Difference between revisions of "Bomb/All"
From SpiralKnights
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m (placeholder prep) |
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*mousehover for "X chance of causing LEVEL status" information. This information is also in the show/hide. | *mousehover for "X chance of causing LEVEL status" information. This information is also in the show/hide. | ||
*make a list of combat style terms and explain them in that "about gear lists" template, sort them into bomb/handgun/sword groups. This should be restricted to the most common/lowest star item so that new users can test the mechanic out and get an idea of what they want - just make sure to explain that some things increase in intensity with star level. | *make a list of combat style terms and explain them in that "about gear lists" template, sort them into bomb/handgun/sword groups. This should be restricted to the most common/lowest star item so that new users can test the mechanic out and get an idea of what they want - just make sure to explain that some things increase in intensity with star level. | ||
+ | |||
+ | ===★★★★★=== | ||
{{GearList/Offensive/Start}} | {{GearList/Offensive/Start}} | ||
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{{Table/End}} | {{Table/End}} | ||
+ | {{clear}} | ||
+ | ===★★★★☆=== | ||
+ | |||
+ | {{GearList/Offensive/Start}} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = | ||
+ | | shadow = | ||
+ | | as = | ||
+ | | combat = | ||
+ | }} | ||
+ | |||
+ | {{Table/End}} | ||
+ | {{clear}} | ||
+ | ===★★★☆☆=== | ||
+ | |||
+ | {{GearList/Offensive/Start}} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = | ||
+ | | shadow = | ||
+ | | as = | ||
+ | | combat = | ||
+ | }} | ||
+ | |||
+ | {{Table/End}} | ||
+ | {{clear}} | ||
+ | ===★★☆☆☆=== | ||
+ | |||
+ | {{GearList/Offensive/Start}} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = | ||
+ | | shadow = | ||
+ | | as = | ||
+ | | combat = | ||
+ | }} | ||
+ | |||
+ | {{Table/End}} | ||
+ | {{clear}} | ||
+ | ===★☆☆☆☆=== | ||
+ | |||
+ | {{GearList/Offensive/Start}} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = | ||
+ | | shadow = | ||
+ | | as = | ||
+ | | combat = | ||
+ | }} | ||
+ | |||
+ | {{Table/End}} | ||
+ | {{clear}} | ||
+ | ===☆☆☆☆☆=== | ||
+ | |||
+ | {{GearList/Offensive/Start}} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = | ||
+ | | shadow = | ||
+ | | as = | ||
+ | | combat = | ||
+ | }} | ||
+ | |||
+ | {{Table/End}} | ||
+ | {{clear}} |
Revision as of 23:43, 17 June 2015
- mousehover for "X chance of causing LEVEL status" information. This information is also in the show/hide.
- make a list of combat style terms and explain them in that "about gear lists" template, sort them into bomb/handgun/sword groups. This should be restricted to the most common/lowest star item so that new users can test the mechanic out and get an idea of what they want - just make sure to explain that some things increase in intensity with star level.
★★★★★
Name | N | E | P | S | Status | Combat Style | Abilities |
|
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70 | Shard | DMG Bonus vs Slime: Very High |
★★★★☆
Name | N | E | P | S | Status | Combat Style | Abilities |
|
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★★★☆☆
Name | N | E | P | S | Status | Combat Style | Abilities |
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★★☆☆☆
Name | N | E | P | S | Status | Combat Style | Abilities |
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★☆☆☆☆
Name | N | E | P | S | Status | Combat Style | Abilities |
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☆☆☆☆☆
Name | N | E | P | S | Status | Combat Style | Abilities |
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