Difference between revisions of "Gate construction"

From SpiralKnights

Jump to: navigation, search
(Combination levels: Moved over to new template. Is it maybe too long?)
(Rewrite to update will do images in a bit)
Line 1: Line 1:
 
'''Note: A recent update has rendered much of the information on this page inaccurate.'''
 
'''Note: A recent update has rendered much of the information on this page inaccurate.'''
  
[[Gates]] are constructed by putting [[Minerals]] into them before they open.
+
'''Gate construction''' is how players participate in creating new [[gates]].  This is done by putting [[minerals]] into them before they open.
  
A gate first appears in [[The Arcade]] with a countdown timer; typically this has a value from 3 to 5. Every two days, all gates count down by one; if a gate reaches zero, a [[Dungeon]] is built. The leftmost gate is removed, and a new, empty gate is cycled in on the right. According to the developers, the initial color/symbol on a gate has no bearing on the levels that will be generated; this is purely an artistic embellishment that makes it easier to distinguish between gates. Once a gate is gone, the unique set of levels with it also disappears; even if the same color/symbol pair appears again, the levels within that gate are determined purely by the minerals deposited.
+
== Overview of Main Components ==
  
The replacement of old gates is controlled by [[The Clockworks]], and is outside the influence of the knights.
+
=== Minerals ===
 +
{{main|Minerals}}
 +
[[Image:Gate-minerals.png|thumb|right|The five types of minerals.]]
 +
Minerals are items that you get while playing in the Clockworks levels.  There are five types: crimsonite, moonstone, valestone, luminite and dark matter.
  
The knights do have the ability to control the Dungeons that are built; different minerals will generate different types of levels. The minerals that are added, and the way that they are added will affect both the number of [[levels]] at each [[floor]], the type of floor, and the depth of the dungeon.
+
You can see what minerals you have by viewing your [[Arsenal]] and looking at the "Minerals" section between "Trinkets" and "Material."
 +
{{clearright}}
 +
=== Gates ===
 +
{{main|Gates}}
 +
[[Image:Gates-dormant_active.png|thumb|right|Dormant gates eventually become active gates.]][[Image:Gates-arcade_platform.png|thumb|right|The parts of a gate platform include: The control panel, display monitor showing the gate symbol, and the mineral deposit box.]]
 +
Gates are entry points into the Clockworks.  There are two kinds of gates: dormant gates and active gates.
  
The developers also have the ability to lock gates into producing a particular type of level- this is sometimes done to encourage testing of a level type or boss, and is rarely announced in advance.
+
By using minerals, knights power up dormant gates turning them into active gates ready for exploration and adventure.  Dormant gates allow for 8 days of gate construction before becoming active gates.  The number indicator on the gate's control panel is a general indicator of how much time is left:
 +
* 4 = 6-8 days left
 +
* 3 = 4-6 days left
 +
* 2 = 2-4 days left
 +
* 1 = under 2 days left
  
== Overview ==
+
You can see an exact day:hour:minute:second indicator in the display when interacting with the mineral deposit box.
  
[[File:Stratum_and_PowerDistortion.png|thumb|right|The current stratum needing to be filled, with a power distortion detected in the next stratum.]]
+
Each gate has a display monitor with a mineral deposit box.  You can deposit minerals into a dormant gate by interacting with the mineral deposit box.  Minerals can be directed to one of six stratums of floors.
  
 
=== Stratum ===
 
=== Stratum ===
Each stratum can hold a certain number of minerals. Crowns are awarded for each mineral that is deposited into the highest possible stratum. Players who wish to deposit minerals to generate lower depths will pay crown costs. This is to encourage earlier tiers to be completed first.
+
Each gate has 6 stratums of floors:
  
Power distortions can be found in some stratum. Players cannot deposit minerals in stratum with a power distortion. This is because the dungeons have already been preset, usually including a boss fight before the terminal.
+
* Stratum 1 — Depth: 01-03 (2,214 minerals)
 +
* Stratum 2 — Depth: 05-07 (2,214 minerals)
 +
* Stratum 3 — Depth: 09-12 (2,952 minerals)
 +
* Stratum 4 — Depth: 14-17 (2,952 minerals)
 +
* Stratum 5 — Depth: 19-22 (2,952 minerals)
 +
* Stratum 6 — Depth: 24-28 ( minerals)
  
