Difference between revisions of "Template:Note-WikiMapIcons"

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[[File:Map-icon-clockworks-function.png]] = there's something important here.  
 
[[File:Map-icon-clockworks-function.png]] = there's something important here.  
:This could be something like a statue, water orb, or ghost block etc.
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:This indicates something like a statue, water orb, hidden button(s) in the area, or ghost block etc.
  
 
[[File:Map-icon-clockworks-barrier.png]] = there's a barrier here that can't be passed through in the other direction.
 
[[File:Map-icon-clockworks-barrier.png]] = there's a barrier here that can't be passed through in the other direction.

Revision as of 07:13, 2 January 2015

The following are unnoficial Wiki Images made by users to facilitate understanding in "strategic map" images:

General:

Map-icon-start.png = where the mission starts.

Design: usually a knight starts out standing on an elevator grate that's settled into the floor.

Map-icon-arsenal.png = An arsenal station or similar area where knights can change their gear.

Map-icon-partybutton.png = party button. Let's group up and go!

Map-icon-clockworks-function.png = there's something important here.

This indicates something like a statue, water orb, hidden button(s) in the area, or ghost block etc.

Map-icon-clockworks-barrier.png = there's a barrier here that can't be passed through in the other direction.

Map-icon-gate-energy.png = this gate is opened with energy.

Map-icon-module.png = a recon module or Commemorative Artifact is here.

Interact with it to read it and/or obtain it.

Helper Entities:

Map-icon-conversation.png = talk to someone, something, or a group here.

This icon is actually an official icon used in-game, but we have it serve multiple functions for guide images:
When used in a strategic map image, it can mean a group of NPCs who each have something to say, OR just one NPC.

Map-icon-ally.png = A combat ally.

This can be an NPC knight that needs rescuing, a turret that's already powered, and so on.

Map-icon-spawner-health.png = this spawner generates infinite health.

Sometimes slow, sometimes fast, depends on the spawner and floor.

Map-icon-noenergy.png = something here uses energy to be activated.

This could be a mecha knight or a mecha turret.


Dangerous:

Map-icon-clockworks-hazard.png = there's a particularly nasty clockworks hazard here.

This could be a large wall or floor trap that requires more thought than lesser traps.

Map-icon-partybutton-fight.png = party button.

If this button is activated, a fight will begin.

Map-icon-gate-dangerous.png = This area is isolated behind a gate and is very dangerous.

A Danger Room is a good example.

Map-icon-spawner-enemy.png = this spawner generates infinite enemies.

Best to ignore these enemies, make them run away by damaging them significantly, or somehow trap them.

Map-icon-battle-ambush.png = Surprise! Danger!

Players should be prepared to be trapped here with one or more monsters, and a fight is the only way out.
Sometimes there's not a party button for fights.

Map-icon-battle-bigmonster.png = A large nasty monster spawns or waits here. It's almost a miniboss, but not quite. Ready your weapons!

Sometimes these monsters are defeated only under special circumstances.
Example: some Battlepods will self-destruct only when all enemy waves are defeated.

Map-icon-battle-boss.png = a boss waits to be fought here.


Loot:

Map-icon-loot-minerals.png = there's a bunch of Minerals in the area.

Map-icon-loot-boxes.png = there's a bunch of Treasure Boxes in the area.

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