Difference between revisions of "Template:ArmorInfo"

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m (test)
m (Undo revision 184320 by Novaster (Talk))
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| body =
 
| body =
 
{{SKWindow/NewRow}}
 
{{SKWindow/NewRow}}
{{SKWindow/EmptyCell|[[Image:{{{name|Unknown}}}{{{fiximg|}}}-Equipped.png|center]]}}
+
{{SKWindow/EmptyCell|[[Image:{{{name|Unknown}}}{{{fiximg|}}}-Equipped.png{{#switch: {{{view2}}}
 +
| yes = {{pipe}}128px
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| #default = }}]]{{#switch: {{{view2}}}
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| yes =
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| #default = }}|center||4}}
 +
{{#switch: {{{costume}}}
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| yes = [[Category:Costume items]]
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| #default =
 
{{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Defense|Defenses]]''':[[File:Icon-notice.png|20px|right|Defense and Status resistance bars tell you different things. The number of segments don't represent the same low, medium, high, etc. values. See the Defense and Abilities pages for details.]]{{clearright}}{{{stats|[[Image:Equipment-{{{name|Unknown}}}_Stats.png|center|stats]]}}}|left}}<br/>
 
{{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Defense|Defenses]]''':[[File:Icon-notice.png|20px|right|Defense and Status resistance bars tell you different things. The number of segments don't represent the same low, medium, high, etc. values. See the Defense and Abilities pages for details.]]{{clearright}}{{{stats|[[Image:Equipment-{{{name|Unknown}}}_Stats.png|center|stats]]}}}|left}}<br/>
 
{{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Health|Health Pips]]''': [[File:Icon-notice.png|20px|right|Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.]] {{clearright}}{{{health|}}}|left}}<br/>
 
{{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Health|Health Pips]]''': [[File:Icon-notice.png|20px|right|Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.]] {{clearright}}{{{health|}}}|left}}<br/>

Revision as of 04:03, 8 January 2015

Armor ☆☆☆☆☆
File:Unknown-Equipped.png
Defenses:
Defense and Status resistance bars tell you different things. The number of segments don't represent the same low, medium, high, etc. values. See the Defense and Abilities pages for details.


Health Pips:
Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.


Abilities:
Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.


Accessory Positions:
  • None

The ArmorInfo is a {{{stars}}}-star [[{{{type}}}]].

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