Certain levels are more likely to be formed if a large group of minerals of the same type is deposited. Therefore, it is a bad idea to deposit random minerals as you receive them (in clusters of 1-6 minerals at a time). Instead, save minerals up and deposit them all in once in relatively large and unmixed deposits.
+
Each stratum can hold a certain number of minerals, generally fewer minerals on lower number stratum. The nubmer of minerals in a stratum will vary by gate and game developers have commented that it fluctuates based on the number of minerals spawned in dungeons during the previous week.
 +
 
 +
As minerals are deposited, you can see a visual indicator of the progress in form of blocks spinning in rings at the gate (20 blocks for a full stratum). Once there are enough minerals deposited to create two blocks on a stratum's ring, that stratum will begin to display its current theme that results from the current mineral ratios deposited in the stratum.  This theme will affect all the levels that will be created once the gate launches.
 +
 
 +
Once the stratum has reached its maximum number of minerals, it will lock, no longer allowing mineral deposits and the theme cannot change.
 +
{{clearright}}
 +
==== Depositing Minerals into Stratum ====
 +
[[File:Stratum_and_PowerDistortion.png|thumb|right|The current default stratum needing to be filled, with a power distortion detected in the next stratum.]]
 +
The default stratum starts with Stratum 1 and after that is filled, it switches to Stratum 2, and so on.  You can deposit minerals into the default stratum and receive [[crowns]] in return for your deposit. This is to encourage completion of lower numbered tiers first.
 +
 
 +
You can deposit minerals into other stratums, but any time you deposit minerals into any stratums that are not the default, it will cost you crowns instead of paying you crowns.  By paying to do this, you can use your minerals to help determine the theme of deeper, more dangerous floors in the Clockworks for that gate.
 +
 
 +
Power distortions can be found in some stratum. Players cannot deposit minerals in stratum with a power distortion. This is because the dungeons have already been preset by game developers, often in order to include a boss fight.
 +
 
 +
== Using the Mineral Deposit Box ==
 +
Stand next to the display monitor with mineral deposit box of the dormant gate that you wish to deposit minerals into.  Use your ATTACK key to activate the interface.  This will bring popups showing the gate stratum information, deposit box interface, and the mineral section of your Arsenal.
 +
 
 +
There are two tabs in the deposit box interface: add and boost.
 +
 
 +
=== Adding Minerals ===
 +
 
 +
Select the stratum that you would like to add minerals to.  Remember that the default stratum is the only one that will pay crowns for your deposit; full stratums cannot take any more deposits and non-default stratums will cost you crowns to deposit minerals.
 +
 
 +
Click on the minerals in your Arsenal that you wish to add to the stratum.  Use Shift-Click to add 10 at a time. If you wish to remove some of a particular mineral, click on it in the deposit box interface to put it back into your Arsenal.  Or you can use the "Empty" button to put all the minerals back into your Arsenal.  After you have selected the minerals you wish to deposit, click on the "Confirm" button to deposit them.  The display will show you how many crowns you paid or gained.
 +
 
 +
The "Auto Sell" button will automatically deposit your minerals into the stratum that will get you the most crowns in return.  This button does not require the "Confirm" button.  It will deposit your minerals and tell you how many crowns you gained immediately after you press it.
 +
{|
 +
|- valign="top"
 +
||[[Image:Gates-add_tab.png|thumb|none|Depositing minerals into a stratum.]]
 +
||[[Image:Gates-added.png|thumb|none|The stratum's ratios instantly show the new ratios after a deposit.]]
 +
|}
 +
 
 +
=== Boosting Mineral Types ===
 +
If you are especially interested in people adding certain types of minerals to a stratum, you can use the Boost tab of the deposit box interface and pay crowns to financially encourage deposits of specific mineral types.  You can pay crowns to increase the crown reward or decrease the crown cost for mineral types on stratums.
 +
 
 +
Select the stratum that you wish to encourage deposits on.  Use the arrows in the deposit box interface to boost a mineral type's reward or cost.  Each crown boost will cost a certain amount, shown in the deposit box interface, depending on how many more minerals the stratum can take.
 +
 
 +
After you have your desired crown boosts selected, click on the "Confirm" button to spend the crowns to perform the boost.
 +
{|
 +
|- valign="top"
 +
||[[Image:Gates-boost_tab.png|thumb|none|Boosting Valestone depositing rewards by +1 crown.]]
 +
||[[Image:Gates-boosted.png|thumb|none|Two stratum with boosted minerals: +1 crown for Valestone on Stratum 1 and +1 crown for Dark Matter on Stratum 2.]]
 +
|}
  
