Difference between revisions of "Themes and Environments"

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===Thanks===
 
===Thanks===
 
To all the guilds who cleared furniture out of rooms lacking doors in your beautiful halls. Your time is much appreciated.
 
To all the guilds who cleared furniture out of rooms lacking doors in your beautiful halls. Your time is much appreciated.
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===Notes===
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Guilds may or may not change their Themes and Environments as time passes. The guilds in the pic descriptions are for credit, so if you go to their hall and it's changed, don't be too disappointed.

Revision as of 16:41, 13 February 2013

Guild Halls, as of 2013-01-30, can be edited to look like certain clockworks depths. This is done by changing the Theme and Environments in the Design Mode's Command Console.

Themes

Change Theme

The Theme of a guild hall will determine how the lighting, walls, floor, fog and background appear to players. Below are the environment-free Themes that a guild can change their guild hall to, should they have the proper wings installed:


add availability.

Environments

Change Environment

The Environment of a guild hall will determine how the weather and a variety of ambient effects appears to players. This includes weather and ambient effects. These are moving aspects! So a single image does not properly portray an Environment, just gives a general idea.


add availability.


Themes and Environments: Some Combinations


Thanks

To all the guilds who cleared furniture out of rooms lacking doors in your beautiful halls. Your time is much appreciated.


Notes

Guilds may or may not change their Themes and Environments as time passes. The guilds in the pic descriptions are for credit, so if you go to their hall and it's changed, don't be too disappointed.

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