complaint.
 
* If a player complains about you, you are the opposition because you will oppose the complaint.  
 
* If a player complains about you, you are the opposition because you will oppose the complaint.  
 
* Both sides will get the chance to state their side and face the other side in turns.
 
* Both sides will get the chance to state their side and face the other side in turns.
* Both sides of a complain may request an advocate, or, if you start freaking out, an officer may may appoint an advocate to you. You get to tell your advocate all about it, then let them represent you in public. Only the parties and the advocates may speak publicly to oppose or defend a complaint.
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''You do not need to be alone''
* One officer will be appointed as the mediator. The purpose of the mediator is to resolve the issue. If the issue cannot be resolved by the mediator, then the matter will be escalated to all seven offiers for a vote.
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* You may appoint an advocate, or request an advocate, or, if you start freaking out, an officer may may appoint an advocate to you. Your advocate represents you in public. Only the parties and the advocates may speak publicly to oppose or defend a complaint.
* All non-involved parties are expected to keep chatter about an open complaint to private chat channels. Idle gossip is not encouraged.}}
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* All non-involved parties are expected to keep chatter about an open complaint to private chat channels. Idle gossip is not encouraged. Do not talk in guild chat. Do not talk in Haven. If you want to talk in a group, go to a mission lobby, or to the guild hall if it is empty. Some place where you cannot be overheard.
 
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* If a complaint is made, then one officer will be appointed as the mediator. The job of the mediator is to help the parties resolve the issue. If the issue cannot be resolved by the mediator, then the matter will be escalated to all active officers for a vote.
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* If the matter is resolved by the parties, one way or the other, then the matter is closed.
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* If the matter is escalated, then after the active officers vote, the matter is closed.
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* Once a matter is closed, we should all try to put it behind us.
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}}
  
 
  - What kind of stuff with this guild do?
 
  - What kind of stuff with this guild do?

Revision as of 08:14, 9 September 2012

GuildName
GuildLogo-GuildName.png

Motto: "Try not to be a Yahoo."

Guild Founder: Karhea
Approx. Population: #
Guild Master(s):

Karhea

  • No second at this time.
Guild Officer(s):

There will be up to seven

  • Officer1
  • Officer2
  • Officer3
  • Officer4
  • Officer5
  • Officer6
  • Officer7
Website: http://www.google.com (Coming soon)

Guild Origin

- Why did Karhea start this guild?

After speaking with many players, and observing how other guilds were run, Karhea saw that some are good and some are bad. He wanted to try the things that were good, and avoid the things that were bad, and gave that a lot of thought.

Then one day he realized the only thing that really matters is how people treat each other. Spiral Knights is a game, and the rest is foolishness. People come here to play for many different reasons. If people will agree to act like good human beings, then nothing else really matters.

Some guilds only care how strong your weapons are, and some do not seem to care about anything at all. Karhea decided to start a guild where it does not matter how strong you are today. He knows that with time and help, anyone can grow stronger. Karhea saw that what matters is how you treat other people, so that all players can have fun, and feel safe to make mistakes. Because only people who make mistakes get stronger. This guild is about allowing people to get stronger.

The guild name, Houyhnhnm, is borrowed from the Houyhnhnm encountered by the character, Lemuel Gulliver, in his travels through the book, Gulliver's Travels written by Jonathan Swift. Gulliver learned much about the nature of mankind from the Houyhnhnm, and we take away that any person may aspire to greatness, and any person may fall. The Houyhnhnm struggle to achieve the very best character, but few if any of us will achieve.

Success is found in perfecting the journey, not arriving at the destination.

Guild Summary

- What is the purpose of the guild's existence?

This guild is predicated on the concept that its members will aspire to be, or to become, good quality players. A Good Quality Player, is something we expect ourselves, and our guild mates to work at. These principles will carry over into other games, and into real life.

The point, is we aspire to become greater than we are, but never forget our humble roots.

There is only one founding guild master, and that is Karhea. Karhea may appoint an acting guild master if he goes on extended leave, but he will always keep an eye on things. Nobody knows how he does it, but he does.

Karhea is too old to be bothered with all of it, so he expects each member of this guild is responsible for their actions, and each member should participate in managing this guild. The rules below are simple, if you take the time to understand them.

Just try to be a Houyhnhnm, not a Yahoo.

- Who is in this guild?

Guild Members

- How do I get started?
- How a knight is expected to conduct oneself within the guild.

Guild Rules You are expected to strive to behave like a human being. You may fail occasionally, but do not be a failure. Follow what some people call, the golden rule, karma, reciprocity, string theory, etc. Basically, be honorable and be kind. Here are some guidelines to help you understand what Karhea had in mind when he founded this guild.

- What kind of stuff with this guild do?

Frequently used templates These lines are just here to give the WIKI editor a place to copy and paste common templates.

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