Difference between revisions of "Ghosts in the Machine/Gate Map"

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(Created page with '{{GateMap |name = Ghosts in the Machine |floor = First |floor icon = Generic Lobby |floor depth = 0 |floor name = Mission Lobby |floor area = A lobby used by the …')
 
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|floor depth = Depends on [[Player Rank|rank]]
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor name  = Iron Hulk
 
|floor name  = Iron Hulk
|floor area  = A set map unique to this mission. It features areas with many waves of [[Construct]]s and [[Undead]]s.
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|floor area  = A set map unique to this mission. It features areas with many waves of [[Construct]]s and [[Undead]].
 
}}{{GateMap
 
}}{{GateMap
 
|name        = Ghosts in the Machine
 
|name        = Ghosts in the Machine

Revision as of 15:22, 9 August 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A lobby used by the Recon Rangers for briefing.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Dry Dock
Depth: Depends on rank

The Dry Dock consists of three parts: a tight initial battle, a deconstruction zone, and an arena-like final battle.


Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Iron Hulk
Depth: Depends on rank

A set map unique to this mission. It features areas with many waves of Constructs and Undead.


Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Cargo Bay
Depth: Depends on rank

A Treasure Floor unique to this mission.


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