 
== How minerals affect level generation ==
 
== How minerals affect level generation ==
=== Mineral types ===
+
Currenly we only know that the different ratios of minerals will affect the theme of the gate. Exact information on how this happens and what each mineral type means is unknown.  The information in this section is speculation based on player experimentation and observation.
Based on experiments with gates of controlled mineral composition, the color of mineral deposits appears to influence what gates are created. Two-mineral gates are also being attempted, but preliminary results seem to indicate that this produces two types of levels, with no new levels that would require a mixture.
+
  
==== Pure levels ====
+
=== Pure levels ===
  
 
* "Red" levels: ?
 
* "Red" levels: ?
Line 34: Line 92:
 
* "Green" levels: ?  
 
* "Green" levels: ?  
  
==== Combination levels ====
+
=== Combination Levels ===
  
 
{{SKWindow
 
{{SKWindow
Line 99: Line 157:
 
}}
 
}}
  
=== Amount of minerals required for gate creation ===
+
[[Category:Terminology]]
A developer has confirmed that the number of minerals required to complete each block varies dynamically, based on the number of minerals spawned in dungeons during the previous week.
+
 
+
== Reading the "totem" diagram ==
+
Behind each gate is a large, colorful diagram that conveys information about what gate progress and what levels will be formed. Although this diagram is not yet completely understood, current working theories are given below.
+
 
+
[[File:Gates_In_Construction.png|400px|thumb|right|A colorful array of Gates in the construction process.]]
+
=== Gates under construction ===
+
While minerals are being added to a gate, the totem diagram consists of a set of 1-6 rings, broken into 20 blocks each. When six full rings are present, the bottom of the diagram will show a white glow, indicating that the gate in question will reach the core.
+
 
+
Each ring represents the distance from one town (or terminal) to the next; a pair of rings represents all gates between two towns. It has been suggested that levels will not be created in that set unless the ''entire'' ring has been completed.
+
 
+
The number and type of minerals that has been added to a gate is conveyed in two distinct ways. First, each ring of 20 blocks is broken into colors that relate to the types of minerals deposited (though this relationship is as yet unclear). Second, rising from the center of the gate is a set of bars whose relative heights depend on the relative amounts of minerals that have been added. If three bars are present (red and yellow at equal heights; green half the height of red), then the overall mineral composition of the gate would be 40% red, 40% yellow, and 20% green.
+
 
+
=== Completed Gates ===
+
 
+
{{stub}}
+
 
+
[[Category: Articles needing work]]
+

Revision as of 04:04, 13 March 2011

Note: A recent update has rendered much of the information on this page inaccurate.

Gate construction is how players participate in creating new gates. This is done by putting minerals into them before they open.

Overview of Main Components

Minerals

The five types of minerals.

Minerals are items that you get while playing in the Clockworks levels. There are five types: crimsonite, moonstone, valestone, luminite and dark matter.

You can see what minerals you have by viewing your Arsenal and looking at the "Minerals" section between "Trinkets" and "Material."

Gates

Dormant gates eventually become active gates.
File:Gates-arcade platform.png
The parts of a gate platform include: The control panel, display monitor showing the gate symbol, and the mineral deposit box.

Gates are entry points into the Clockworks. There are two kinds of gates: dormant gates and active gates.

By using minerals, knights power up dormant gates turning them into active gates ready for exploration and adventure. Dormant gates allow for 8 days of gate construction before becoming active gates. The number indicator on the gate's control panel is a general indicator of how much time is left:

  • 4 = 6-8 days left
  • 3 = 4-6 days left
  • 2 = 2-4 days left
  • 1 = under 2 days left

You can see an exact day:hour:minute:second indicator in the display when interacting with the mineral deposit box.

Each gate has a display monitor with a mineral deposit box. You can deposit minerals into a dormant gate by interacting with the mineral deposit box. Minerals can be directed to one of six stratums of floors.

