Difference between revisions of "Template:GeographyList/doc"
From SpiralKnights
m (created, logic pending, making sure it works for everything) |
m |
||
Line 25: | Line 25: | ||
|type | |type | ||
:Types include: | :Types include: | ||
− | :: | + | ::Start (start only - does not involve party button segments. Arsenal station is usually available) |
::I (straight) | ::I (straight) | ||
::L (turn) | ::L (turn) | ||
Line 31: | Line 31: | ||
::T (t-intersection) | ::T (t-intersection) | ||
::D (dead end, often with loot) | ::D (dead end, often with loot) | ||
− | :: | + | ::End (end of level - elevator only, not dead ends) |
Revision as of 04:26, 15 September 2015
There are two ways to name a map. Naming is based on its geography only, and has nothing to do with mission or arcade accessibility.
All names should default to segment naming convention. Fixed naming convention should only be used for areas which are either exclusive to a mission, and/or have a set map.
Both "Fixed" and "Segment" naming convention:
|parent
|number
- the segment number as encountered. this establishes a "family" of maps which are pretty much the same.
|letter
- the variant of the general number's shape. Doubt we'll ever see more than 26 area variants per number in the specified area/mission.
"Fixed" map naming convention:
|child
- the level, or floor name, of the mission or area.
"Segment" naming convention:
|type
- Types include:
- Start (start only - does not involve party button segments. Arsenal station is usually available)
- I (straight)
- L (turn)
- + (crossroad)
- T (t-intersection)
- D (dead end, often with loot)
- End (end of level - elevator only, not dead ends)