Stratum

Each gate has 6 stratums of floors:

  • Stratum 1 — Depth: 01-03 (2,214 minerals)
  • Stratum 2 — Depth: 05-07 (2,214 minerals)
  • Stratum 3 — Depth: 09-12 (2,952 minerals)
  • Stratum 4 — Depth: 14-17 (2,952 minerals)
  • Stratum 5 — Depth: 19-22 (2,952 minerals)
  • Stratum 6 — Depth: 24-28 ( minerals)

Each stratum can hold a certain number of minerals, generally fewer minerals on lower number stratum. The nubmer of minerals in a stratum will vary by gate and game developers have commented that it fluctuates based on the number of minerals spawned in dungeons during the previous week.

As minerals are deposited, you can see a visual indicator of the progress in form of blocks spinning in rings at the gate (20 blocks for a full stratum). Once there are enough minerals deposited to create two blocks on a stratum's ring, that stratum will begin to display its current theme that results from the current mineral ratios deposited in the stratum. This theme will affect all the levels that will be created once the gate launches.

Once the stratum has reached its maximum number of minerals, it will lock, no longer allowing mineral deposits and the theme cannot change.

Depositing Minerals into Stratum

The current default stratum needing to be filled, with a power distortion detected in the next stratum.

The default stratum starts with Stratum 1 and after that is filled, it switches to Stratum 2, and so on. You can deposit minerals into the default stratum and receive crowns in return for your deposit. This is to encourage completion of lower numbered tiers first.

You can deposit minerals into other stratums, but any time you deposit minerals into any stratums that are not the default, it will cost you crowns instead of paying you crowns. By paying to do this, you can use your minerals to help determine the theme of deeper, more dangerous floors in the Clockworks for that gate.

Power distortions can be found in some stratum. Players cannot deposit minerals in stratum with a power distortion. This is because the dungeons have already been preset by game developers, often in order to include a boss fight.

Using the Mineral Deposit Box

Stand next to the display monitor with mineral deposit box of the dormant gate that you wish to deposit minerals into. Use your ATTACK key to activate the interface. This will bring popups showing the gate stratum information, deposit box interface, and the mineral section of your Arsenal.

There are two tabs in the deposit box interface: add and boost.

Adding Minerals

Select the stratum that you would like to add minerals to. Remember that the default stratum is the only one that will pay crowns for your deposit; full stratums cannot take any more deposits and non-default stratums will cost you crowns to deposit minerals.

Click on the minerals in your Arsenal that you wish to add to the stratum. Use Shift-Click to add 10 at a time. If you wish to remove some of a particular mineral, click on it in the deposit box interface to put it back into your Arsenal. Or you can use the "Empty" button to put all the minerals back into your Arsenal. After you have selected the minerals you wish to deposit, click on the "Confirm" button to deposit them. The display will show you how many crowns you paid or gained.

The "Auto Sell" button will automatically deposit your minerals into the stratum that will get you the most crowns in return. This button does not require the "Confirm" button. It will deposit your minerals and tell you how many crowns you gained immediately after you press it.

Depositing minerals into a stratum.
The stratum's ratios instantly show the new ratios after a deposit.

Boosting Mineral Types

If you are especially interested in people adding certain types of minerals to a stratum, you can use the Boost tab of the deposit box interface and pay crowns to financially encourage deposits of specific mineral types. You can pay crowns to increase the crown reward or decrease the crown cost for mineral types on stratums.

Select the stratum that you wish to encourage deposits on. Use the arrows in the deposit box interface to boost a mineral type's reward or cost. Each crown boost will cost a certain amount, shown in the deposit box interface, depending on how many more minerals the stratum can take.

After you have your desired crown boosts selected, click on the "Confirm" button to spend the crowns to perform the boost.

Boosting Valestone depositing rewards by +1 crown.
Two stratum with boosted minerals: +1 crown for Valestone on Stratum 1 and +1 crown for Dark Matter on Stratum 2.

How minerals affect level generation

Currenly we only know that the different ratios of minerals will affect the theme of the gate. Exact information on how this happens and what each mineral type means is unknown. The information in this section is speculation based on player experimentation and observation.

Pure levels

  • "Red" levels: ?
  • "Purple" levels: ?
  • "Blue" levels": ?
  • "Yellow" levels: ?
  • "Green" levels: ?

Combination Levels

Combination levels
First mineral + Second mineral Results in Result

Template:Level generation Template:Level generation Template:Level generation Template:Level generation Template:Level generation Template:Level generation Template:Level generation Template:Level generation Template:Level generation Template:Level generation

Personal tools